Difference between revisions of "Stats"
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==Mods== | ==Mods== | ||
− | [[:Category:Weapons#Passives|Weapons]], Armors, Rings and [[:Category:Relics#Passives|Relics]] have up to 3 special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build. | + | [[:Category:Weapons#Passives|Weapons]], Armors, [[:Category:Rings#Passives|Rings]] and [[:Category:Relics#Passives|Relics]] have up to 3 special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build. |
==Stat Tables== | ==Stat Tables== |
Revision as of 12:12, 4 September 2023
Stats
All attributes fall into one of the following groups:
- Hero: The playable character.
- Ability: The usable abilities of the Hero.
- Defense: The defenses in use from that Hero.
- Pets: Equippable creatures.
These Attributes will also include one of the following subgroups:
- Power (Hero, Ability, Defense): The amount of damage possible for that source.
- Critical Chance: The chance to do additional damage.
- Critical Damage: The additional damage caused by critical chance.
- Health (Hero, Defense): The total lifespan of that source.
- Armor: The amount of damage reduction.
- Speed (Defense): The attack rate of that source.
- Range (Defense): The attack range of that source.
The following unique attributes exist only from very specific sources:
- Resistance (Magic/Physical) - Base damage reduction is a feature shared by only specific Heroes. (Only Dryad, Engineer, Lavamancer, Countess, Squire and Gunwitch have the benefit of a 20% damage resistance)
- Elements - Offensive Gear: Additional Magic Damage for the hero, with special effects.
- Tenacity: The duration reduction of negative status effects.
- Pierce: The ability to pierce shields with projectiles.
Mods
Weapons, Armors, Rings and Relics have up to 3 special Passives after a certain Quality, as another way to adjust the active stat build.
Stat Tables
The following tables compare the stats available to different heroes: