Difference between revisions of "Concussive Shots"
From Dungeon Defenders 2 Wiki
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| Line 6: | Line 6: | ||
|Mana=25 | |Mana=25 | ||
|ISpeed=5 | |ISpeed=5 | ||
| − | |Element=Physical | + | |Element=[[Physical]] |
|Status=Stun | |Status=Stun | ||
| − | |Overview=Can be fired while moving to adjust landing locations of arrows, but firing while moving forward runs the risk of arrows colliding with one another. | + | |Overview= |
| − | Firing while airborne concentrates all arrows at maximum range. | + | * Shoots 5 arrows that deal AOE damage. |
| − | Splash damage decreases based on distance from explosion locations. | + | * Can be fired while moving to adjust landing locations of arrows, but firing while moving forward runs the risk of arrows colliding with one another. |
| − | |Damage= | + | * Firing while airborne concentrates all arrows at maximum range. |
| + | * Splash damage decreases based on distance from explosion locations. | ||
| + | |Damage= 25.875x [[Ability Power]] per arrow | ||
}} | }} | ||
Revision as of 16:55, 11 December 2024
| Concussive Shots | ||||||||||||
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| The Huntress fires a volley of arrows that explode on contact, dealing Physical Damage and Stunning enemies. | ||||||||||||
| Ability Statistics | ||||||||||||
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- Shoots 5 arrows that deal AOE damage.
- Can be fired while moving to adjust landing locations of arrows, but firing while moving forward runs the risk of arrows colliding with one another.
- Firing while airborne concentrates all arrows at maximum range.
- Splash damage decreases based on distance from explosion locations.
