Difference between revisions of "Stats"
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==Stat Allocation Data== | ==Stat Allocation Data== | ||
− | For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the | + | For every stat there is a [[Stat Allocation System|class specific soft cap]], after which the benefit from investing further skill points is greatly reduced. |
Revision as of 03:22, 27 November 2015
Build Attributes
Attributes fall into one of the following groups:
- Hero: The playable character.
- Ability: The usable abilities of the Hero.
- Defense: The defenses in use from that Hero.
These Attributes will also include one of the following subgroups:
- Power (Hero, Ability, Defense): The amount of damage possible for that source.
- Health (Hero, Defense): The total lifespan of that source.
- Speed (Defense): The attack rate of that source.
The following unique attributes exist only from very specific sources:
- Resistance (Magic/Physical) - Defensive Gear: Damage Reduction of specific types for the Hero.
- Elements - Offensive Gear: Additional Magic Damage for the hero, with special effects.
Build Specs
Each Hero has their own selection of Specs to enhance their active stat build:
Build Passives
Certain Weapons and Relics have special Passives after a certain Quality, as another way to adjust the active stat build.
Stat Tables
The following tables compare the stats available to different heroes:
Stat Allocation Data
For every stat there is a class specific soft cap, after which the benefit from investing further skill points is greatly reduced.