Difference between revisions of "Lord Malakai"
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An ancient vampiric lord who feasts on the essence of the living and the one responsible for the [[Hunter]]'s bloody curse and powers, Lord Malakai is a boss only encountered in Malakai's Manor within Expeditions gamemode. | An ancient vampiric lord who feasts on the essence of the living and the one responsible for the [[Hunter]]'s bloody curse and powers, Lord Malakai is a boss only encountered in Malakai's Manor within Expeditions gamemode. | ||
− | ''Credits to this [https:// | + | ''Credits to this [https://wiki.dungeondefenders2.com/images/1/1d/Protobot_Database_Boss_Info.png image] from the Protobot Database for a good amount of info that this article uses.'' |
== Behavior and Mechanics == | == Behavior and Mechanics == | ||
− | {| class="wikitable" style="float:right; margin:0.46em 0.80em;" | + | {| class="wikitable" style="float:right; margin:0.46em 0.80em; margin-left:20px;" |
|- | |- | ||
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* Malakai is a free-roaming boss, meaning that the boss is free to travel or be lured to anywhere in the map as the fight will be mostly centered around surviving his abilities. He will always try to move towards the nearest player as they are his primary targets. | * Malakai is a free-roaming boss, meaning that the boss is free to travel or be lured to anywhere in the map as the fight will be mostly centered around surviving his abilities. He will always try to move towards the nearest player as they are his primary targets. | ||
* Malakai will always spawn in front of his giant statue within the crypt (the room containing "Malakai's Shield" and "Malakai's Mace" spawn lanes) at the start of the fight. | * Malakai will always spawn in front of his giant statue within the crypt (the room containing "Malakai's Shield" and "Malakai's Mace" spawn lanes) at the start of the fight. | ||
− | * Malakai has '''73.418%''' damage resistance, making him one of the most tankiest boss. However, Malakai takes double damage when attacked in his rear. | + | * Malakai has '''73.418%''' damage resistance, making him one of the most tankiest boss. However, Malakai takes double damage when attacked in his rear ''(though that does '''not''' count as a [[Weak Point]])''. |
* Malakai is untargetable by towers and immune to defense damage. He is also unaffected by crowd control effects. | * Malakai is untargetable by towers and immune to defense damage. He is also unaffected by crowd control effects. | ||
* Malakai's attacks are able to damage cores and move towers or blockades. | * Malakai's attacks are able to damage cores and move towers or blockades. | ||
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=== Close-combat Attacks === | === Close-combat Attacks === | ||
Malakai will perform these attacks randomly whenever a hero is right in front of him. Each of these attacks is guaranteed to deal knockback which can't be negated by Tenacity. | Malakai will perform these attacks randomly whenever a hero is right in front of him. Each of these attacks is guaranteed to deal knockback which can't be negated by Tenacity. | ||
− | * '''Basic | + | *'''Basic Melee Attacks''' |
− | * '''Mace | + | :''Mace Attack'' - Malakai strikes with his mace in either left or right direction, inflicting knockback and blunt force trauma to any heroes hit. |
− | + | :''Shield Bash Attack'' - Malakai bashes heroes with his shield knocking them back. Any towers/blockade struck will also be moved as well. | |
− | + | ||
− | * '''Spinning Attack''' | + | *'''Mace Extension Attack''' |
+ | :A frontal extending strike with the addition of the mace also able to deal some damage when retracting. However, heroes will have be in specifically close positions to even be hit from the retracting damage. | ||
+ | |||
+ | * '''Spinning Attack''' | ||
+ | :Malakai spins in two rotations, dealing damaging knockback twice to any heroes/tower caught within his spin. At the end of the spin, a third damaging knockback will be dealt to any heroes still close enough to the boss. | ||
+ | |||
+ | * '''Ground Smash Attack''' | ||
+ | :Malakai slams his mace onto the ground knocking heroes back and producing a moderate AoE shockwave of debris. Any hero caught within the AoE will be stunned for 4 seconds. This is the only stun effect that can be negated by Tenacity. | ||
{| style="text-align:center;" | {| style="text-align:center;" | ||
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|width="25%"| | |width="25%"| | ||
[[File:Malakai 1st Basic Mace Attack.gif|270px]] <br/> | [[File:Malakai 1st Basic Mace Attack.gif|270px]] <br/> | ||
− | ''' | + | '''Mace Attack (Right Strike).''' |
|width="25%"| | |width="25%"| | ||
