Difference between revisions of "Template:Passives"
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| Construction || Increases build rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} | | Construction || Increases build rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} | ||
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− | | Defense Critical Chance || Defense Crit Chance increased by | + | | Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} |
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| Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | | Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
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| Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | | Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
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− | | Hero Critical Chance || Hero Crit Chance increased by | + | | Hero Critical Chance || Hero Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} |
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| Impact || X% chance on hit to stun target for 1s. || {{yes}}<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | | Impact || X% chance on hit to stun target for 1s. || {{yes}}<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
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| Incinerate || 5% chance on hit to burn target for X magical fire damage each second for 4s. || {{yes}}<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | | Incinerate || 5% chance on hit to burn target for X magical fire damage each second for 4s. || {{yes}}<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
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− | | | + | | Jackpot || X% chance to quadruple gold dropped || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} |
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| Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | | Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
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| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | | Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} | ||
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|- | |- | ||
| Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} | | Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} | | Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
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| Superconductor || Ability mana costs reduced by 24%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} | | Superconductor || Ability mana costs reduced by 24%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} | ||
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| Taser Suit || 10% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} | | Taser Suit || 10% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
− | | Vector Corrector || Increases projectile tower range by | + | | Vector Corrector || Increases projectile tower range by 1-3%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} |
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|} | |} |
Revision as of 19:08, 16 April 2016
List of General Hero Item Passives:
1. Drown can only roll on weapons that deal Water Damage.
2. Impact can only roll on weapons that deal Earth Damage.
3. Incinerate can only roll on weapons that deal Fire Damage.