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Lord Malakai

848 bytes added, 10 July
Part 2.
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An ancient vampiric lord who feasts on the essence of the living and the one responsible for the [[Hunter]]'s bloody bloodthirsty curse and powers, Lord Malakai is a boss only encountered in Malakai's Manor within Expeditions gamemode.
''Credits to this [https://wiki.dungeondefenders2.com/images/1/1d/Protobot_Database_Boss_Info.png image] from the Protobot Database for a good amount of info that this article uses.''
== Behavior and Mechanics ==
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=== Close-combat Attacks ===
Malakai will perform these attacks randomly whenever a hero is right in front of him. Each of these attacks is guaranteed to deal knockback which can't be negated by Tenacity.
* '''Basic melee attacksMelee Attacks''' :''Mace Attack'' - Malakai strikes with his mace in either left or right direction, inflicting knockback and blunt force trauma to any heroes hit.:''Shield Bash Attack'' - Malakai bashes any heroes with his mace shield knocking them back. While he can strike left or right; there are no notable differences between these attacksAny towers/blockade struck will also be moved as well. * '''Mace extension attackExtension Attack''' - Works similar to Malakai's basic melee attacks :A frontal extending strike with the addition of the mace also able to deal some damage when retracting. However, heroes will have be in specifically close positions to even be hit from the retracting damage.* '''Ground smash attack''' - Malakai slams his mace onto the ground knocking heroes back and producing a moderate AoE shockwave of debris. Any hero caught within the AoE will be stunned for 4 seconds. This is the only stun effect that can be negated by Tenacity.* '''Shield bash Attack''' - Malakai bashes heroes with his shield knocking them back. Any towers/blockade struck will also be moved as well.* '''Spinning Attack''' - :Malakai spins in two rotations, dealing damaging knockback twice to any heroes/tower caught within his spin. At the end of the spin, a third damaging knockback will be dealt to any heroes still close enough to the boss. * '''Ground Smash Attack''' :Malakai slams his mace onto the ground knocking heroes back and producing a moderate AoE shockwave of debris. Any hero caught within the AoE will be stunned for 4 seconds. This is the only stun effect that can be negated by Tenacity.
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[[File:Malakai 1st Basic Mace Attack.gif|270px]] <br/>
'''Basic melee attack Mace Attack (right strikeRight Strike).'''
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[[File:Malakai 2nd Basic Mace Attack.gif|270px]] <br/>
'''Basic melee attack Mace Attack (left strikeLeft Strike).'''
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[[File:Malakai Extending Mace Malakai_Basic Shield Bash Attack.gif|270px]] <br/>'''Mace extension attackShield Bash Attack.'''
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[[File:Malakai Slamming Extending Mace Attack.gif|270px]] <br/>'''Ground smash attack.'''|width="25%"|[[File:Malakai_Basic Shield Bash Mace Extension Attack.gif|270px]] <br/>'''Shield bash attack.'''
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[[File:Malakai Spinning Attack.gif|270px]] <br/>
'''Spinning attackAttack.''' |width="25%"|[[File:Malakai Slamming Mace Attack.gif|270px]] <br/>'''Ground Smash Attack.'''
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=== Other Abilities ===
Aside from close combats, Malakai will also periodically perform these moves and abilities to support his attacks.
* '''Shield charge attackCharge Attack''' - :Whenever there's distance between a hero and the boss, Malakai will eventually raise his shield and start charging towards the targeted hero as a catch up, only stopping when collided with the most frontal object collision (i.e. hero or environmental). Any nearby heroes or defenses that's not right in front will get swept to the side. Damages dealt by this attack are minimal. * '''Homing projectile attackProjectile Attack''' - :Among close-combat attacks, Malakai will fire (magical damage) projectiles at heroes several times in intervals. These homing projectiles are able to pass through any terrains, essentially making sure the heroes get hit. The number of projectiles fired will depend on how many heroes are present within the map. They can be reflected by [[Reflect Beam]]. * '''Damage-related buffingsBuffs''' - :Periodically, Malakai will apply a buff to himself and any nearby enemies, increasing attack damage by 20% and reducing damage taken by 25%. The effect roughly lasts for about 12 seconds.
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[[File:Malakai Shield Charge Attack.gif|270px]] <br/>
'''Shield charge attackCharge Attack.'''
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[[File:Malakai Projectile Attack.gif|270px]] <br/>
'''Homing projectile attackProjectile Attack.'''
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[[File:Malakai Buffing Ability.gif|270px]] <br/>
'''Applying damage-related buffsDamage Buffs.'''
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== Strategy ==
It Since Malakai is essentially a damage check boss due to his mechanics and damage resistance, it is recommended to use Hero Damage-based builds on Malakai as they are more effective in dishing out fast and consistent dps. If you are unable to defeat him, it usually means your gear isn't decently built enough. <br/> * Fighting Malakai with Melee heroes will usually require focusing on attacking his rear. You'll need to run in a circle around the boss, this will result in Malakai's attention being focused on trying to turn around to face you and as long as you continue to stay behind his rear as you move Malakai will always be perpetually spinning around and will not be using his abilities to attack. While the movement can be disrupted due to variable things happening, it's not too hard to get back into sync once again. HD Barbarian builds are highly recommended due to his tools for survivability. Using [[World Tree]] with World Tree Mcbufferson, [[Obelisk]] with Empowering Blasphemy or and [[Flame Aura|Flame]]/[[Water Aura]] with Empowering Aura shard will also help increase damage done to the boss. And furthermore, Malakai can also be affected by debuffs (which increases his damage taken) from;
* Sundering Blow shard.
== History ==
* [[File:Nights of Dragonfall Splash Logo.png|35px]] '''December 12th 2023''' : Introduced.
=Trivia=
The Harbinger shares the same species as Lord Malakai.