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* The Genie King is a stationary bossfight, meaning that he can only be fought in one or several specific areas in the map. In this boss fight's case, the Genie King has a specific starting spot and will later teleports to either one of 5 other spots whenever a health breakpoint is reached.* The Genie King boss fight cycles through two types of phases - a damage phase and immunity phase. Every time a quarter of the boss' max HP is lowered, a health breakpoint has been reached and the Genie King will teleport on another spot, entering his immunity phase (indicated with a bubble shield). Multiple Wind Lords ''(see below)'' will spawn around the map to sustain the Genie King's immunity, they will need to be defeated for the boss to re-enter his damage phase. Once another quarter of HP has been taken away, the immunity phase starts again. Rinse and repeat until the Genie King's fully out of health. * The Genie King's attack pattern generally revolves around spitting his elemental projectiles twice before and after firing his eyebeams. Should any heroes end up getting too close to the boss, the Genie King will use his close combat attacks.* The Genie King is untargetable by defenses and immune to defense damage/crowd control effects. The boss also has no damage reduction resistance.* The Genie King does not have the ability to damage any core or defenses.
===== Wind Lords =====Wind Lords are a variant of [[Windshaper]] that acts as minions to the * The Genie King during his immunity phase. * They are completely stationary at various specific spots in the map acting as conduits to sustain the boss' immunity shield. * Visually, Wind Lords are identical to Cyclone Shapers/Tornado Forgers with the exception s attack pattern against active heroes consists of being smaller in sizespitting homing projectiles twice before firing aimbot-level precision eyebeams for a few seconds and then repeat. However, they These attacks are still bigger than regular windshapers.* Wind Lords have a much faster tornado casting rate than all the other types of Windshapers. Their tornado knockelemental-up effect can be negated by Tenacity.* They are immune to defense damage based and will inflict crippling crowd -control or damage over time effects.* There are 14 potential Wind Lord spawn locations but the number of Wind Lords spawned in each immunity phase will depend depending on how many players are present in the mapelemental type. '''3''' Wind Lords with a single playerAdditionally, '''5''' Wind Lords with two playersshould any heroes end up getting too close to the boss, '''7''' Wind Lords with three players and '''9''' Wind Lord with all four playersthe Genie King will use his close combat attacks.
* The Genie King is untargetable by defenses and immune to defense damage/crowd control effects. The boss also has no damage reduction resistance and does not have the ability to damage any core and defenses.
===== Immunity Phase =====
The Genie King will trigger his Immunity Phase after a quarter of his max health is lowered. Once this health breakpoint has been reached, two things will happen:
* The Genie King teleports to either one of five possible spots in the map (see image to the right) covering himself with a bubble shield that grants immunity to any kind of damage.
* Several Wind Lord adds/minions spawning at specific spots in the maps acting as conduits sustaining the Genie King's immunity. They are a variant of the [[Windshaper]] enemy with the unique difference of having a much faster tornado cast rate and being immune to defense damage & crowd control effects. There are 14 potential Wind Lord spawn locations but the number of Wind Lords spawned in each immunity phase will depend on how many players are present in the map - '''3''' Wind Lords with a single player, '''5''' Wind Lords with two players, '''7''' Wind Lords with three players and '''9''' Wind Lord with all four players. More info about this enemy can be found [[Windshaper#Wind Lord|in this article]].
Defeating all of the spawned Wind Lords will end the immunity phase, allowing the Genie King to be damaged again. Once another quarter of HP has been taken away, the immunity phase starts again. As there's only 3 health breakpoints in total, players will only have deal with this phase 3 times at most in each Genie King boss fight.
== Boss Moveset ==
=== Close-combat Attacks ===
There are 5 types of eyebeams, each inflicting a crippling debuff. Most of the time the Genie King will utilize two types of eyebeams at the same time (one from each eye) - if there's only one player both eyebeams will be focused on the direction of that player and if there's two players or more, the eyebeam will be fired in two different directions dependent on the location of both targeted players. Note that the different debuffs' crippling effects (excluding duration) are able to be stacked with each other and conventional elemental combo logic does not apply with these attacks.
* '''Sundering Eyebeams. <span style="color:#fc0fc0">(Pink Laser)</span>''' - :Inflicts a debuff that makes the affected hero take more damage. The debuff last for about 2 second but can be continuously overlapped if the hero is still being struck by the laser. In addition to the that, the effect of the debuff will increasingly ramp up as long as the hero is still being continuously struck by the laser (even more so if there's two sundering beams). * '''Burning Eyebeams. <span style="color:#ff4d02">(Orange Laser)</span>''' :Inflicts a burn debuff that makes the affected hero take 1 damage tick per second over the course of 5 seconds. The duration of the effect can be extended if the hero is still being hit by the beam or a Burning Spit. * '''Poisoning Eyebeams. <span style="color:#4cbb17">(Green Laser)</span>''' :Inflicts a poisoned debuff makes the affected hero take 1 damage tick per second over the course of 5 seconds. The duration of the effect can be extended if the hero is still being hit by the beam or a Poisoning Spit.
* '''Burning Eyebeams. <span style="color:#ff4d02">(Orange Laser)</span>''' - Inflicts a burn debuff that makes the affected hero take 1 damage tick per second over the course of 5 seconds. The duration of the effect can be extended if the hero is still being hit by the beam or a Burning Spit. * '''Poisoning Eyebeams. <span style="color:#4cbb17">(Green Laser)</span>''' - Inflicts a poisoned debuff makes the affected hero take 1 damage tick per second over the course of 5 seconds. The duration of the effect can be extended if the hero is still being hit by the beam or a Poisoning Spit. * '''Slowing Eyebeams. <span style="color:#04bade">(Blue Laser)</span>''' - :Inflicts a debuffs that slows the affected hero's movement speed for a few seconds. * '''Electrocuting Eyebeams. <span style="color:#d0efff">(Light Lighter Blue Laser)</span>''' - :Has a chance to electrocute a hero for about 2 seconds.
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[[File:Genie King Electric Eyebeam.gif|270px]] <br/>
'''Electrocuting Eyebeams. <span style="color:#d0efff">(Light Lighter Blue Laser)</span>'''
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Like eyebeams, there are 5 types of elemental spits, each having the ability to inflict a crippling debuff. Note that the different debuffs' crippling effects (excluding duration) are able to be stacked with each other and conventional elemental combo logic does not apply with these attacks.
* '''Stunning Spit''' - :An earth projectile that stuns a hero for 2 seconds. * '''Burning Spit''' - :A fire projectile that inflicts a burn debuff that makes the affected hero take 1 damage tick per second over the course of 5 seconds. The duration of the effect can be extended if the hero is hit by another burning spit or a Burning Eyebeam. * '''Poisoning Spit''' - :A poison projectile that inflicts a poisoned debuff that makes the affected hero take 1 damage tick per second over the course of 5 seconds. The duration of the effect can be extended if the hero is hit by another poisoning spit or a Poisoning Eyebeam. * '''Freezing Spit''' - :An icy projectile that freezes a hero for 2 seconds. * '''Electrocuting Spit''' - :An electrical projectile that electrocutes a hero for 2 seconds.
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