Difference between revisions of "Template:Shards/Huntress"

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(Added missing Oil Slick shard to list)
(Reformatted equipment table and added shard pack column. + missed element links)
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! rowspan="2" style="width:12%; text-align:center;" | Name  
 
! rowspan="2" style="width:12%; text-align:center;" | Name  
 
! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets)
 
! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets)
! colspan="7" style="width:18%; text-align:center;" | Item
+
! colspan="2" style="width:12%; text-align:center;" | Item
 
|-
 
|-
! style="width:3%;" | Weapon
+
! style="width:3%;" | GearSlot || Shard Pack
! style="width:3%;" | Helmet
 
! style="width:3%;" | Chest
 
! style="width:3%;" | Boots
 
! style="width:3%;" | Gloves
 
! style="width:3%;" | Relic 
 
 
|-
 
|-
| {{Hero Shard|Caustic Oil}} || Increases the damage of [[Oil Flask]] by '''3-39% (52%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}   
+
| {{Hero Shard|Caustic Oil}} || Increases the damage of [[Oil Flask]] by '''3-39% (52%)'''. || {{IcoGloves}} || {{ShardPack04}}   
 
|-
 
|-
| {{Hero Shard|Charged Restoration}} || Charged secondary attacks restore '''1-7 (10)''' mana. Can only activate once per second. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
| {{Hero Shard|Charged Restoration}} || Charged secondary attacks restore '''1-7 (10)''' mana. Can only activate once per second. || {{IcoHelmet}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Concussive Power}} || Increases the damage of [[Concussive Shots]] by '''3-39% (52%)'''. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
| {{Hero Shard|Concussive Power}} || Increases the damage of [[Concussive Shots]] by '''3-39% (52%)'''. || {{IcoHelmet}} || {{ShardPack01}}
 
|-
 
|-
| {{Hero Shard|Concussive Shock}} || Increases the [[Status Effects|stun]] duration of [[Concussive Shots]] by '''0.3-1.5 (1.9)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}     
+
| {{Hero Shard|Concussive Shock}} || Increases the [[Status Effects|stun]] duration of [[Concussive Shots]] by '''0.3-1.5 (1.9)''' seconds. || {{IcoWeapon}} || {{ShardPack00}}     
 
|-
 
|-
| {{Hero Shard|Oil Slick}} || Increases the duration of [[Oil Flask]] by '''1-9% (12%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}     
+
| {{Hero Shard|Oil Slick}} || Increases the duration of [[Oil Flask]] by '''1-9% (12%)'''. || {{IcoGloves}} || {{ShardPack03}}     
 
|-
 
|-
| {{Hero Shard|Piercing}} || [[Concussive Shots]] also fires a piercing shard dealing '''50-350% (410%)''' of Ability Power as damage, then explodes dealing '''25-225% (265%)''' of Ability Power as unresisted damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
+
| {{Hero Shard|Piercing}} || [[Concussive Shots]] also fires a piercing shard dealing '''50-350% (410%)''' of Ability Power as damage, then explodes dealing '''25-225% (265%)''' of Ability Power as unresisted damage. || {{IcoWeapon}} || {{ShardPack02}}
 
|-
 
|-
| {{Hero Shard|Piercing Power}} || Increases the damage of [[Piercing Shot]] by '''3-39% (52%)'''. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
+
| {{Hero Shard|Piercing Power}} || Increases the damage of [[Piercing Shot]] by '''3-39% (52%)'''. || {{IcoChest}} || {{ShardPack04}}
 
|-
 
|-
| {{Hero Shard|Rainbow Flask}} || Increases the damage of [[Oil Flask]] by '''3-27% (35%)''' and has a chance to [[Elements|drench, ignite, or poison]] enemies on hit. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}  
+
| {{Hero Shard|Rainbow Flask}} || Increases the damage of [[Oil Flask]] by '''3-27% (35%)''' and has a chance to [[Elements|drench, ignite, or poison]] enemies on hit. || {{IcoGloves}} || {{ShardPack09}}  
 
|-
 
|-
| {{Defense Shard|Blazing Phoenix}} || Shortly after a [[Blaze Balloon]] triggers, a Phoenix emerges dealing '''1000-5000% (5800%)''' Defense Power as magical fire damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
+
| {{Defense Shard|Blazing Phoenix}} || Shortly after a [[Blaze Balloon]] triggers, a Phoenix emerges dealing '''1000-5000% (5800%)''' Defense Power as magical [[Elements|fire]] damage. || {{IcoRelic}} || {{ShardPack02}}  
 
|-
 
|-
| {{Defense Shard|Broad Head Arrows}} || [[Poison Dart Tower]] now pierces through shields and an additional target, and its Defense Damage is increased by '''5-13% (15%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
+
| {{Defense Shard|Broad Head Arrows}} || [[Poison Dart Tower]] now pierces through shields and an additional target, and its Defense Damage is increased by '''5-13% (15%)'''. || {{IcoRelic}} || {{ShardPack10}}
 
