Difference between revisions of "Sand Viper"
From Dungeon Defenders 2 Wiki
| Line 3: | Line 3: | ||
|Type=Tower | |Type=Tower | ||
|Name=Sand Viper | |Name=Sand Viper | ||
| − | |Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 10% more damage up to 8 ticks (1.8x damage). | + | |Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 10% more damage up to 8 ticks (1.8x damage). With the shard Ramping Beam, every next tick done on the same target deals 18% (20% if gilded) more damage up to 245% (260% if gilded). |
|Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | |Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||
|Attack=Attack Damage | |Attack=Attack Damage | ||
Revision as of 02:39, 20 August 2024
| Sand Viper | ||||||||||||||
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| The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target. | ||||||||||||||
| Defense Statistics | ||||||||||||||
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Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 10% more damage up to 8 ticks (1.8x damage). With the shard Ramping Beam, every next tick done on the same target deals 18% (20% if gilded) more damage up to 245% (260% if gilded).
| Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
|---|---|---|---|---|---|
| Attack Damage Defense Power (x) |
6.98x | 10.46x | 13.95x | 17.44x | 20.93x |
| Max Health Defense Health (x) |
30x | 34.5x | 39x | 43.5x | 48x |
