Difference between revisions of "Template:Passives"
From Dungeon Defenders 2 Wiki
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! style="width:3%;" | Relic | ! style="width:3%;" | Relic | ||
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− | | Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3 Mana every 5 Seconds | + | | Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 2-3 Mana every 5 Seconds |
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| Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} ||1300 Magical Fire Damage | | Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} ||1300 Magical Fire Damage | ||
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− | | Construction || Increases build,repair and upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || 20% faster Build/Repair/Upgrade Rate | + | | Construction || Increases build,repair and upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || 10-20% faster Build/Repair/Upgrade Rate |
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− | | Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% Defense Critical Chance | + | | Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3-5% Defense Critical Chance |
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| Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 12 seconds of Drenched | | Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 12 seconds of Drenched | ||
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| Taser Suit || x% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 10% chance to electrocute nearby enemies | | Taser Suit || x% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 10% chance to electrocute nearby enemies | ||
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− | | Vector Corrector || Increases projectile tower range by x%. || {{no}} || {{no}} || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || 3% bonus range | + | | Vector Corrector || Increases projectile tower range by x%. || {{no}} || {{no}} || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || 2-3% bonus range |
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Revision as of 13:44, 15 August 2016
Please Note: This information is not accurate please update
List of General Hero Items Passives:
1. Drown can only roll on weapons that deal Water Damage.
2. Impact can only roll on weapons that deal Earth Damage.
3. Incinerate can only roll on weapons that deal Fire Damage.
4.Vector Corrector can only roll on gear that you earn while playing the squire/putting him in your hero deck