Difference between revisions of "Monk"
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+ | |-|Shards= | ||
+ | {{Datafield|Shards/Monk|swap}} | ||
+ | {{Datafield|Shards/MonkAndInitiate|swap}} | ||
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+ | ==General Shards== | ||
+ | '''List of General Shards that any [[Heroes|Hero]] can equip.''' | ||
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− | + | {{Datafield|Shards/AllHeroes|swap}} | |
− | {{ | + | {{Datafield|Shards/SomeHeroes|swap}} |
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+ | ==Hyper Shards== | ||
+ | '''List of Hyper Shards that any [[Heroes|Hero]] can equip.''' | ||
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+ | {{Datafield|Shards/Hypershards|swap}} | ||
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{{Datafield|Passives/Monk|swap}} | {{Datafield|Passives/Monk|swap}} | ||
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Latest revision as of 13:58, 6 August 2024
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Information
Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air. | |
Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards. | |
Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time. | |
Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
List of Monk-specific Defenses:
Tower | Type | Description | Additional info | |||
---|---|---|---|---|---|---|
Mana cost | Damage Type | Targets | ||||
Flame Aura | Aura | Summons forth waves of fire to scorch enemies within. Empowering Aura shard can be used to Buff nearby Hero DPS. | 30 | Fire | First 10 | |
Boost Aura | Aura | Boosts the Defense Power and Defense Critical Damage of Non-Boosting defenses inside its area by a 10% of its own Defense Power and 25% of its own Defense Critical Damage. | 40 | None | None | |
Sky Guard Tower | Tower | Fires a projectile at each nearby airborne enemy, dealing magical damage. Any enemy struck is slowed for 5 seconds. | 50 | Magical | Flying | |
Lightning Strikes Aura | Aura | Deals powerful storm damage to a single enemy within its radius. Electric Arcing shard can be used to increase target limit to 5. | 20 | Storm | First 1 |
List of Monk-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Betsy’s Zapper | Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% (365%) Ability Power as storm damage 2.5 times per second for 1-5 (6) seconds. | |||
Heroic Boost | Increases Heroic Wave's healing done by 3-39% (52%). | |||
Heroic Convergence | While Heroic Wave is active, you gain an additional 10-58% (70%) Hero Damage and 4-20% (24%) Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. | |||
Heroic Power | Increases Heroic Wave’s hero damage boost by 4-40% (52%). | |||
Pole Power | Increases the damage of Pole Smash or Chi Stomp by 4-40% (52%). | |||
Smashing Fists | Pole Smash or Chi Stomp spawns a Fist dealing 20-620% (740%) Ability Power as damage. After a short delay, another Fist emerges dealing 20-1220% (1460%) Ability Power as damage. | |||
Boosted Blockade | Boost Aura increases blockade health by 2-20% (26%). | |||
Boosted Grasp | Enemies move at 90-60% (48%) speed when they are within the Boost Aura. | |||
Boosted Power | Increases the power of the Boost Aura by 2-20% (24%). | |||
Crippling Blow | Sky Guard Tower has a 10-17% (19%) chance on hit to stun the target for 0-3 (4) seconds. | |||
Electric Arcing | Increases the number of targets for the Lightning Strikes Aura by 4, but does 90-80% (76%) less damage. | |||
Encroaching Flames | Flame Aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage. | |||
Rippling Explosions | Enemies that die inside the Boost Aura have a 5-25% (29%) chance to detonate, dealing 20-80% (92%) of the Boost Aura's Tower Damage stat as damage in a small area around the enemy. |
List of Monk and Initiate Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Call Of The Kobold | Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% (380%) of your ability power. | |||
Concussive Chi | Secondary attacks have a 1-25% (25%) chance to stun targets for 1-4.6 (5.8) seconds. | |||
Crane Stance | Each secondary attack increases the damage of the next primary attack by 10-90% (106%). Stacks up to 6 times. | |||
Dragon Stance | Each melee primary attack increases the damage of the next ranged secondary attack by 10-90% (106%). Stacks up to 6 times. | |||
One With Chi | Increases the damage of Chi Blast or Crippling Chi Wave by 3-39% (52%). | |||
Empowering Aura | Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by 5-25% (29%). |
General Shards
List of General Shards that any Hero can equip.
List of non-hero-specific Item Shards:
List of Item Shards which can be used by multiple, but not all heroes: |
Hyper Shards
List of Hyper Shards that any Hero can equip.
List of All Hyper-Shards Items : With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
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List of Monk-specific Mods:
List of Monk-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
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Glaive of the Storms | StormRider | Ride a cloud that changes your attacks to lightning dealing X Ability Power as Storm Damage for 15s. Enemies under get drenched and are hit for X% of Ability Power as Storm Damage every 2s. |
North Pole | Pole Launcher | Secondary Attacks fire additional North Poles that deal X% Hero Damage as Frost Damage, pierces 2 enemies and slows them by 40% for X seconds. |
Sky Dragon's Fury | Sky Dragon's Fury | Secondary attacks spawn a lightning ball dealing x% Ability Power as Storm Damage 2.5 times a second for y seconds. Ocurs every 8 seconds. |