Difference between revisions of "Kobolt"
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− | + | {{Enemy Infobox | |
+ | |image = File:Chaos VII Enemy - Kobolt.png | ||
+ | |enemy_types = Support, Chaos. | ||
+ | |lane_type = Air | ||
+ | |appearances = Expeditions, Onslaught, Incursions, Survival and Mastery. | ||
+ | |schedule_icon = File:Kobolt Icon.png | ||
+ | }} | ||
+ | ''Not to be confused with [[Kobolds (Regular)]] or [[Kobolds (Flying)]]'' | ||
+ | |||
+ | Kobolts are [[Enemies#Chaos_Enemies|Chaos Enemies]] that make their first appearance in Chaos 7. | ||
+ | |||
+ | ==Description== | ||
+ | Kobolts are EMP variants of Kobold Fliers, added in the Spring Forward Update along with the [[Hex Thrower]]. They closely resemble Fliers, but are charged with electricity, like [[Cyborks]]. Similar to the Kobold Fliers, they divebomb into defenses to deal massive damage when they take enough damage, or if a particular defense or [[Heroes|Hero]] draws their aggro. Kobolts will target [[Defenses#Towers|Towers]] if they are close by, ignoring [[Defenses#Blockades|Blockades]], [[Defenses#Auras|Auras]], and [[Defenses#Traps|Traps]]. If the Defenses survive the attack, they will be stunned for 20-30 seconds, similarly to [[Cybork]] attacks. Notably, they spawn on ground lanes instead of air lanes, but can still fly over defenses. | ||
+ | |||
+ | {{Enemy Infobox | ||
+ | | name = Zapper | ||
+ | |image = File:Chaos VII Enemy - Zapper.png | ||
+ | |enemy_types = Support, Chaos, Miniboss. | ||
+ | |lane_type = Air | ||
+ | |appearances = Expeditions, Incursions and Mastery. | ||
+ | |schedule_icon = File:Zapper Icon.png | ||
+ | }} | ||
+ | ===Boss Variant=== | ||
+ | The mini-boss variant for the Kobolt is the Zapper. The Zapper behaves similarly to the Kobolt with the exception of the massive EMP radius, capable of damaging the core even from spawn in smaller maps. It is also unable to be stunned. | ||
+ | |||
+ | ==Strategy== | ||
+ | Since Kobolts tend to stay on lane, and target defenses, it is recommended that [[Defenses#Blockades|Blockades]] are used to tank the damage, or if you can kill them quickly with [[Defenses]] and [[Heroes|Hero]] burst damage. Try to space other defending towers from your [[Defenses#Blockades|Blockades]] so that the EMPs will not disable them. | ||
+ | |||
+ | The Zapper mini-boss will target [[Defenses#Towers|Towers]] over other defenses, so it is recommended to use [[Defenses#Auras|Auras]], and [[Defenses#Traps|Traps]] to quickly kill it before it can aggro and detonate onto other towers. Removing other nearby [[Defenses#Towers|Towers]] may help to keep the Zapper on track. | ||
+ | |||
+ | [[Category:Enemies]] |
Latest revision as of 12:26, 29 September 2024
Kobolt
| |
---|---|
Information | |
Enemy Types | Support, Chaos. |
Lane Type | Air |
Appearances | Expeditions, Onslaught, Incursions, Survival and Mastery. |
Schedule Icon |
Not to be confused with Kobolds (Regular) or Kobolds (Flying)
Kobolts are Chaos Enemies that make their first appearance in Chaos 7.
Description
Kobolts are EMP variants of Kobold Fliers, added in the Spring Forward Update along with the Hex Thrower. They closely resemble Fliers, but are charged with electricity, like Cyborks. Similar to the Kobold Fliers, they divebomb into defenses to deal massive damage when they take enough damage, or if a particular defense or Hero draws their aggro. Kobolts will target Towers if they are close by, ignoring Blockades, Auras, and Traps. If the Defenses survive the attack, they will be stunned for 20-30 seconds, similarly to Cybork attacks. Notably, they spawn on ground lanes instead of air lanes, but can still fly over defenses.
Zapper
| |
---|---|
Information | |
Enemy Types | Support, Chaos, Miniboss. |
Lane Type | Air |
Appearances | Expeditions, Incursions and Mastery. |
Schedule Icon |
Boss Variant
The mini-boss variant for the Kobolt is the Zapper. The Zapper behaves similarly to the Kobolt with the exception of the massive EMP radius, capable of damaging the core even from spawn in smaller maps. It is also unable to be stunned.
Strategy
Since Kobolts tend to stay on lane, and target defenses, it is recommended that Blockades are used to tank the damage, or if you can kill them quickly with Defenses and Hero burst damage. Try to space other defending towers from your Blockades so that the EMPs will not disable them.
The Zapper mini-boss will target Towers over other defenses, so it is recommended to use Auras, and Traps to quickly kill it before it can aggro and detonate onto other towers. Removing other nearby Towers may help to keep the Zapper on track.