Difference between revisions of "Adept"
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Latest revision as of 03:50, 25 July 2024
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Information
Arc Lightning: The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between. | |
Tornado: Hurls a tornado in a line, suspending enemies in the air and dealing Magical Storm Damage over time. Deals extra damage to Marked enemies. | |
Arcane Bubble: Creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within. | |
Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
Flameburst Tower: Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it bursts, dealing magical fire damage in a small area. | |
Tesla Coil: Generates arcing electricity that chains to multiple targets at once. | |
Hailstorm Tower: Fires ice shards and hail at enemies, weakening them to follow up attacks. | |
Crystal Hammer: Slams the ground, sending a line of damaging crystalline spikes forward and hitting all enemies in line. |
List of Adept-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Wither Bubble | Arcane Bubble withers enemies inside it increasing the damage they take by 6-15% (19%). | |||
Sanctuary | Heroes inside the Arcane Bubble shield heal 5-15% (19%) of their health per second during the duration of the bubble. | |||
Thunderwave | Arc Lightning deals 250-1250% (1450%) Ability Power as damage to all enemies around you. | |||
Arc Shielding | Arc Lightning places a shield on you lasting 20 seconds and absorbing 180-780% (900%) Ability Power of damage. Enemies that hit the shield are damaged for a total of 200-1000% (1160%) of your Ability Power over 3 seconds. | |||
Marking Bubble | Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count by 1-6 (10). | |||
Thunderbolts and Lightning | Increases the damage of Arc Lightning by 3-39% (52%). | |||
Explosive Finale | Upon completion, the Arcane Bubble explodes dealing 100-2000% (2380%) Ability Power damage to all enemies in and around the bubble. | |||
Icefall | Hailstorm Tower attacks have a 2-5% (6%) chance on hit to freeze enemies for 2 seconds. | |||
Gathering Burst | Flameburst Tower's fireballs deal more damage the further they travel, up to 20-80% (100%) more damage. | |||
Reckless Shock | Enemies hit by the Tesla Coil take 10-25% (30%) more damage, but move 50% faster. | |||
Glacier | Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing 75-175% (195%) of Defense Damage as damage in a small area. | |||
Crystal Fissure | Increases the width of Crystal Hammer's attack by 50%, and increases the Defense Power by 5-29% (35%). |
List of Apprentice and Adept shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
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GearSlot | Shard Pack | |||
Betsy's Curse | Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25% (29%). You can place up to 3 zones and each zones lasts 20-100 seconds. | |||
EF Upgrade | Increases the damage of Tornado by 3-39% (52%). | |||
Empowered Mark | Increases the max number of the marked targets this hero may have by 2-30 (34). | |||
Enduring Tornado | Increases the knockup duration of Tornado by 1-6 (8) seconds. | |||
Marks for Life | Abilities that consume Mark have 18-50% (58%) chance on hit to apply a new Mark. | |||
Mark Targets | This defense has a 5-45% (53%) chance to place a Mark on its target. |
General Shards
List of General Shards that any Hero can equip.
List of non-hero-specific Item Shards:
List of Item Shards which can be used by multiple, but not all heroes: |
Hyper Shards
List of Hyper Shards that any Hero can equip.
List of All Hyper-Shards Items : With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
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List of Adept-specific Item Mods:
Name | Effect | Item | ||||||
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Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Aerial Strike Chip | +93~125% Arc Lightning damage to Knocked Up enemies. | |||||||
Exploding Volley Chip | +102,500~138,750 area damage to enemies hit by Arcane Volley and Arc Lightning. | |||||||
Marknado Chip | Tornado marks enemies. | |||||||
Ramping Voltage | The Tesla Coil deals more damage as it strikes enemies, up to a maximum of 37.87~50% extra damage. Damage increases resets after not attacking for 5 seconds. |
List of Adept-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
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Betsy's Wrath | Betsy's Curse | Primary Attacks leave a curse zone, reducing enemy damage by 31.3~40%. Place up to 3 zones lasting 91~120 seconds each. |
Haunted Halberd | Ghastly Halberds | Secondary attack summons Ghastly Halberds that attack for 293~515% Ability Power as damage, twice per second, for 15 seconds. You can summon up to 5~10. |
Luna Portal | Lunar Caller | Secondary Attacks summon Lunar Portals that deal 126~225% Ability Power as magical damage per second for 20.15~35 seconds. Up to 5~10 portals. |