Difference between revisions of "Ascension"

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m (Ascension Powers)
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| Earthshatter Range Gambit || Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. || 50
 
| Earthshatter Range Gambit || Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. || 50
 
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| Flamethrower Range Gambit || Flamethrower gains 30 Defense Range and loses -30 Defense power || 50
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| Flamethrower Range Gambit || Flamethrower gains 30 Defense Range and loses -30 Defense power. || 50
 
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
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| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
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| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
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| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
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| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
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| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
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| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
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| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
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| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
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| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
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| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
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| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
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| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
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| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
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| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
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| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
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| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
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Revision as of 15:53, 18 July 2024

Not to be confused with the Ascension patch, part of the Open Alpha release

Ascension is an account-wide system in which players continue to gain virtually limitless power past level 50. It was added in the Trials: Endgame Update.

Description

The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. Once any Hero in an account reaches level 50, experience will go into increasing Ascension Level. An Ascension Point is earned for every Ascension Level increase. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account.

Ascension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 Defender Medals or 50 Gems to reset the ascension points on a hero.

Ascension points are awarded every time the player levels up and fall into one of three categories: Offense, Defense and Utility. Offense deals with hero and ability stats, Defense focuses on defense power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana.

Ascension Powers

Ancient Power Resets have the capability to raise the point cap from some of the ascension powers, including Hero Health, Hero Damage, specific Ability Damage, Defense Power and Health, elevating them from 200 to 999 points.

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200 (999)
Hero Damage Hero gains 80 Hero Damage. 200 (999)
Arcane Volley Damage Arcane Volley gains 30 Ability Power. 200 (999)
Tornado Damage Tornado gains 30 Ability Power. 200 (999)
Mana Bomb Damage Mana Bomb gains 30 Ability Power. 200 (999)
Tornado Duration Tornado Knockup duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Flamethrower Damage Flamethrower Tower gains 20 Defense Power. 200 (999)
Flamethrower Health Flamethrower Tower gains 15 Defense Health. 200 (999)
Arcane Barrier Damage Arcane Barrier gains 15 Defense Power. 200 (999)
Arcane Barrier Health Arcane Barrier gains 30 Defense Health. 200 (999)
Frostbite Slow Frostbite Tower slow increased by 0.5%. 20
Frostbite Health Frostbite Tower gains 15 Defense Health. 200 (999)
Earthshatter Damage Earthshatter Tower gains 20 Defense Power. 200 (999)
Earthshatter Health Earthshatter Tower gains 15 Defense Health. 200 (999)
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Earthshatter Range Gambit Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. 50
Flamethrower Range Gambit Flamethrower gains 30 Defense Range and loses -30 Defense power. 50