Difference between revisions of "Template:Shards/Huntress"
From Dungeon Defenders 2 Wiki
(Added missing Oil Slick shard to list) |
(Reformatted equipment table and added shard pack column. + missed element links) |
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! rowspan="2" style="width:12%; text-align:center;" | Name | ! rowspan="2" style="width:12%; text-align:center;" | Name | ||
! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets) | ! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets) | ||
− | ! colspan=" | + | ! colspan="2" style="width:12%; text-align:center;" | Item |
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− | ! style="width:3%;" | | + | ! style="width:3%;" | GearSlot || Shard Pack |
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|- | |- | ||
− | | {{Hero Shard|Caustic Oil}} || Increases the damage of [[Oil Flask]] by '''3-39% (52%)'''. || {{ | + | | {{Hero Shard|Caustic Oil}} || Increases the damage of [[Oil Flask]] by '''3-39% (52%)'''. || {{IcoGloves}} || {{ShardPack04}} |
|- | |- | ||
− | | {{Hero Shard|Charged Restoration}} || Charged secondary attacks restore '''1-7 (10)''' mana. Can only activate once per second. || {{ | + | | {{Hero Shard|Charged Restoration}} || Charged secondary attacks restore '''1-7 (10)''' mana. Can only activate once per second. || {{IcoHelmet}} || {{ShardPack09}} |
|- | |- | ||
− | | {{Hero Shard|Concussive Power}} || Increases the damage of [[Concussive Shots]] by '''3-39% (52%)'''. || {{ | + | | {{Hero Shard|Concussive Power}} || Increases the damage of [[Concussive Shots]] by '''3-39% (52%)'''. || {{IcoHelmet}} || {{ShardPack01}} |
|- | |- | ||
− | | {{Hero Shard|Concussive Shock}} || Increases the [[Status Effects|stun]] duration of [[Concussive Shots]] by '''0.3-1.5 (1.9)''' seconds. || {{ | + | | {{Hero Shard|Concussive Shock}} || Increases the [[Status Effects|stun]] duration of [[Concussive Shots]] by '''0.3-1.5 (1.9)''' seconds. || {{IcoWeapon}} || {{ShardPack00}} |
|- | |- | ||
− | | {{Hero Shard|Oil Slick}} || Increases the duration of [[Oil Flask]] by '''1-9% (12%)'''. || {{ | + | | {{Hero Shard|Oil Slick}} || Increases the duration of [[Oil Flask]] by '''1-9% (12%)'''. || {{IcoGloves}} || {{ShardPack03}} |
|- | |- | ||
− | | {{Hero Shard|Piercing}} || [[Concussive Shots]] also fires a piercing shard dealing '''50-350% (410%)''' of Ability Power as damage, then explodes dealing '''25-225% (265%)''' of Ability Power as unresisted damage. || {{ | + | | {{Hero Shard|Piercing}} || [[Concussive Shots]] also fires a piercing shard dealing '''50-350% (410%)''' of Ability Power as damage, then explodes dealing '''25-225% (265%)''' of Ability Power as unresisted damage. || {{IcoWeapon}} || {{ShardPack02}} |
|- | |- | ||
− | | {{Hero Shard|Piercing Power}} || Increases the damage of [[Piercing Shot]] by '''3-39% (52%)'''. || {{ | + | | {{Hero Shard|Piercing Power}} || Increases the damage of [[Piercing Shot]] by '''3-39% (52%)'''. || {{IcoChest}} || {{ShardPack04}} |
|- | |- | ||
− | | {{Hero Shard|Rainbow Flask}} || Increases the damage of [[Oil Flask]] by '''3-27% (35%)''' and has a chance to [[Elements|drench, ignite, or poison]] enemies on hit. || {{ | + | | {{Hero Shard|Rainbow Flask}} || Increases the damage of [[Oil Flask]] by '''3-27% (35%)''' and has a chance to [[Elements|drench, ignite, or poison]] enemies on hit. || {{IcoGloves}} || {{ShardPack09}} |
|- | |- | ||
− | | {{Defense Shard|Blazing Phoenix}} || Shortly after a [[Blaze Balloon]] triggers, a Phoenix emerges dealing '''1000-5000% (5800%)''' Defense Power as magical fire damage. || {{ | + | | {{Defense Shard|Blazing Phoenix}} || Shortly after a [[Blaze Balloon]] triggers, a Phoenix emerges dealing '''1000-5000% (5800%)''' Defense Power as magical [[Elements|fire]] damage. || {{IcoRelic}} || {{ShardPack02}} |
|- | |- | ||
− | | {{Defense Shard|Broad Head Arrows}} || [[Poison Dart Tower]] now pierces through shields and an additional target, and its Defense Damage is increased by '''5-13% (15%)'''. || {{ | + | | {{Defense Shard|Broad Head Arrows}} || [[Poison Dart Tower]] now pierces through shields and an additional target, and its Defense Damage is increased by '''5-13% (15%)'''. || {{IcoRelic}} || {{ShardPack10}} |
|- | |- | ||
