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Revision as of 20:44, 10 April 2015
Contents
Attack Types
Dungeon Defenders 2 has a brand new system for damage. Overall, there are two types of damage:
Special Elementals
Various damage types also can apply any of 5 special elemental effects, which are used for finishing combos:
- Fire Elemental Effect
- Water Elemental Effect
- Earth Elemental Effect
- Storm Elemental Effect
- Crushing Elemental Effect
Attack Combos
A "Combo" in Dungeon Defenders 2 has two phases, the starter and the finisher.
Combo Start
The "start" of the combo is started by either a Hero Defense or Hero Ability that applies a special debuff of some sort. This debuff has its own, separate properties. Certain Environmental Traps can also be used to start certain combos.
Status Combo Starts
- Frozen (Frostbite Tower - Apprentice Tower) -- Applies a Stun
- Oiled (Oil Flask - Huntress Ability) -- Applies a Slow
- Drenched (Geyser Trap - Huntress Trap) -- Applies a Slow
Combo Finish
The "Finish" of the combo is instigated by a special elemental effect taken by an enemy. These "Finisher's" do not apply debuffs themselves, it is simply dealing damage that activates the combo. This means that attacks that deal "Storm" damage can Electrocute enemies that are Drenched, and attacks that deal "Fire" damage can ignite Oiled enemies. Elemental Bonus Damage on Weapons can apply theses special elemental effects too, as can some Environmental Traps (such as from Falling).
Status Combo finishers
It should be noted that the finishers "Fire" and "Storm" simply refer to the damage dealt to the target with the Combo Beginner. It doesn't matter if it's from a tower or a hero.
- Fire Attacks ends Oiled with Ignite
- Water Attacks do not currently end combos.
- Earth Attacks do not currently end combos.
- Storm Attacks ends Drenched with Electrocute
- Crushing Attacks ends Frozen with Shatter