Difference between revisions of "Health"

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Health is the indicator of whether or not a character is alive or dead. It is a core battle mechanic of Dungeon Defenders II.
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==Description==
 
==Description==
  
Health is the indicator of whether or not a character is alive or dead. Once health reaches zero, your character will die and re-spawn after a set amount of time. Enemies likewise have a health bar that will deplete as you do damage to them.{{stub}}
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Health will deplete as the character takes damage. Once your health reaches zero, your character will die and re-spawn after a set amount of time. Hero health is displayed in the top left of the [[User Interface|HUD]]. Enemies, Defenses and Map Objectives also have health bars which deplete as they take damage, and can be viewed by hovering the crosshair over them.
 
 
===Hero Health Bar===
 
The hero health bar indicates how much health your hero has. It is displayed in the top left corner with the an avatar of the hero you are currently playing.{{stub}}
 
 
 
===Allied Health Bars===
 
Allied health bars indicate how many health points your allies have. Their bars can be found either by hovering over your allies with your curser or finding their avatar under yours in the top left corner.{{stub}}
 
  
 
===Defense Health Bars===
 
===Defense Health Bars===
  
Defense health bars indicate how many health points your defense has.
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Defense Health bars indicate how many health points your defense has. Most defenses have health points like the hero does, and when depleted, it is destroyed. This includes blockades and towers. As Traps and Auras cannot be targeted by enemies, they use a charge system. When enemies activate a trap, a charge/lifespan will be consumed.
 
 
The defenses the [[Squire|Squire]] and the [[Apprentice]] can place have health points like the hero does and when depleted it is destroyed and must be replaced for it to work again.
 
 
 
The defenses the [[Monk]] and the [[Huntress]] can place are mainly different and while they do have health points they are displayed differently than the other two heros.
 
 
 
The [[Huntress]] can place down traps that use charges. When enemies activate the traps it looses one charge, until it depletes. Poison Dart Tower is an exception while it works like other towers.
 
 
 
The [[Monk]] places auras that deplete over time, until they reach 0% and disappear. Sky Guard Tower is an exception.
 
  
===Enemy Health Bars===
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Maximum health/charge increase with the [[Defense Health]] stat. Exceptions are Nodes such as the [[Weapon Manufacturer]], which do not have health and will not degrade.
Enemy health bars are the indicator of whether your enemy is dead or alive. Once the health reaches zero the enemy will die.
 
  
You can see the enemies health bar by placing your mouse over said enemy.{{stub}}
 
 
[[Category:Stats]]
 
[[Category:Stats]]
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[[Category:Mechanics]]

Latest revision as of 00:17, 20 October 2017

Health is the indicator of whether or not a character is alive or dead. It is a core battle mechanic of Dungeon Defenders II.

Description

Health will deplete as the character takes damage. Once your health reaches zero, your character will die and re-spawn after a set amount of time. Hero health is displayed in the top left of the HUD. Enemies, Defenses and Map Objectives also have health bars which deplete as they take damage, and can be viewed by hovering the crosshair over them.

Defense Health Bars

Defense Health bars indicate how many health points your defense has. Most defenses have health points like the hero does, and when depleted, it is destroyed. This includes blockades and towers. As Traps and Auras cannot be targeted by enemies, they use a charge system. When enemies activate a trap, a charge/lifespan will be consumed.

Maximum health/charge increase with the Defense Health stat. Exceptions are Nodes such as the Weapon Manufacturer, which do not have health and will not degrade.