− | | {{Defense Shard|Drenched}} || After your [[Geyser Trap]] [[Elements|drenches]] an enemy, the Geyser Trap next attack deals '''103-135% (143%)''' of its tower damage. || {{ | + | | {{Defense Shard|Drenched}} || After your [[Geyser Trap]] [[Elements|drenches]] an enemy, the Geyser Trap next attack deals '''103-135% (143%)''' of its tower damage. || {{IcoRelic}} || {{ShardPack03}} |
|- | |- | ||
− | | {{Defense Shard|Enhanced Poison}} || Increases the rate of the [[Poison Dart Tower]]'s [[Elements|poison]] by '''4-39% (52%)'''. || {{ | + | | {{Defense Shard|Enhanced Poison}} || Increases the rate of the [[Poison Dart Tower]]'s [[Elements|poison]] by '''4-39% (52%)'''. || {{IcoRelic}} || {{ShardPack06}} |
|- | |- | ||
− | | {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the [[Poison Dart Tower]] is killed, it detonates dealing '''10-150% (178%)''' of the tower's damage stat as damage in a small area around the enemy. || {{ | + | | {{Defense Shard|Explosive Poison}} || If an enemy [[Elements|poisoned]] by the [[Poison Dart Tower]] is killed, it detonates dealing '''10-150% (178%)''' of the tower's damage stat as damage in a small area around the enemy. || {{IcoRelic}} || {{ShardPack05}} |
|- | |- | ||
− | | {{Defense Shard|Explosive Surprise}} || [[Geyser Trap]] has a '''10-50% (58%)''' chance to fire an exploding shard dealing '''200-220% (224%)''' Defense Damage as damage in an area. || {{ | + | | {{Defense Shard|Explosive Surprise}} || [[Geyser Trap]] has a '''10-50% (58%)''' chance to fire an exploding shard dealing '''200-220% (224%)''' Defense Damage as damage in an area. || {{IcoRelic}} || {{ShardPack04}} |
|- | |- | ||
− | | {{Defense Shard|Fire For Effect}} || Your [[Explosive Trap]] has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge. || {{ | + | | {{Defense Shard|Fire For Effect}} || Your [[Explosive Trap]] has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge. || {{IcoRelic}} || {{ShardPack05}} |
|- | |- | ||
− | | {{Defense Shard|Freezing Rain}} || [[Geyser Trap|Geyser Traps]] have a '''10-42% (50%)''' chance to [[Elements|freeze]] all targets. || {{ | + | | {{Defense Shard|Freezing Rain}} || [[Geyser Trap|Geyser Traps]] have a '''10-42% (50%)''' chance to [[Elements|freeze]] all targets. || {{IcoRelic}} || {{ShardPack09}} |
|- | |- | ||
+ | |||
|} | |} |
Revision as of 14:30, 5 July 2024
List of Huntress-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | |
---|---|---|---|
GearSlot | Shard Pack | ||
Caustic Oil | Increases the damage of Oil Flask by 3-39% (52%). | ||
Charged Restoration | Charged secondary attacks restore 1-7 (10) mana. Can only activate once per second. | ||
Concussive Power | Increases the damage of Concussive Shots by 3-39% (52%). | ||
Concussive Shock | Increases the stun duration of Concussive Shots by 0.3-1.5 (1.9) seconds. | ||
Oil Slick | Increases the duration of Oil Flask by 1-9% (12%). | ||
Piercing | Concussive Shots also fires a piercing shard dealing 50-350% (410%) of Ability Power as damage, then explodes dealing 25-225% (265%) of Ability Power as unresisted damage. | ||
Piercing Power | Increases the damage of Piercing Shot by 3-39% (52%). | ||
Rainbow Flask | Increases the damage of Oil Flask by 3-27% (35%) and has a chance to drench, ignite, or poison enemies on hit. | ||
Blazing Phoenix | Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% (5800%) Defense Power as magical fire damage. | ||
Broad Head Arrows | Poison Dart Tower now pierces through shields and an additional target, and its Defense Damage is increased by 5-13% (15%). | ||
Drenched | After your Geyser Trap drenches an enemy, the Geyser Trap next attack deals 103-135% (143%) of its tower damage. | ||
Enhanced Poison | Increases the rate of the Poison Dart Tower's poison by 4-39% (52%). | ||
Explosive Poison | If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10-150% (178%) of the tower's damage stat as damage in a small area around the enemy. | ||
Explosive Surprise | Geyser Trap has a 10-50% (58%) chance to fire an exploding shard dealing 200-220% (224%) Defense Damage as damage in an area. | ||
Fire For Effect | Your Explosive Trap has a 15-45% (51%) chance to detonate twice without consuming an additional charge. | ||
Freezing Rain | Geyser Traps have a 10-42% (50%) chance to freeze all targets. |