Difference between revisions of "Sand Viper"

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{{{{#ifeq:{{PAGENAME}}|Sand Viper|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Mystic|:Mystic/List|:Test_Table/Data}}}}}}
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{{{{#ifeq:{{PAGENAME}}|Sand Viper|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Mystic|:Hero/List|:Test_Table/Data}}}}}}
 
|Hero=Mystic
 
|Hero=Mystic
|Type=
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|Type=Tower
 
|Name=Sand Viper
 
|Name=Sand Viper
|Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage). Can be expanded by Slow Death sphere that will low Sand Viper initial damage by 10% but it will increase every tick damage by 25% more damage (3x at max). Can also be upgraded by Slip Vipers sphere that split up one beam to three beams but no longer deals increased damage over time.
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|Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 10% more damage up to 8 ticks (1.8x damage). With the shard Ramping Beam, every next tick done on the same target deals 20% more damage up to 8 ticks (2.6x damage).
 
|Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target.
 
|Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target.
 
|Attack=Attack Damage
 
|Attack=Attack Damage
|A1=2.4<noinclude>x</noinclude>
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|A1=6.98<noinclude>x</noinclude>
|A2=3.96<noinclude>x</noinclude>
+
|A2=10.46<noinclude>x</noinclude>
|A3=5.52<noinclude>x</noinclude>
+
|A3=13.95<noinclude>x</noinclude>
|A4=7.07<noinclude>x</noinclude>
+
|A4=17.44<noinclude>x</noinclude>
|A5=8.63<noinclude>x</noinclude>
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|A5=20.93<noinclude>x</noinclude>
|Crit=Crit Damage
 
|C1=3.5<noinclude>x</noinclude>
 
|C2=5.77<noinclude>x</noinclude>
 
|C3=8.05<noinclude>x</noinclude>
 
|C4=10.32<noinclude>x</noinclude>
 
|C5=12.6<noinclude>x</noinclude>
 
 
|Health=Max Health
 
|Health=Max Health
|H1=20<noinclude>x</noinclude>
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|H1=30<noinclude>x</noinclude>
|H2=25<noinclude>x</noinclude>
+
|H2=34.5<noinclude>x</noinclude>
|H3=30<noinclude>x</noinclude>
+
|H3=39<noinclude>x</noinclude>
|H4=35<noinclude>x</noinclude>
+
|H4=43.5<noinclude>x</noinclude>
|H5=40<noinclude>x</noinclude>
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|H5=48<noinclude>x</noinclude>
 
|Icon=Mystic_SandViper.png
 
|Icon=Mystic_SandViper.png
 
|Level=1
 
|Level=1
 
|Mana=30
 
|Mana=30
 
|Element=[[Magical]]
 
|Element=[[Magical]]
|ISpeed=1.67<noinclude>s</noinclude>
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|ISpeed=2
 
|Status=None
 
|Status=None
 
}}
 
}}

Latest revision as of 02:45, 20 August 2024

Sand Viper
Mystic SandViper.png
The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target.
Defense Statistics
Hero: Mystic
Defense Type: Tower
Level Required: 1
Mana Cost: 30
Base Attack Rate: 2
Damage Type: Magical
Status Effect: None

Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 10% more damage up to 8 ticks (1.8x damage). With the shard Ramping Beam, every next tick done on the same target deals 20% more damage up to 8 ticks (2.6x damage).

Attribute Tier One Tier Two Tier Three Tier Four Tier Five
Attack Damage
Defense Power (x)
6.98x 10.46x 13.95x 17.44x 20.93x
Max Health
Defense Health (x)
30x 34.5x 39x 43.5x 48x