[[File:Malakai 2nd Basic Mace Attack.gif|270px]] <br/> | [[File:Malakai 2nd Basic Mace Attack.gif|270px]] <br/> | ||
− | ''' | + | '''Mace Attack (Left Strike).''' |
|width="25%"| | |width="25%"| | ||
− | [[File: | + | [[File:Malakai_Basic Shield Bash Attack.gif|270px]] <br/> |
− | ''' | + | '''Shield Bash Attack.''' |
|- | |- | ||
|width="25%"| | |width="25%"| | ||
− | [[File:Malakai | + | [[File:Malakai Extending Mace Attack.gif|270px]] <br/> |
− | ''' | + | '''Mace Extension Attack.''' |
− | |||
− | |||
− | |||
|width="25%"| | |width="25%"| | ||
[[File:Malakai Spinning Attack.gif|270px]] <br/> | [[File:Malakai Spinning Attack.gif|270px]] <br/> | ||
− | '''Spinning | + | '''Spinning Attack.''' |
+ | |width="25%"| | ||
+ | [[File:Malakai Slamming Mace Attack.gif|270px]] <br/> | ||
+ | '''Ground Smash Attack.''' | ||
|} | |} | ||
=== Other Abilities === | === Other Abilities === | ||
Aside from close combats, Malakai will also periodically perform these moves and abilities to support his attacks. | Aside from close combats, Malakai will also periodically perform these moves and abilities to support his attacks. | ||
− | * '''Shield | + | * '''Shield Charge Attack''' |
− | * '''Homing | + | :Whenever there's distance between a hero and the boss, Malakai will eventually raise his shield and start charging towards the targeted hero as a catch up, only stopping when collided with the most frontal object collision (i.e. hero or environmental). Any nearby heroes or defenses that's not right in front will get swept to the side. Damages dealt by this attack are minimal. |
− | * '''Damage | + | |
+ | * '''Homing Projectile Attack''' | ||
+ | :Among close-combat attacks, Malakai will fire (magical damage) projectiles at heroes several times in intervals. These homing projectiles are able to pass through any terrains, essentially making sure the heroes get hit. The number of projectiles fired will depend on how many heroes are present within the map. They can be reflected by [[Reflect Beam]]. | ||
+ | |||
+ | * '''Damage Buffs''' | ||
+ | :Periodically, Malakai will apply a buff to himself and any nearby enemies, increasing attack damage by 20% and reducing damage taken by 25%. The effect roughly lasts for about 12 seconds. | ||
{| style="text-align:center;" | {| style="text-align:center;" | ||
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|width="25%"| | |width="25%"| | ||
[[File:Malakai Shield Charge Attack.gif|270px]] <br/> | [[File:Malakai Shield Charge Attack.gif|270px]] <br/> | ||
− | '''Shield | + | '''Shield Charge Attack.''' |
|width="25%"| | |width="25%"| | ||
[[File:Malakai Projectile Attack.gif|270px]] <br/> | [[File:Malakai Projectile Attack.gif|270px]] <br/> | ||
− | '''Homing | + | '''Homing Projectile Attack.''' |
|width="25%"| | |width="25%"| | ||
[[File:Malakai Buffing Ability.gif|270px]] <br/> | [[File:Malakai Buffing Ability.gif|270px]] <br/> | ||
− | '''Applying | + | '''Applying Damage Buffs.''' |
|} | |} | ||
== Strategy == | == Strategy == | ||
− | + | Since Malakai is essentially a damage check boss due to his mechanics and damage resistance, it is recommended to use Hero Damage-based builds as they are more effective in dishing out fast and consistent dps. If you are unable to defeat him, it usually means your gear isn't decently built enough. <br/> | |
− | Using [[Obelisk]] with Empowering Blasphemy | + | |
+ | * Fighting Malakai with Melee heroes will usually require focusing on attacking his rear. You'll need to run in a circle around the boss, this will result in Malakai's attention being focused on trying to turn around to face you and as long as you continue to stay behind his rear as you move Malakai will always be perpetually spinning around and will not be using his abilities to attack. While the movement can be disrupted due to variable things happening, it's not too hard to get back into sync once again. HD Barbarian builds are highly recommended due to his tools for survivability. | ||
+ | |||
+ | Using [[World Tree]] with World Tree Mcbufferson, [[Obelisk]] with Empowering Blasphemy and [[Flame Aura|Flame]]/[[Water Aura]] with Empowering Aura shard will also help increase damage done to the boss. And furthermore, Malakai can also be affected by debuffs (which increases his damage taken) from; | ||
* Sundering Blow shard. | * Sundering Blow shard. |
Latest revision as of 03:25, 19 August 2024
Lord Malakai
| |
---|---|
Information | |
Enemy Types | Boss |
Lane Type | Free-Roaming |
Appearances | Malakai's Manor Expeditions 6th wave |
Schedule Icon |
An ancient vampiric lord who feasts on the essence of the living and the one responsible for the Hunter's bloody curse and powers, Lord Malakai is a boss only encountered in Malakai's Manor within Expeditions gamemode.
Credits to this image from the Protobot Database for a good amount of info that this article uses.
