Difference between revisions of "Defense Health"

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(Defense Health ratios)
 
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|14.75
 
|14.75
 
|17
 
|17
 +
|+
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|[[Poison Dart Tower]]
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|11
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|13.75
 +
|16.5
 +
|19.25
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|22
 
|}
 
|}
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 +
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{| class=wikitable
 +
|+Trap charge count
 +
!Defense
 +
!Tier 1
 +
!Tier 2
 +
!Tier 3
 +
!Tier 4
 +
!Tier 5
 +
|+
 +
|[[Explosive Trap]]
 +
|0.160
 +
|0.176
 +
|0.192
 +
|0.208
 +
|0.224
 +
|+
 +
|[[Geyser Trap]]
 +
|0.105
 +
|0.115
 +
|0.125
 +
|0.135
 +
|0.145
 +
|+
 +
|[[Blaze Balloon]]
 +
|0.042
 +
|0.046
 +
|0.050
 +
|0.054
 +
|0.058
 +
|}
 +
 +
====Aura Battery Life====
 +
At this point it is unclear the exact values of the Battery life of Auras. It is assumed that the number of uses scales up linearly with defense health. Example: an Aura from a 500 DH Monk will have twice as many uses as an Aura from a 250 DH Monk.

Latest revision as of 12:33, 13 April 2015

Overview

Defense Health is a Hero Stat that directly determines the Tower Health, Aura battery life, and Trap charge count.

Defense Health ratios

Tower Health
Defense Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Cannonball Tower 10 12.5 15 17.5 20
Ballista 10 12.5 15 17.5 20
Spike Blockade 22.5 28.125 33.75 39.375 45
Training Dummy 16 20 24 28 32
Flameburst Tower 8.5 10.6 12.75 14.75 17
Frostbite Tower 10 12.5 15 17.5 20
Arcane Barrier 18 22.5 27 31.5 36
Earthshatter Tower 12 15 18 21 24
Sky Guard Tower 8.5 10.6 12.75 14.75 17
Poison Dart Tower 11 13.75 16.5 19.25 22


Trap charge count
Defense Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Explosive Trap 0.160 0.176 0.192 0.208 0.224
Geyser Trap 0.105 0.115 0.125 0.135 0.145
Blaze Balloon 0.042 0.046 0.050 0.054 0.058

Aura Battery Life

At this point it is unclear the exact values of the Battery life of Auras. It is assumed that the number of uses scales up linearly with defense health. Example: an Aura from a 500 DH Monk will have twice as many uses as an Aura from a 250 DH Monk.