Difference between revisions of "Mystic"
From Dungeon Defenders 2 Wiki
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| [[File:Stunning_Sands.png|thumb|]] ||Stunning Sands: Snaking Sands stuns enemies 25% faster, but sandstorm duration is reduced by 1s. || | | [[File:Stunning_Sands.png|thumb|]] ||Stunning Sands: Snaking Sands stuns enemies 25% faster, but sandstorm duration is reduced by 1s. || | ||
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+ | | [[File:Sandstorm_Warrior.png|thumb|]] ||Sandstorm Warrior: The Snaking Sands sandstorm increases Hero Damage and Ability Power by 15% and reduces Hero damage taken by 15%. || | ||
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+ | | [[File:Serpent_Gods_Protection.png|thumb|]] ||Serpent Gods Protection: Defenses near the Obelisk take 10% reduced damage. || | ||
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+ | | [[File:Serpents_Fury.png|thumb|]] ||Serpents Fury: Primary and Secondary attack random critical hits reduce the cooldown of all abilities by 0.25s. This can only occur one per second. || | ||
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+ | | [[File:Serpents_Kiss.png|thumb|]] ||Serpents Kiss: Secondary Attacks inflict poison on enemies, dealing 10% of Hero Health as damage per second for 10 seconds. || | ||
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+ | | [[File:Slow_Death.png|thumb|]] ||Slow Death: Sand Viper deals 10% less initial damage, but has 22% increased maximum damage. Warning: Incompatible with Split Viper. || | ||
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+ | | [[File:Split_Vipers.png|thumb|]] ||Split Vipers: Sand Viper may target up to 3 enemies, but no longer ramps up damage. Warning: Incompatible with Slow Death. || | ||
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{{Datafield|Passives/Mystic|swap}} | {{Datafield|Passives/Mystic|swap}} | ||
</tabber> | </tabber> |
Revision as of 06:11, 17 December 2016
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Overview
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Information
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Lash Out: The Mystic invokes the serpent god to lash out at enemies in front of her damaging and poisoning them. Scales with ability power. | |
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Call To Madness: The Mystic summons an image of the Serpent God to persist in an area causing enemies to go mad and attack one another for a duration. | |
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Dark Torment: The Mystic hurls a dagger that impales her target dealing damage over time and increasing all damage from the Mystic and her towers by 75% to impaled enemies. If the target dies, a defense appears and attacks enemies. | |
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Serpent's Coil: Summon a coiled serpent that attacks nearby enemies. Should they die, a healing orb spawns where they perish. If collected by a hero, this orb heals for 60% of their max health. |