Difference between revisions of "Items"

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(Removed iPWR and shards. Edited a few out-dated things. Crafting materials are needed to be added)
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Please update information, thank you
 
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==Equipment Types==
 
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Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
 
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===Weapons===
 
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[[Weapons|Weapons]] are hero-specific gear.
 
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''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''
 
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===Armor===
 
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[[Armor|Armor]] has four different types, each having their own equipment slot.
 
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''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''
 
  
 
===Relics===
 
===Relics===
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[[Relics|Relics]] come in two different forms. Each Relic has its own Primary Stat. The four relics and their primary stat are: <br /><br/>
 
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[[File:Totem.jpg|thumb|left]]
 
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[[Totems]] ([[Defense#Health|Defense Health]]) - Increased HP of your tower/aura<br />
 
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[[File:Medallion.jpg|thumb|left]]
 
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[[Medallions]] ([[Defense#Power|Defense Power]]) - Increased base damage of your tower/aura <br />
 
  
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Both gain additional stats and slots based on drop rarity. They come with 2 additional tower stats and 0 to 3 shard sockets. <br/>
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[[Relics]] are a type of equipment for your [[defenses]] to increase their stats. <br />
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[[Relics]] have a primary and secondary stats that are listed respectively below.
  
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Each Relic slot in the hero equipment page corresponds to the tower/aura on the hero hotkey bar. As an example for the Squire:<br/>
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<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
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:File:Medallion.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
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:File:Totem.png|[[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]] <br> [[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]]
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:File:Orb Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
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:File:Mark Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
  
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1st relic slot affects the Barricade.<br/>
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</gallery>
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2nd relic slot affects the Cannonball Tower. <br/>
 
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3rd relic slot affects the Ballista. <br/>
 
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4th relic slot affects the Training Dummy. <br/><br/>
 
  
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<h4>Relic Stat Weights</h4>
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===Weapons===
  
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<i>Need math done</i><br />
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[[Weapons]] are hero-specific gear to increase stats. <br>
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Conventional wisdom dictates:<br/>
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[[Weapons]] have a primary and secondary stats that are listed respectively below.
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Defense Health for walls (path blockers like barricade). <br/>
 
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Defense Critical Damage for damage towers/auras. <br/>
 
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Defense Power for damage towers/auras as secondary stat. <br/>
 
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Defense Speed is worst stat. <br/>
 
  
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Defense Critical Hit Chance is said to be capped around 33% chance so it's not needed much after you cap it with your ascension level points.
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<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
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:File:Ryoken Blade Icon.png|[[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|25px]]
  
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==Levels==
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</gallery>
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Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.
 
  
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===Item Power===
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===Shields===
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The raw potential result of the specific item (iPWR)s.
 
  
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===Required Level===
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[[Shields]] are hero-specific gear to increase stats. <br>
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Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.
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[[Shields]] have a primary and secondary stats that are listed respectively below.
  
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===Upgrade Level===
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<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
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The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats
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:File:Shield.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero Health_Icon.png|20px]]
  
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==Prefixes==
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</gallery>
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An Item's [[Prefixes|Prefix]] defines its stats,  gg
 
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based on its type and quality, split into two key words.
 
  
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==Passives==
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===Armor===
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An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.
 
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==Unique Items==
 
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Certain unique items exist for each of the four starter classes. They are 100% guaranteed from the Victory Chest unless otherwise stated. The drop locations are as follows:
 
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*Siphon Site D: Huntress Harbinger Bow (Defense)
 
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*Dragonfall Sewers: Monk Harbinger Polearm (Defense)
 
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*Forgotten Ruins: Squire Harbinger Sword (Hero)
 
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*The Ramparts: Monk Harbinger Polearm (Hero)
 
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*Ramparts Siege: Huntress Harbinger Bow (Hero)
 
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*Liferoot Forest: Apprentice Harbinger Staff (Hero)
 
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*The Wyvern Den : All Betsy Weapons (100% for one weapon when Betsy is slain)
 
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*The Dead Road: Squire Harbinger Sword (Defense)
 
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*Temple of the Necrotic: Apprentice Harbinger Staff (Defense)
 
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(Spooky Weapons also drop here. You must perform the Spooky Secret to summon the Skeletal versions of the 4 Heroes and then slay them. The weapons are not guaranteed to drop and can only be obtained from the Skeletal Heroes themselves and not the Victory Chest)
 
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*Harbinger’s Warship: Squire Harbinger Shield
 
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*Nimbus Reach: Storm Boots
 
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*Greystone Plaza: Storm Chest
 
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*Assault on Throne Room: Storm Gloves
 
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*Buried Bastille: Storm Helm
 
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*Wyvern Enthusiasts Incursion: Huntress Phantom Phoenix Bow
 
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*Griblok’s Horde Incursion: Squire Impaling Cutter Sword
 
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*Chrome Enemies Incursion: Huntress Toxic Shock Bow
 
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*Forest Poachers Incursion: Apprentice Chilling Touch Staff
 
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*Unholy Catacombs Incursion: Squire Sword of Unholy Fire
 
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*Kobold Bling King Incursion: Huntress Bling O’ Midas Bow
 
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*Bastille Master Incursion: Apprentice Ghastly Halberd Staff
 
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*Power Surge Incursion: Monk Glaive of the Storms Polearm
 
  
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*Malthius Incursion: Monk Infernal Combustor Polearm
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[[Armor]] is used to boost [[Heroes|hero]] stats.
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There is 4 pieces of [[Armor|armor]] (Helmet, Chest, Gloves, and Boots). <br >
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[[Armor]] have a primary and secondary stats that are listed respectively below.
  
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(Chance to get either Apprentice Armageddon Staff, Squire Scarlet Enforcer Sword or Huntress Armored Cleanser Bow from Malthius in addition to the Victory Chest drop)
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<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
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:File:Helmet.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
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:File:Chest.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
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:File:Gloves.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
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:File:Boots.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
  
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*Maldonis Incursion: Wailing Glaive, Raven Staff, Pumpkinator, Howling Reaver (100% for one weapon directly from Maldonis when slain)
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</gallery>
  
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(Maldonis is the only way to get the 710-750 ipwr Spooky Weapons in Nm4. You can also obtain the Spooky Weapons from slaying the Skeletal Heroes that spawn.
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===Rings===
  
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*Dawn of the Bloodmoon Incursion: All Spooky Weaponry
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[[Rings]] are equipped in the ring slot and provide addition hero stats with an exclusive mod.  <br>
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[[Rings]] have a primary and secondary stats that are listed respectively below.
  
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(Skeletal versions of the 4 heroes will occasionally spawn and slaying them has a chance to drop the Spooky Weaponry. You can also obtain Soul of Night here from the Victory Chest to buy the Terraria weapons.
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<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
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:File:Ring of Fire Icon.png|[[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] <br> [[Stats|Armor]] [[File:Armor_Icon.png|20px]] / [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
  
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(This map drops Soul of Night which can also be used to purchase Terraria Weaponry.
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</gallery>
  
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*The Demon’s Lair Incursion: Abyss Lord Molten Tome
 
  
 
[[Category:Dungeon Defenders 2]]
 
[[Category:Dungeon Defenders 2]]

Latest revision as of 07:56, 31 January 2024

Relics

Relics are a type of equipment for your defenses to increase their stats.
Relics have a primary and secondary stats that are listed respectively below.

Weapons

Weapons are hero-specific gear to increase stats.
Weapons have a primary and secondary stats that are listed respectively below.

Shields

Shields are hero-specific gear to increase stats.
Shields have a primary and secondary stats that are listed respectively below.

Armor

Armor is used to boost hero stats. There is 4 pieces of armor (Helmet, Chest, Gloves, and Boots).
Armor have a primary and secondary stats that are listed respectively below.

Rings

Rings are equipped in the ring slot and provide addition hero stats with an exclusive mod.
Rings have a primary and secondary stats that are listed respectively below.