Behavior and Mechanics
Lord Malakai's Introduction Cutscene |
- Malakai is a free-roaming boss, meaning that the boss is free to travel or be lured to anywhere in the map as the fight will be mostly centered around surviving his abilities. He will always try to move towards the nearest player as they are his primary targets.
- Malakai will always spawn in front of his giant statue within the crypt (the room containing "Malakai's Shield" and "Malakai's Mace" spawn lanes) at the start of the fight.
- Malakai has 73.418% damage resistance, making him one of the most tankiest boss. However, Malakai takes double damage when attacked in his rear (though that does not count as a Weak Point).
- Malakai is untargetable by towers and immune to defense damage. He is also unaffected by crowd control effects.
- Malakai's attacks are able to damage cores and move towers or blockades.
Close-combat Attacks
Malakai will perform these attacks randomly whenever a hero is right in front of him. Each of these attacks is guaranteed to deal knockback which can't be negated by Tenacity.
- Basic Melee Attacks
- Mace Attack - Malakai strikes with his mace in either left or right direction, inflicting knockback and blunt force trauma to any heroes hit.
- Shield Bash Attack - Malakai bashes heroes with his shield knocking them back. Any towers/blockade struck will also be moved as well.
- Mace Extension Attack
- A frontal extending strike with the addition of the mace also able to deal some damage when retracting. However, heroes will have be in specifically close positions to even be hit from the retracting damage.
- Spinning Attack
- Malakai spins in two rotations, dealing damaging knockback twice to any heroes/tower caught within his spin. At the end of the spin, a third damaging knockback will be dealt to any heroes still close enough to the boss.
- Ground Smash Attack
- Malakai slams his mace onto the ground knocking heroes back and producing a moderate AoE shockwave of debris. Any hero caught within the AoE will be stunned for 4 seconds. This is the only stun effect that can be negated by Tenacity.
Other Abilities
Aside from close combats, Malakai will also periodically perform these moves and abilities to support his attacks.
- Shield Charge Attack
- Whenever there's distance between a hero and the boss, Malakai will eventually raise his shield and start charging towards the targeted hero as a catch up, only stopping when collided with the most frontal object collision (i.e. hero or environmental). Any nearby heroes or defenses that's not right in front will get swept to the side. Damages dealt by this attack are minimal.
- Homing Projectile Attack
- Among close-combat attacks, Malakai will fire (magical damage) projectiles at heroes several times in intervals. These homing projectiles are able to pass through any terrains, essentially making sure the heroes get hit. The number of projectiles fired will depend on how many heroes are present within the map. They can be reflected by Reflect Beam.
- Damage Buffs
- Periodically, Malakai will apply a buff to himself and any nearby enemies, increasing attack damage by 20% and reducing damage taken by 25%. The effect roughly lasts for about 12 seconds.
Strategy
Since Malakai is essentially a damage check boss due to his mechanics and damage resistance, it is recommended to use Hero Damage-based builds as they are more effective in dishing out fast and consistent dps. If you are unable to defeat him, it usually means your gear isn't decently built enough.
- Fighting Malakai with Melee heroes will usually require focusing on attacking his rear. You'll need to run in a circle around the boss, this will result in Malakai's attention being focused on trying to turn around to face you and as long as you continue to stay behind his rear as you move Malakai will always be perpetually spinning around and will not be using his abilities to attack. While the movement can be disrupted due to variable things happening, it's not too hard to get back into sync once again. HD Barbarian builds are highly recommended due to his tools for survivability.
Using World Tree with World Tree Mcbufferson, Obelisk with Empowering Blasphemy and Flame/Water Aura with Empowering Aura shard will also help increase damage done to the boss. And furthermore, Malakai can also be affected by debuffs (which increases his damage taken) from;
- Sundering Blow shard.
- Blessing of Poisons locked mod (from Ring of Poison).
- Ignite elemental combo.
- Melting Point Shard (for Countess)
- Incendiary Rocket (for Engineer's Bunker Buster)
- Wither Bubble shard (For Adept's Arcane Bubble)
- Initiate's Crippling Chi Wave
- Gunwitch's Book Drop (The Gunwitch that used bookdrop needs to stay active on field).
- Attacks from a Mystic with 100% Appeasement.
- Dragolich's Ghost Wail.
- Jackalope's Curse.
When fighting Malakai it is generally best to avoid these two scenarios:
- All heroes dying with none active on field due to respawn timer. When that happens, the nearest core will become his next immediate target and it'll be game over unless a hero manages to respawn back in time.
- Luring Malakai to areas where clumps of defenses (Like Towers or Blockades) are built. Due to the boss' ability to move defenses, the disruption of tower placements will completely mess up whatever strategies being used. If Malakai also happens to be at areas where there's a turtle build, it is most likely the core will be caught in his attack as well.