Difference between revisions of "Weapon Manufacturer"

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{{{{#ifeq:{{PAGENAME}}|Weapon Manufacturer|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Series EV2|:Series EV2/List|:Test_Table/Data}}}}}}
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{{{{#ifeq:{{PAGENAME}}|Weapon Manufacturer|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Series EV2|:Hero/List|:Test_Table/Data}}}}}}
 
|Hero=Series EV2
 
|Hero=Series EV2
|Type=Beam
+
|Type=Node
 
|Name=Weapon Manufacturer
 
|Name=Weapon Manufacturer
 
|Description=The Weapon Manufacturer gains charge when enemies die inside its damage aura. When fully charged, it will either build the Mega Death Laser or Atomic Launcher for EV2 to utilize.
 
|Description=The Weapon Manufacturer gains charge when enemies die inside its damage aura. When fully charged, it will either build the Mega Death Laser or Atomic Launcher for EV2 to utilize.
 
|Icon=EV2_WeapManu.png
 
|Icon=EV2_WeapManu.png
 +
|Level=1
 +
|Mana=30 per node
 +
|Element=[[Magical]]
 +
|Status=None
 +
|ISpeed=1.5s
 +
 +
|Overview=
 +
* There is a limit to how close nodes can be put together just like [[Defenses#Auras|Auras]].
 +
* Up to 3 nodes (other than the base node) can be placed per chain by default.
 +
* The base node actually costs 50 mana, the first node costs 10 mana, and additional nodes cost 30 mana each. In practice, it's the same as having the nodes all cost 30 each, including the base node.
 +
* The Weapon Manufacturer gains 7.5% charge per enemy killed in its range by default.
 +
* The Weapon Manufacturer alternates between manufacturing the Atomic Launcher and the Mega Death Laser. The Atomic Launcher is always manufactured first.
 +
* Atomic Launcher
 +
** Immediately launches an atomic missile, exploding upon impact and blowing up all nearby enemies.
 +
** Damage Scaling is 100x your Hero Damage stat.
 +
** Has Damage Falloff and does not pierce shields.
 +
* Mega Death Laser
 +
** After a long charge up, fires a death laser which pierces through enemies and shields.
 +
** Damage Scaling is 135x your Hero Damage stat.
 +
** Can be used while in the air, including while hovering with Ev2.
 +
** Its charge up animation can be broken by using another ability, but doing this causes the weapon to do nothing when fired.
 +
<br>
 +
 +
|Attack=Attack Scalar
 +
|A1=3.25<noinclude>x</noinclude>
 +
|A2=0<noinclude>x</noinclude>
 +
|A3=0<noinclude>x</noinclude>
 +
|A4=0<noinclude>x</noinclude>
 +
|A5=0<noinclude>x</noinclude>
 +
|Health=Health Scalar
 +
|H1=10<noinclude>x</noinclude>
 +
|H2=0<noinclude>x</noinclude>
 +
|H3=0<noinclude>x</noinclude>
 +
|H4=0<noinclude>x</noinclude>
 +
|H5=0<noinclude>x</noinclude>
 
}}
 
}}

Latest revision as of 03:11, 12 January 2023

Weapon Manufacturer
EV2 WeapManu.png
The Weapon Manufacturer gains charge when enemies die inside its damage aura. When fully charged, it will either build the Mega Death Laser or Atomic Launcher for EV2 to utilize.
Defense Statistics
Hero: Series EV2
Defense Type: Node
Level Required: 1
Mana Cost: 30 per node
Base Attack Rate: 1.5s
Damage Type: Magical
Status Effect: None
  • There is a limit to how close nodes can be put together just like Auras.
  • Up to 3 nodes (other than the base node) can be placed per chain by default.
  • The base node actually costs 50 mana, the first node costs 10 mana, and additional nodes cost 30 mana each. In practice, it's the same as having the nodes all cost 30 each, including the base node.
  • The Weapon Manufacturer gains 7.5% charge per enemy killed in its range by default.
  • The Weapon Manufacturer alternates between manufacturing the Atomic Launcher and the Mega Death Laser. The Atomic Launcher is always manufactured first.
  • Atomic Launcher
    • Immediately launches an atomic missile, exploding upon impact and blowing up all nearby enemies.
    • Damage Scaling is 100x your Hero Damage stat.
    • Has Damage Falloff and does not pierce shields.
  • Mega Death Laser
    • After a long charge up, fires a death laser which pierces through enemies and shields.
    • Damage Scaling is 135x your Hero Damage stat.
    • Can be used while in the air, including while hovering with Ev2.
    • Its charge up animation can be broken by using another ability, but doing this causes the weapon to do nothing when fired.


Attribute Tier One Tier Two Tier Three Tier Four Tier Five
Attack Scalar
Defense Power (x)
3.25x 0x 0x 0x 0x
Health Scalar
Defense Health (x)
10x 0x 0x 0x 0x