Difference between revisions of "Monk"
From Dungeon Defenders 2 Wiki
Kai Heilos (talk | contribs) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{Hero Infobox |
− | == | + | |image = [[File:Monk_render.png|200px]] |
+ | |race = Human | ||
+ | |gender = Male | ||
+ | |weapon = [[Polearms]] | ||
+ | |damage = Physical | ||
+ | |dp = 250 | ||
+ | |dh = 100 | ||
+ | |ds = 250 | ||
+ | |hd = 176 | ||
+ | |hh = 760 | ||
+ | |ap = 100 | ||
+ | |hcd = 70 | ||
+ | |dcd = 70 | ||
+ | |sp-dp = - | ||
+ | |sp-dh = - | ||
+ | |sp-ds = - | ||
+ | |sp-hd = - | ||
+ | |sp-hh = - | ||
+ | |sp-ap = - | ||
+ | |sp-hcd = - | ||
+ | |sp-dcd = - | ||
+ | }} | ||
The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]]. | The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]]. | ||
− | == | + | == Defense's == |
− | + | {| class="wikitable" width=78% | |
− | |||
− | {| | ||
|- | |- | ||
− | + | ! Defense !! Description | |
|- | |- | ||
− | + | | [[File:Lightning.jpg|link=http://wiki.dungeondefenders2.com/wiki/Lightning_Aura|100px]]|| [[Lightning_Aura|Lightning Aura]]: Deals Magical Storm Damage to all enemies within its radius. | |
|- | |- | ||
− | + | | [[File:Boost.jpg|link=http://wiki.dungeondefenders2.com/wiki/Boost_Aura|100px]] || [[Boost_Aura|Boost Aura]]: Boosts damage dealt and reduces damage taken for all Defenses within its radius. | |
+ | |- | ||
+ | | [[File:Serenity.jpg|link=http://wiki.dungeondefenders2.com/wiki/Serenity_Aura|100px]] || [[Serenity_Aura|Serenity Aura]]: Heals each second and reduces damage taken for all heroes within its radius. | ||
+ | |- | ||
+ | | [[File:Skyguard.jpg|link=http://wiki.dungeondefenders2.com/wiki/Sky_Guard_Tower|100px]] || [[Sky_Guard_Tower|Sky Guard Tower]]: Fires a projectile at a flying enemy that deals Magical Damage. Fires an extra projectile for each nearby flying enemy. | ||
|} | |} | ||
− | | | + | |
− | + | == Abilities == | |
+ | |||
+ | {| class="wikitable" width=78% | ||
+ | |- | ||
+ | ! Defense !! Description | ||
|- | |- | ||
− | + | | [[File:Pole.jpg|link=http://wiki.dungeondefenders2.com/wiki/Pole_Smash|100px]]|| [[Pole_Smash|Pole Smash]]: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air. | |
|- | |- | ||
− | + | | [[File:Blast.jpg|link=http://wiki.dungeondefenders2.com/wiki/Chi_Blast|100px]] || [[Chi Blast]]: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards. | |
|- | |- | ||
− | + | | [[File:Wave.jpg|link=http://wiki.dungeondefenders2.com/wiki/Heroic_Wave|100px]] || [[Heroic_Wave|Heroic Wave]]: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time. | |
|- | |- | ||
− | + | | [[File:Heal.jpg|link=http://wiki.dungeondefenders2.com/wiki/Heal_Self|100px]] || [[Heal_Self|Heal Self]]: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. | |
|} | |} | ||
− | |||
− | |||
− |
Revision as of 12:48, 22 August 2015
Monk
| |||
---|---|---|---|
Information | |||
Race | Human | ||
Gender | Male | ||
Weapon | Polearms | ||
Damage Type | Physical | ||
Base Stats (lvl 1) | |||
Defense Power | 250 | ||
Defense Health | 100 | ||
Defense Speed | 250 | ||
Hero Damage | 176 | ||
Hero Health | 760 | ||
Ability Power | 100 | ||
Hero Crit Damage | 70 | ||
Defense Crit Damage | 70 | ||
Base Stats (lvl 50) | |||
Defense Power | - | ||
Defense Health | - | ||
Defense Speed | - | ||
Hero Damage | - | ||
Hero Health | - | ||
Ability Power | - | ||
Hero Crit Damage | - | ||
Defense Crit Damage | - |
The Monk is a hybrid hero with both melee and ranged attacks. Melee Primary Attack deals Physical Damage, while ranged Secondary Attack deals Magical Damage.
Defense's
Defense | Description |
---|---|
100px | Lightning Aura: Deals Magical Storm Damage to all enemies within its radius. |
100px | Boost Aura: Boosts damage dealt and reduces damage taken for all Defenses within its radius. |
100px | Serenity Aura: Heals each second and reduces damage taken for all heroes within its radius. |
100px | Sky Guard Tower: Fires a projectile at a flying enemy that deals Magical Damage. Fires an extra projectile for each nearby flying enemy. |
Abilities
Defense | Description |
---|---|
100px | Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air. |
100px | Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards. |
100px | Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time. |
100px | Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |