Difference between revisions of "Items"

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Please update information, thank you
 
==Equipment Types==
 
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
 
  
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===Relics===
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[[Relics]] are a type of equipment for your [[defenses]] to increase their stats.  <br />
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[[Relics]] have a primary and secondary stats that are listed respectively below.
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<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
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:File:Medallion.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
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:File:Totem.png|[[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]] <br> [[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]]
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:File:Orb Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
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:File:Mark Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
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</gallery>
  
 
===Weapons===
 
===Weapons===
[[Weapons|Weapons]] are hero-specific gear.
 
  
''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''
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[[Weapons]] are hero-specific gear to increase stats. <br>
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[[Weapons]] have a primary and secondary stats that are listed respectively below.
  
===Armor===
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<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
[[Armor|Armor]] has four different types, each having their own equipment slot.
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:File:Ryoken Blade Icon.png|[[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|25px]]
  
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''
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</gallery>
  
===Relics===
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===Shields===
[[Relics|Relics]] come in two different forms. Each Relic has its own Primary Stat. The four relics and their primary stat are: <br /><br/>
 
  
{|
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[[Shields]] are hero-specific gear to increase stats. <br>
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[[Shields]] have a primary and secondary stats that are listed respectively below.
|
 
| [[File:Mark Fridge.png|thumb]]
 
| [[File:Totem.png|left]] || [[Totems]] ([[Defense#Health|Defense Health]]) - Increased HP of your tower/aura
 
|-
 
| [[File:Medaillon.png|left]] || [[Medallions]] ([[Defense#Power|Defense Power]]) - Increased base damage of your tower/aura
 
|}
 
  
Both gain additional stats and slots based on drop rarity. They come with 2 additional tower stats and 0 to 3 shard sockets. <br/>
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<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
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:File:Shield.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero Health_Icon.png|20px]]
  
Each Relic slot in the hero equipment page corresponds to the tower/aura on the hero hotkey bar. <br/>
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</gallery>
<br/>
 
As an example for the Squire:<br/>
 
  
1st relic slot affects the Barricade.<br/>
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===Armor===
2nd relic slot affects the Cannonball Tower. <br/>
 
3rd relic slot affects the Ballista. <br/>
 
4th relic slot affects the Training Dummy. <br/><br/>
 
  
<h4>Relic Stat Weights</h4>
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[[Armor]] is used to boost [[Heroes|hero]] stats.
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There is 4 pieces of [[Armor|armor]] (Helmet, Chest, Gloves, and Boots). <br >
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[[Armor]] have a primary and secondary stats that are listed respectively below.
  
<i>Need math done</i><br />
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<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
Conventional wisdom dictates:<br/>
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:File:Helmet.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
Defense Health (Mainstat on Totems) for walls (path blockers like barricade). <br/>
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:File:Chest.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
Defense Power (Mainstat on Medallion) for Towers and Auras. <br/>
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:File:Gloves.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
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:File:Boots.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
  
Defense Critical Hit Chance is said to be capped around 33% chance so it's not needed much after you cap it with your ascension level points.
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</gallery>
  
==Levels==
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===Rings===
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.
 
  
===Required Level===
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[[Rings]] are equipped in the ring slot and provide addition hero stats with an exclusive mod<br>
Determines the effective [[Experience#Levels|Level]] of the itemWhen used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.
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[[Rings]] have a primary and secondary stats that are listed respectively below.
  
===Upgrade Level===
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<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats
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:File:Ring of Fire Icon.png|[[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] <br> [[Stats|Armor]] [[File:Armor_Icon.png|20px]] / [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
  
==Prefixes==
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</gallery>
An Item's [[Prefixes|Prefix]] defines its stats,  gg
 
based on its type and quality, split into two key words.
 
  
==Passives==
 
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.
 
  
 
[[Category:Dungeon Defenders 2]]
 
[[Category:Dungeon Defenders 2]]

Latest revision as of 07:56, 31 January 2024

Relics

Relics are a type of equipment for your defenses to increase their stats.
Relics have a primary and secondary stats that are listed respectively below.

Weapons

Weapons are hero-specific gear to increase stats.
Weapons have a primary and secondary stats that are listed respectively below.

Shields

Shields are hero-specific gear to increase stats.
Shields have a primary and secondary stats that are listed respectively below.

Armor

Armor is used to boost hero stats. There is 4 pieces of armor (Helmet, Chest, Gloves, and Boots).
Armor have a primary and secondary stats that are listed respectively below.

Rings

Rings are equipped in the ring slot and provide addition hero stats with an exclusive mod.
Rings have a primary and secondary stats that are listed respectively below.