Difference between revisions of "Template:Passives"

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! style="width:3%;" | Relic
 
! style="width:3%;" | Relic
 
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| Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3 Mana every 5 Seconds
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| Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 2-3 Mana every 5 Seconds
 
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| Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} ||1300 Magical Fire Damage
 
| Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} ||1300 Magical Fire Damage
 
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| Construction || Increases build,repair and upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || 20% faster Build/Repair/Upgrade Rate
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| Construction || Increases build,repair and upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || 10-20% faster Build/Repair/Upgrade Rate
 
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| Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% Defense Critical Chance
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| Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3-5% Defense Critical Chance
 
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| Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 12 seconds of Drenched
 
| Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 12 seconds of Drenched
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| Taser Suit || x% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 10% chance to electrocute nearby enemies
 
| Taser Suit || x% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 10% chance to electrocute nearby enemies
 
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| Vector Corrector || Increases projectile tower range by x%. || {{no}} || {{no}} || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || 3% bonus range
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| Vector Corrector || Increases projectile tower range by x%. || {{no}} || {{no}} || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || 2-3% bonus range
 
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Revision as of 13:44, 15 August 2016

Please Note: This information is not accurate please update

List of General Hero Items Passives:

Name Effect Item Min/Max Effect Value
Weapon Shield Helmet Chest Boots Gloves Relic
Channel X ability mana restored every 5s. CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 2-3 Mana every 5 Seconds
Conflagrate 10% chance when damaged to deal X magical fire damage to nearby enemies. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 1300 Magical Fire Damage
Construction Increases build,repair and upgrade rate during the Combat Phase by X%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png 10-20% faster Build/Repair/Upgrade Rate
Defense Critical Chance Defense Crit Chance increased by 1-5%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 3-5% Defense Critical Chance
Drown X% chance on hit to drench target for 5s. TickGreen.png1 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 12 seconds of Drenched
Footloose Movement speed increased by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png 150 bonus Movement Speed points
Harden Physical Resist increased by X. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png 150 bonus Physical Resist Points
Heavy Toe 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png 1,300 Magical Earth Damage
Hero Critical Chance Hero Crit Chance increased by 1-5%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 5% bonus chance to crit
Impact X% chance on hit to stun target for 1s. TickGreen.png2 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 14% chance to stun target
Incinerate 5% chance on hit to burn target for X magical fire damage each second for 4s. TickGreen.png3 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 700 Magical Fire Damage
Jackpot X% chance to quadruple gold dropped TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 15% bonus chance
Life Leech On hit heal for X. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 800? HP per hit
Nullify Magic Resist increased by X. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png 150 bonus points to Magic Resistance
Regeneration Heal X health every 5s. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png 900? HP healed every 5 seconds
Retribution 20% chance when damaged to deal X unresisted damage back. CrossWhite.png TickGreen.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png 1,300 unresisted damage
Superconductor Ability mana costs reduced by x%. CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 3% reduced ability mana cost
Taser Suit x% chance when damaged to electrocute nearby enemies for 1.5s. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png 10% chance to electrocute nearby enemies
Vector Corrector Increases projectile tower range by x%. CrossWhite.png CrossWhite.png TickGreen.png4 TickGreen.png4 TickGreen.png4 TickGreen.png4 TickGreen.png4 2-3% bonus range

1. Drown can only roll on weapons that deal Water Damage.

2. Impact can only roll on weapons that deal Earth Damage.

3. Incinerate can only roll on weapons that deal Fire Damage.

4.Vector Corrector can only roll on gear that you earn while playing the squire/putting him in your hero deck