Difference between revisions of "Template:Shards/Huntress"
From Dungeon Defenders 2 Wiki
(Color coded shards - added Gilded values - tagged elements and status effects.) |
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| {{Hero Shard|Concussive Shock}} || Increases the [[Status Effects|stun]] duration of [[Concussive Shots]] by '''0.3-1.5 (1.9)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | | {{Hero Shard|Concussive Shock}} || Increases the [[Status Effects|stun]] duration of [[Concussive Shots]] by '''0.3-1.5 (1.9)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
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+ | | {{Hero Shard|Oil Slick}} || Increases the duration of [[Oil Flask]] by '''1-9% (12%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} | ||
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| {{Hero Shard|Piercing}} || [[Concussive Shots]] also fires a piercing shard dealing '''50-350% (410%)''' of Ability Power as damage, then explodes dealing '''25-225% (265%)''' of Ability Power as unresisted damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | | {{Hero Shard|Piercing}} || [[Concussive Shots]] also fires a piercing shard dealing '''50-350% (410%)''' of Ability Power as damage, then explodes dealing '''25-225% (265%)''' of Ability Power as unresisted damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
Revision as of 12:37, 21 June 2024
List of Huntress-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Caustic Oil | Increases the damage of Oil Flask by 3-39% (52%). | |||||||
Charged Restoration | Charged secondary attacks restore 1-7 (10) mana. Can only activate once per second. | |||||||
Concussive Power | Increases the damage of Concussive Shots by 3-39% (52%). | |||||||
Concussive Shock | Increases the stun duration of Concussive Shots by 0.3-1.5 (1.9) seconds. | |||||||
Oil Slick | Increases the duration of Oil Flask by 1-9% (12%). | |||||||
Piercing | Concussive Shots also fires a piercing shard dealing 50-350% (410%) of Ability Power as damage, then explodes dealing 25-225% (265%) of Ability Power as unresisted damage. | |||||||
Piercing Power | Increases the damage of Piercing Shot by 3-39% (52%). | |||||||
Rainbow Flask | Increases the damage of Oil Flask by 3-27% (35%) and has a chance to drench, ignite, or poison enemies on hit. | |||||||
Blazing Phoenix | Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% (5800%) Defense Power as magical fire damage. | |||||||
Broad Head Arrows | Poison Dart Tower now pierces through shields and an additional target, and its Defense Damage is increased by 5-13% (15%). | |||||||
Drenched | After your Geyser Trap drenches an enemy, the Geyser Trap next attack deals 103-135% (143%) of its tower damage. | |||||||
Enhanced Poison | Increases the rate of the Poison Dart Tower's poison by 4-39% (52%). | |||||||
Explosive Poison | If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10-150% (178%) of the tower's damage stat as damage in a small area around the enemy. | |||||||
Explosive Surprise | Geyser Trap has a 10-50% (58%) chance to fire an exploding shard dealing 200-220% (224%) Defense Damage as damage in an area. | |||||||
Fire For Effect | Your Explosive Trap has a 15-45% (51%) chance to detonate twice without consuming an additional charge. | |||||||
Freezing Rain | Geyser Traps have a 10-42% (50%) chance to freeze all targets. |