Difference between revisions of "Mystic"
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Revision as of 12:17, 4 July 2024
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Information
Lash Out: The Mystic invokes the serpent god to lash out at enemies in front of her damaging and poisoning them. Scales with ability power. | ||
Call To Madness: The Mystic summons an image of the Serpent God to persist in an area causing enemies to go mad and attack one another for a duration. | ||
Dark Torment: The Mystic hurls a dagger that impales her target dealing damage over time and increasing all damage from the Mystic and her towers by 75% to impaled enemies. If the target dies, a defense appears and attacks enemies. |
Serpent's Coil: Summon a coiled serpent that attacks nearby enemies. Should they die, a healing orb spawns where they perish. If collected by a hero, this orb heals for 60% of their max health. | ||
Snaking Sands: The Mystic places a trap that when triggered slows enemies and pulls them into the ground. After a while, it deals damage to them and stuns them for a duration. | ||
Sand Viper: The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||
Viper's Fangs: Summons a blockade that can bubble up to three targets lifting them into the sky. The Mystic can use her secondary attack to pop the bubbles and rain poison down on enemies. | ||
Obelisk: Deals damage over a wide range that has a chance to tranform it's targets into snakes for a short time. Can additionally buff heroes, increasing damage and resistance. |
The Mystic gains buffs while at a certain percentage of appeasement.
ALL appeasement buffs only apply while the Mystic is the active hero. Your defenses will lose their buffs if you swap.
25% or more Appeasement
50% or more Appeasement
100% Appeasement
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List of Mystic-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
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GearSlot | Shard Pack | |||
Constrictor | Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5 seconds. While stunned, enemies take 50-450% (530%) Ability Power as magical damage each second for 3 seconds. | |||
Debilitating Madness | Call To Madness increase the target's damage taken by 2-16% (20%). | |||
Enduring Effigy | Increases the lifespan of the Dark Torment serpent by 4-16 (20) seconds, and increase its damage by 4-40% (52%). | |||
Enduring Lash | Increases Lash Out poison duration by 0.5-4.5 (6.5) seconds. | |||
Hemolytic Poison | Lash Out cooldown increased to 200-159% (152%) of what it was but allows it to stack 0-2 times and increases its duration by 3-7 (8) seconds. | |||
Lashing Power | Increases Lash Out damage by 4-46% (60%). | |||
Madness’ Embrace | Increases Call To Madness duration by 1-3 (3.2) seconds. | |||
Nightmare Fuel | Enemies affected by Lash Out poison take 20-320% (380%) Hero Damage as magical damage when hit by Dark Torment. | |||
Serpent’s Appeasement | Increases Appeasement gained by 60-300% (380%). | |||
Serpent’s Kiss | Secondary Attacks inflict poison on enemies, dealing 10-210% (250%) of Hero Health as damage per second for 1-5 seconds. | |||
Snake Bomb | When a Dark Torment serpent expires, it explodes dealing 20-1,020% (1220%) Ability Power as magical damage to nearby enemies. | |||
Tempered Anger | Mystic loses appeasement 3-39% (52%) slower and take 0-100% less appeasement damage when at 0 appeasement. | |||
Thundering Call | Increases Call To Madness range by 4-40% (52%). | |||
Tormented Power | Increases Dark Torment damage by 3-39% (52%). | |||
Bubble Beam | Sand Vipers have an 11-25% (29%) chance on hit to bubble the target for 2-4 (5) seconds. | |||
Combined Power | Serpent's Coil deals 9-45% (53%) Defense Damage as magical damage each second when an enemy is also affected by Sand Viper. | |||
Empowering Blasphemy | Obelisk Hero Stat boost increased to 10-50% (66%) and polymorph duration increased by 1-6 seconds. | |||
Enduring Bubble | Increases Viper's Fangs bubble duration by 1-2 (2.4) seconds. | |||
Focused Vipers | Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by 50-82% (90%). | |||
Obelisk Shield | Obelisk Shield absorption increased to 10-70% (86%). | |||
Ramping Beam | Sand Viper Damage Ramp up per stack is increased by 3-8% (10%). | |||
Sandstorm Warrior | The Snaking Sands sandstorm increases Hero Damage and Ability Power by 1-25% for 1-25 (33) seconds. | |||
Serpent God’s Protection | Towers and Blockades near the Obelisk take 1%-10% (14%) less damage. | |||
Snakes on a plane | Obelisk spawns a snake every 3 seconds that flies into an enemy dealing 100-325% (370%) Defense Damage as magical Earth damage. |