Difference between revisions of "Template:Shards/Hunter"
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(Updated shard table with new format. (will add icons tonight, protobot doesn't have them)) |
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! style="width:3%;" | GearSlot || Shard Pack | ! style="width:3%;" | GearSlot || Shard Pack | ||
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Ambush}} || Increase Hero Critical Strike Damage by '''8-32% (40%)''' while [[Cloaked]] is active. || {{IcoChest}} || {{ShardPack09}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Blood Ritual}} || Reduces the blood cost of your abilities by '''2-30% (36%)'''. After using an ability, take damage equal to 10% of your maximum Health. || {{IcoHelmet}} || {{ShardPack08}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Bloody Strikes}} || '''2-22% (26%)''' chance on hit to '''''Bleed''''' target, dealing '''10-35% (40%)''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15% (17%)''' more damage. (Note: This effect disables [[Drakenlord]]'s shield) || {{IcoWeapon}} || {{ShardPack01}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Effigy Overdrive}} || Increases the damage of [[Blood Effigy]] by '''3-21% (30%)''' but reduces the lifespan by '''10-6 (4)''' seconds. || {{IcoGloves}} || {{ShardPack04}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Enhanced Effigy}} || Increases the damage of [[Blood Effigy]] by '''4-40% (52%)'''. || {{IcoHelmet}} || {{ShardPack07}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Exploding Effigy}} || When [[Blood Effigy]] expires it explodes dealing '''500-900% (1100%)''' of your ability power and [[Status Effects|stunning]] for 3 seconds. || {{IcoHelmet}} || {{ShardPack01}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Exsanguination}} || Gain '''1-6 (7)''' blood upon defeating an enemy. || {{IcoHelmet}} || {{ShardPack03}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Extended Cloak}} || Increase [[Cloaked]] duration by '''0.5-2.5 (3.5)''' seconds. || {{IcoBoots}} || {{ShardPack03}} |
|- | |- | ||
− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Hunter's Instinct}} || Gain an '''4-20% (24%)''' chance to Dodge an incoming attack, taking 0 damage. || {{IcoChest}} || {{ShardPack05}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Lasting Siphon}} || Increases the duration of [[Blood Siphon]] by '''1-5 (6)''' seconds. || {{IcoGloves}} || {{ShardPack06}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Poison Siphon}} || [[Blood Siphon]] is replaced with '''''Poison Siphon''''' dealing '''20-500% (596%)''' of your ability power as magical [[Elements|Poison]] Damage over 5 seconds. || {{IcoHelmet}} || {{ShardPack10}} |
|- | |- | ||
− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Sharpened Stake}} || Increases the damage of [[Wooden Stake]] by '''4-40% (52%)'''. || {{IcoGloves}} || {{ShardPack07}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Stunning Surprise}} || At the end of [[Cloaked]], [[Status Effects|stun]] all nearby enemies for '''1-3 (4)''' seconds. || {{IcoChest}} || {{ShardPack02}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Surging Siphon}} || Increases the damage of [[Blood Siphon]] by '''4-40% (52%)'''. || {{IcoGloves}} || {{ShardPack06}} |
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− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Tri-Stake}} || The [[Hunter]] now throws 2 additional [[Wooden Stake]]s but reduces the damage of Wooden stakes by '''70-50% (45%)'''. || {{IcoWeapon}} || {{ShardPack00}} |
|- | |- | ||
− | |{{Hero Shard|[[File: | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}}||{{Hero Shard|Wound}} || [[Wooden Stake]] causes the target to bleed, dealing '''20-40% (45%)''' of your Ability Power stat as magical damage. Wounded enemies take '''5~13% (15%)''' more damage. || {{IcoGloves}} || {{ShardPack10}} |
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Revision as of 19:33, 22 July 2024
List of Hunter-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Ambush | Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active. | |||
Blood Ritual | Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health. | |||
Bloody Strikes | 2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield) | |||
Effigy Overdrive | Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds. | |||
Enhanced Effigy | Increases the damage of Blood Effigy by 4-40% (52%). | |||
Exploding Effigy | When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds. | |||
Exsanguination | Gain 1-6 (7) blood upon defeating an enemy. | |||
Extended Cloak | Increase Cloaked duration by 0.5-2.5 (3.5) seconds. | |||
Hunter's Instinct | Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage. | |||
Lasting Siphon | Increases the duration of Blood Siphon by 1-5 (6) seconds. | |||
Poison Siphon | Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds. | |||
Sharpened Stake | Increases the damage of Wooden Stake by 4-40% (52%). | |||
Stunning Surprise | At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds. | |||
Surging Siphon | Increases the damage of Blood Siphon by 4-40% (52%). | |||
Tri-Stake | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%). | |||
Wound | Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage. | |||
EMP Gargoyles | Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds. | |||
Ghastly Blades | Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds. | |||
Napalm Gargoyles | When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. | |||
Natural Frequency | Enemies explode when killed dealing 30-110% (130%) of the tower's base damage. | |||
Overpowering Screech | Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff. | |||
Rebounding Strike | Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker. | |||
Spectral Amplification | Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%). | |||
Werewolf General | Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health. |