Difference between revisions of "Monk"
From Dungeon Defenders 2 Wiki
Line 13: | Line 13: | ||
|hcd = 70 | |hcd = 70 | ||
|dcd = 70 | |dcd = 70 | ||
− | |sp-dp = | + | |sp-dp = 642 |
− | |sp-dh = | + | |sp-dh = 418 |
− | |sp-ds = | + | |sp-ds = 250 |
− | |sp-hd = | + | |sp-hd = 244.6 |
− | |sp-hh = | + | |sp-hh = 5660 |
− | |sp-ap = | + | |sp-ap = 198 |
− | |sp-hcd = | + | |sp-hcd = 241.5 |
− | |sp-dcd = | + | |sp-dcd = 241.5 |
}} | }} | ||
The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]]. | The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]]. |
Revision as of 14:27, 22 August 2015
Monk
| |||
---|---|---|---|
Information | |||
Race | Human | ||
Gender | Male | ||
Weapon | Polearms | ||
Damage Type | Physical | ||
Base Stats (lvl 1) | |||
Defense Power | 250 | ||
Defense Health | 100 | ||
Defense Speed | 250 | ||
Hero Damage | 176 | ||
Hero Health | 760 | ||
Ability Power | 100 | ||
Hero Crit Damage | 70 | ||
Defense Crit Damage | 70 | ||
Base Stats (lvl 50) | |||
Defense Power | 642 | ||
Defense Health | 418 | ||
Defense Speed | 250 | ||
Hero Damage | 244.6 | ||
Hero Health | 5660 | ||
Ability Power | 198 | ||
Hero Crit Damage | 241.5 | ||
Defense Crit Damage | 241.5 |
The Monk is a hybrid hero with both melee and ranged attacks. Melee Primary Attack deals Physical Damage, while ranged Secondary Attack deals Magical Damage.
Defense's
Defense | Description |
---|---|
100px | Lightning Aura: Deals Magical Storm Damage to all enemies within its radius. |
100px | Boost Aura: Boosts damage dealt and reduces damage taken for all Defenses within its radius. |
100px | Serenity Aura: Heals each second and reduces damage taken for all heroes within its radius. |
100px | Sky Guard Tower: Fires a projectile at a flying enemy that deals Magical Damage. Fires an extra projectile for each nearby flying enemy. |
Abilities
Defense | Description |
---|---|
100px | Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air. |
100px | Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards. |
100px | Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time. |
100px | Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |