Difference between revisions of "Cores and sub-cores"
From Dungeon Defenders 2 Wiki
(Not much to be said.) |
|||
(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
=Crystal Cores= | =Crystal Cores= | ||
[[File:Red Shield Icon.png|right|100px]] | [[File:Red Shield Icon.png|right|100px]] | ||
+ | * Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon. | ||
* Defending the Crystal Core(s) is the main objective in order to complete any [[Maps|map]].<br> If any Main Core gets destroyed the [[Maps|map]] will fail. | * Defending the Crystal Core(s) is the main objective in order to complete any [[Maps|map]].<br> If any Main Core gets destroyed the [[Maps|map]] will fail. | ||
* The Amount of HP a Core has depends on difficulty and [[Maps|map]]. | * The Amount of HP a Core has depends on difficulty and [[Maps|map]]. | ||
Line 7: | Line 8: | ||
=Sub Objectives= | =Sub Objectives= | ||
[[File:Grey Shield Icon.png|right|100px]] | [[File:Grey Shield Icon.png|right|100px]] | ||
+ | * Sub Objectives can be identified by the spinning Grey shield above them. | ||
* Sub Objectives are a secondary type of "core" to protect. If the Sub Objective gets destroyed the [[Maps|map]] won't fail but a new lane often opens on the next wave. If you lose the Sub Objective on the last wave it can be ignored. | * Sub Objectives are a secondary type of "core" to protect. If the Sub Objective gets destroyed the [[Maps|map]] won't fail but a new lane often opens on the next wave. If you lose the Sub Objective on the last wave it can be ignored. | ||
* The Amount of HP a Sub Objective has depends on difficulty and [[Maps|map]]. | * The Amount of HP a Sub Objective has depends on difficulty and [[Maps|map]]. | ||
+ | * Keeping Sub Objectives alive until the end of the map will yield bonus experience. | ||
+ | |||
+ | |||
+ | <br> | ||
+ | |||
+ | =Gallery= | ||
+ | {{Stub}} | ||
+ | {| class="wikitable" | ||
+ | || | ||
+ | <gallery heights=200px widths=200px> | ||
+ | File:Orange Crystal Core.png|Standard Orange Core | ||
+ | </gallery> | ||
+ | || | ||
+ | <gallery heights=200px widths=200px> | ||
+ | File:Orange Crystal Core on Cart.png|Standard Orange Core on a Cart | ||
+ | </gallery> | ||
+ | || | ||
+ | <gallery heights=200px widths=200px> | ||
+ | File:Crystal Cart.png|Standard Pink Core on a Cart | ||
+ | </gallery> | ||
+ | |- | ||
+ | | | ||
+ | <gallery heights=200px widths=200px> | ||
+ | File:Wyvern's Den Core 1.png|Wyvern's Den Egg 1 | ||
+ | </gallery> | ||
+ | || | ||
+ | <gallery heights=200px widths=200px> | ||
+ | File:Wyvern's Den Core 2.png||Wyvern's Den Egg 2 | ||
+ | </gallery> | ||
+ | || | ||
+ | <gallery heights=200px widths=200px> | ||
+ | File:Wyvern's Den Core 3.png||Wyvern's Den Egg 3 | ||
+ | </gallery> | ||
+ | |- | ||
+ | | | ||
+ | <gallery heights=200px widths=200px> | ||
+ | File:Totally Normal Crystal Core.png|Wild Westival Main Core | ||
+ | </gallery> | ||
+ | || | ||
+ | <gallery heights=200px widths=200px> | ||
+ | File:Liferoot Forest Eggs.png|Eggs in Liferoot Forest | ||
+ | </gallery> | ||
+ | || | ||
+ | <gallery heights=200px widths=200px> | ||
+ | File:Ship Crystal.png|Pink Core on Plunderer's Paradise | ||
+ | </gallery> | ||
+ | |} | ||
+ | |||
+ | [[Category:Dungeon Defenders 2]] [[Category:Maps]] |
Latest revision as of 23:41, 19 November 2023
Crystal Cores
- Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.
- Defending the Crystal Core(s) is the main objective in order to complete any map.
If any Main Core gets destroyed the map will fail. - The Amount of HP a Core has depends on difficulty and map.
Sub Objectives
- Sub Objectives can be identified by the spinning Grey shield above them.
- Sub Objectives are a secondary type of "core" to protect. If the Sub Objective gets destroyed the map won't fail but a new lane often opens on the next wave. If you lose the Sub Objective on the last wave it can be ignored.
- The Amount of HP a Sub Objective has depends on difficulty and map.
- Keeping Sub Objectives alive until the end of the map will yield bonus experience.
Gallery
|
|
|
|
|
|
|
|
|