|-
 
|-
| {{Defense Shard|Drenched}} || After your [[Geyser Trap]] [[Elements|drenches]] an enemy, the Geyser Trap next attack deals '''103-135% (143%)''' of its tower damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   
+
| {{Defense Shard|Drenched}} || After your [[Geyser Trap]] [[Elements|drenches]] an enemy, the Geyser Trap next attack deals '''103-135% (143%)''' of its tower damage. || {{IcoRelic}} || {{ShardPack03}}   
 
|-
 
|-
| {{Defense Shard|Enhanced Poison}} || Increases the rate of the [[Poison Dart Tower]]'s [[Elements|poison]] by '''4-39% (52%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   
+
| {{Defense Shard|Enhanced Poison}} || Increases the rate of the [[Poison Dart Tower]]'s [[Elements|poison]] by '''4-39% (52%)'''. || {{IcoRelic}} || {{ShardPack06}}   
 
|-
 
|-
| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the [[Poison Dart Tower]] is killed, it detonates dealing '''10-150% (178%)''' of the tower's damage stat as damage in a small area around the enemy. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}   
+
| {{Defense Shard|Explosive Poison}} || If an enemy [[Elements|poisoned]] by the [[Poison Dart Tower]] is killed, it detonates dealing '''10-150% (178%)''' of the tower's damage stat as damage in a small area around the enemy. || {{IcoRelic}} || {{ShardPack05}}   
 
|-
 
|-
| {{Defense Shard|Explosive Surprise}} || [[Geyser Trap]] has a '''10-50% (58%)''' chance to fire an exploding shard dealing '''200-220% (224%)''' Defense Damage as damage in an area. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
+
| {{Defense Shard|Explosive Surprise}} || [[Geyser Trap]] has a '''10-50% (58%)''' chance to fire an exploding shard dealing '''200-220% (224%)''' Defense Damage as damage in an area. || {{IcoRelic}} || {{ShardPack04}}  
 
|-
 
|-
| {{Defense Shard|Fire For Effect}} || Your [[Explosive Trap]] has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
+
| {{Defense Shard|Fire For Effect}} || Your [[Explosive Trap]] has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge. || {{IcoRelic}} || {{ShardPack05}}  
 
|-
 
|-
| {{Defense Shard|Freezing Rain}} || [[Geyser Trap|Geyser Traps]] have a '''10-42% (50%)''' chance to [[Elements|freeze]] all targets. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}  
+
| {{Defense Shard|Freezing Rain}} || [[Geyser Trap|Geyser Traps]] have a '''10-42% (50%)''' chance to [[Elements|freeze]] all targets. || {{IcoRelic}} || {{ShardPack09}}  
 
|-  
 
|-  
 +
 
|}
 
|}

Revision as of 14:30, 5 July 2024

List of Huntress-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Caustic Oil Increases the damage of Oil Flask by 3-39% (52%). Gloves Icon.png Chaos 4 Shard Pack Icon.png
Charged Restoration Charged secondary attacks restore 1-7 (10) mana. Can only activate once per second. Helmet Icon.png Chaos 9 Shard Pack Icon.png
Concussive Power Increases the damage of Concussive Shots by 3-39% (52%). Helmet Icon.png Chaos 1 Shard Pack Icon.png
Concussive Shock Increases the stun duration of Concussive Shots by 0.3-1.5 (1.9) seconds. Weapon Icon.png Campaign Standard Shard Pack Icon.png
Oil Slick Increases the duration of Oil Flask by 1-9% (12%). Gloves Icon.png Chaos 3 Shard Pack Icon.png
Piercing Concussive Shots also fires a piercing shard dealing 50-350% (410%) of Ability Power as damage, then explodes dealing 25-225% (265%) of Ability Power as unresisted damage. Weapon Icon.png Chaos 2 Shard Pack Icon.png
Piercing Power Increases the damage of Piercing Shot by 3-39% (52%). Chest Icon.png Chaos 4 Shard Pack Icon.png
Rainbow Flask Increases the damage of Oil Flask by 3-27% (35%) and has a chance to drench, ignite, or poison enemies on hit. Gloves Icon.png Chaos 9 Shard Pack Icon.png
Blazing Phoenix Shortly after a Blaze Balloon triggers, a Phoenix emerges dealing 1000-5000% (5800%) Defense Power as magical fire damage. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Broad Head Arrows Poison Dart Tower now pierces through shields and an additional target, and its Defense Damage is increased by 5-13% (15%). Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Drenched After your Geyser Trap drenches an enemy, the Geyser Trap next attack deals 103-135% (143%) of its tower damage. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Enhanced Poison Increases the rate of the Poison Dart Tower's poison by 4-39% (52%). Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Explosive Poison If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10-150% (178%) of the tower's damage stat as damage in a small area around the enemy. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Explosive Surprise Geyser Trap has a 10-50% (58%) chance to fire an exploding shard dealing 200-220% (224%) Defense Damage as damage in an area. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Fire For Effect Your Explosive Trap has a 15-45% (51%) chance to detonate twice without consuming an additional charge. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Freezing Rain Geyser Traps have a 10-42% (50%) chance to freeze all targets. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png