Difference between pages "Orc Blockade" and "Stats"

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{{{{#ifeq:{{PAGENAME}}|Orc Blockade|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Abyss Lord|:Abyss_Lord/List|:Test_Table/Data}}}}}}
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==Build Attributes==
|Hero=Abyss Lord
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Attributes fall into one of the following groups:
|Page={{{1}}}
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*[[:Category:Heroes|Hero]]: The playable character.
|Type=Blockade
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*[[:Category:Ability|Ability]]: The usable abilities of the Hero.
|Name=Orc Blockade
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*[[:Category:Defense|Defense]]: The defenses in use from that Hero.
|Description=Called from the Abyss to act as a wall, he smashes those that come before him
 
|Overview=
 
|Icon=Orc Blockade.jpg
 
|Attack=Attack Damage
 
|A1=2162
 
|A2=3568
 
|A3=4973
 
|A4=6379
 
|A5=7785
 
|Health=Max Energy
 
|H1=48200
 
|H2=61500
 
|H3=73800
 
|H4=86100
 
|H5=98400
 
|Range=Attack Range
 
|R1=650
 
|R2=650
 
|R3=650
 
|R4=650
 
|R5=650
 
|ISpeed=1<noinclude>s</noinclude>
 
|Element=Meele
 
|Status=None
 
|FCombo=
 
|Level=1
 
|Mana=40
 
}}
 
  
The Orc Blockade is one of the two Barricades from the Abyss Lord.
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These Attributes will also include one of the following subgroups:
It costs 40 Mana and need 40 DU place.
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*Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source.
If you use Direct Command on him he gain Attack Damage and his Attack Rate goes to 0 for 2 seconds.
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*Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source.
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*Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source.
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The following unique attributes exist only from very specific sources:
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*[[:Category:Heroes#Resistance|Resistance]] ([[:Category:Magical Damage|Magic]]/[[:Category:Physical Damage|Physical]]) - Defensive Gear: Damage Reduction of specific types for the Hero.
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*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects.
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==Build Specs==
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Each [[:Category:Heroes|Hero]] has their own selection of [[:Category:Specs|Specs]] to enhance their active stat build:
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*[[:Category:Heroes|Apprentice]]
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*[[:Category:Heroes|Huntress]]
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*[[:Category:Heroes|Monk]]
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*[[:Category:Heroes|Squire]]
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==Build Passives==
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Certain [[:Category:Weapons#Passives|Weapons]] and [[:Category:Relics#Passives|Relics]] have special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
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==Stat Tables==
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The following tables compare the stats available to different heroes:
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*[[Data_Table/Hero_(Stats)|Hero (Stats)]]
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*[[Data_Table/Defense_(Stats)|Defense (Stats)]]
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==Stat Allocation Data==
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For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the benefit from investing further skill points is greatly reduced.

Revision as of 16:28, 21 February 2017

Build Attributes

Attributes fall into one of the following groups:

  • Hero: The playable character.
  • Ability: The usable abilities of the Hero.
  • Defense: The defenses in use from that Hero.

These Attributes will also include one of the following subgroups:

The following unique attributes exist only from very specific sources:

Build Specs

Each Hero has their own selection of Specs to enhance their active stat build:

Build Passives

Certain Weapons and Relics have special Passives after a certain Quality, as another way to adjust the active stat build.

Stat Tables

The following tables compare the stats available to different heroes:

Stat Allocation Data

For every stat there is a class specific soft cap, after which the benefit from investing further skill points is greatly reduced.