Difference between revisions of "Defense Health"
From Dungeon Defenders 2 Wiki
(→Defense Health ratios) |
(→Defense Health ratios) |
||
Line 74: | Line 74: | ||
|14.75 | |14.75 | ||
|17 | |17 | ||
+ | |+ | ||
+ | |[[Poison Dart Tower]] | ||
+ | |11 | ||
+ | |13.75 | ||
+ | |16.5 | ||
+ | |19.25 | ||
+ | |22 | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class=wikitable | ||
+ | |+Trap charge count | ||
+ | !Defense | ||
+ | !Tier 1 | ||
+ | !Tier 2 | ||
+ | !Tier 3 | ||
+ | !Tier 4 | ||
+ | !Tier 5 | ||
+ | |+ | ||
+ | |[[Explosive Trap]] | ||
+ | |0.160 | ||
+ | |0.176 | ||
+ | |0.192 | ||
+ | |0.208 | ||
+ | |0.224 | ||
+ | |+ | ||
+ | |[[Geyser Trap]] | ||
+ | |0.105 | ||
+ | |0.115 | ||
+ | |0.125 | ||
+ | |0.135 | ||
+ | |0.145 | ||
+ | |+ | ||
+ | |[[Blaze Balloon]] | ||
+ | |0.042 | ||
+ | |0.046 | ||
+ | |0.050 | ||
+ | |0.054 | ||
+ | |0.058 | ||
|} | |} |
Revision as of 11:31, 13 April 2015
Overview
Defense Health is a Hero Stat that directly determines the Tower Health, Aura battery life, and Trap charge count.
Defense Health ratios
Defense | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Cannonball Tower | 10 | 12.5 | 15 | 17.5 | 20 | Ballista | 10 | 12.5 | 15 | 17.5 | 20 | Spike Blockade | 22.5 | 28.125 | 33.75 | 39.375 | 45 | Training Dummy | 16 | 20 | 24 | 28 | 32 | Flameburst Tower | 8.5 | 10.6 | 12.75 | 14.75 | 17 | Frostbite Tower | 10 | 12.5 | 15 | 17.5 | 20 | Arcane Barrier | 18 | 22.5 | 27 | 31.5 | 36 | Earthshatter Tower | 12 | 15 | 18 | 21 | 24 | Sky Guard Tower | 8.5 | 10.6 | 12.75 | 14.75 | 17 | Poison Dart Tower | 11 | 13.75 | 16.5 | 19.25 | 22 |
---|
Defense | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Explosive Trap | 0.160 | 0.176 | 0.192 | 0.208 | 0.224 | Geyser Trap | 0.105 | 0.115 | 0.125 | 0.135 | 0.145 | Blaze Balloon | 0.042 | 0.046 | 0.050 | 0.054 | 0.058 |
---|