Difference between revisions of "Template:Shards/Huntress"

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m (Add Sortable Class)
(Added missing Oil Slick shard to list)
 
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{| class="wikitable sortable" style="width:80%; text-align:center;"
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
 
! rowspan="2" style="width:12%; text-align:center;" | Name  
 
! rowspan="2" style="width:12%; text-align:center;" | Name  
! rowspan="2" style="width:50%; text-align:center;" | Effect  
+
! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets)
 
! colspan="7" style="width:18%; text-align:center;" | Item
 
! colspan="7" style="width:18%; text-align:center;" | Item
 
|-
 
|-
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! style="width:3%;" | Relic   
 
! style="width:3%;" | Relic   
 
|-
 
|-
| Caustic Oil || Increases the damage of [[Oil Flask]] by 3-39%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}   
+
| {{Hero Shard|Caustic Oil}} || Increases the damage of [[Oil Flask]] by '''3-39% (52%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}   
 
|-
 
|-
| Charged Restoration || Charged secondary attacks restore 1-7 mana. Can only activate once per second. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
| {{Hero Shard|Charged Restoration}} || Charged secondary attacks restore '''1-7 (10)''' mana. Can only activate once per second. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 
|-
 
|-
| Concussive Power || Increases the damage of [[Concussive Shots]] by 3-39%. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
| {{Hero Shard|Concussive Power}} || Increases the damage of [[Concussive Shots]] by '''3-39% (52%)'''. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 
|-
 
|-
| Concussive Shock || Increases the stun duration of [[Concussive Shots]] by 0.3-1.5s. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}     
+
| {{Hero Shard|Concussive Shock}} || Increases the [[Status Effects|stun]] duration of [[Concussive Shots]] by '''0.3-1.5 (1.9)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}     
 
|-
 
|-
| Piercing || [[Concussive Shots]] also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
+
| {{Hero Shard|Oil Slick}} || Increases the duration of [[Oil Flask]] by '''1-9% (12%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}  
 
|-
 
|-
| Piercing Power || Increases the damage of [[Piercing Shot]] by 3-39%. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
+
| {{Hero Shard|Piercing}} || [[Concussive Shots]] also fires a piercing shard dealing '''50-350% (410%)''' of Ability Power as damage, then explodes dealing '''25-225% (265%)''' of Ability Power as unresisted damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 
|-
 
|-
| Rainbow Flask || Increases the damage of [[Oil Flask]] by 3-27% and has a chance to drench, ignite, or poison enemies on hit. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}  
+
| {{Hero Shard|Piercing Power}} || Increases the damage of [[Piercing Shot]] by '''3-39% (52%)'''. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
 
|-
 
|-
| Blazing Phoenix || Shortly after a [[Blaze Balloon]] triggers, a Phoenix emerges dealing 1000-5000% Defense Power as magical fire damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
+
| {{Hero Shard|Rainbow Flask}} || Increases the damage of [[Oil Flask]] by '''3-27% (35%)''' and has a chance to [[Elements|drench, ignite, or poison]] enemies on hit. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}  
 
|-
 
|-
| Broad Head Arrows || [[Poison Dart Tower]] now pierces through shields and an additional target, and its Defense Damage is increased by 5-13%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
| {{Defense Shard|Blazing Phoenix}} || Shortly after a [[Blaze Balloon]] triggers, a Phoenix emerges dealing '''1000-5000% (5800%)''' Defense Power as magical fire damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
 
|-
 
|-
| Drenched || After your [[Geyser Trap]] drenches an enemy, the Geyser Trap next attack deals 103-135% of its tower damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
| {{Defense Shard|Broad Head Arrows}} || [[Poison Dart Tower]] now pierces through shields and an additional target, and its Defense Damage is increased by '''5-13% (15%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 
|-
 
|-
| Enhanced Poison || Increases the rate of the [[Poison Dart Tower]]'s poison by 4-39%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   
+
| {{Defense Shard|Drenched}} || After your [[Geyser Trap]] [[Elements|drenches]] an enemy, the Geyser Trap next attack deals '''103-135% (143%)''' of its tower damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   
 
|-
 
|-
| Explosive Poison || If an enemy poisoned by the [[Poison Dart Tower]] is killed, it detonates dealing 10-150% of the tower's damage stat as damage in a small area around the enemy. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   
+
| {{Defense Shard|Enhanced Poison}} || Increases the rate of the [[Poison Dart Tower]]'s [[Elements|poison]] by '''4-39% (52%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   
 
|-
 
|-
| Explosive Surprise || [[Geyser Trap]] has a 10-50% chance to fire an exploding shard dealing 200-220% Defense Damage as damage in an area. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
+
| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the [[Poison Dart Tower]] is killed, it detonates dealing '''10-150% (178%)''' of the tower's damage stat as damage in a small area around the enemy. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 
|-
 
|-
| Fire For Effect || Your [[Explosive Trap]] has a 15-45% chance to detonate twice without consuming an additional charge. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
+
| {{Defense Shard|Explosive Surprise}} || [[Geyser Trap]] has a '''10-50% (58%)''' chance to fire an exploding shard dealing '''200-220% (224%)''' Defense Damage as damage in an area. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
 
|-
 
|-
| Freezing Rain || [[Geyser Trap|Geyser Traps]] have a 10-42% chance to freeze all targets. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
+
| {{Defense Shard|Fire For Effect}} || Your [[Explosive Trap]] has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| {{Defense Shard|Freezing Rain}} || [[Geyser Trap|Geyser Traps]] have a '''10-42% (50%)''' chance to [[Elements|freeze]] all targets. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
 
|-  
 
|-  
 
|}
 
|}

Latest revision as of 13:37, 21 June 2024

List of Huntress-specific Item Shards:

Name Effect (Gilded value in brackets) Item
Weapon Helmet Chest Boots Gloves Relic
Caustic Oil Increases the damage of Oil Flask by 3-39% (52%). CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Charged Restoration Charged secondary attacks restore 1-7 (10) mana. Can only activate once per second. CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Concussive Power Increases the damage of Concussive Shots by 3-39% (52%). CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Concussive Shock Increases the stun duration of Concussive Shots by 0.3-1.5 (1.9) seconds. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Oil Slick Increases the duration of Oil Flask by 1-9% (12%). CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Piercing Concussive Shots also fires a piercing shard dealing 50-350% (410%) of Ability Power as damage, then explodes dealing 25-225% (265%) of Ability Power as unresisted damage. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Piercing Power Increases the damage of Piercing Shot by 3-39% (52%). CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Rainbow Flask Increases the damage of Oil Flask by 3-27% (35%) and has a chance to drench, ignite, or poison enemies on hit. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Blazing Phoenix Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% (5800%) Defense Power as magical fire damage. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Broad Head Arrows Poison Dart Tower now pierces through shields and an additional target, and its Defense Damage is increased by 5-13% (15%). CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Drenched After your Geyser Trap drenches an enemy, the Geyser Trap next attack deals 103-135% (143%) of its tower damage. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Enhanced Poison Increases the rate of the Poison Dart Tower's poison by 4-39% (52%). CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Explosive Poison If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10-150% (178%) of the tower's damage stat as damage in a small area around the enemy. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Explosive Surprise Geyser Trap has a 10-50% (58%) chance to fire an exploding shard dealing 200-220% (224%) Defense Damage as damage in an area. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Fire For Effect Your Explosive Trap has a 15-45% (51%) chance to detonate twice without consuming an additional charge. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Freezing Rain Geyser Traps have a 10-42% (50%) chance to freeze all targets. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png