Difference between revisions of "Template:Shards/Monk"
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(Created table listing the shards specific to monk (and a lil bit of initiate)) |
(Improved previous template - Separated shard types, sorted aplha to match other heroes - Added Hero/defense shard colors - added links to towers, skills, and effects/elements mentioned.) |
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! style="width:3%;" | Relic | ! style="width:3%;" | Relic | ||
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− | | | + | | {{Hero Shard|Betsy’s Zapper}} || Every 8 seconds, secondary attacks spawn a lightning ball dealing '''125-325% (365%)''' Ability Power as [[Elements|storm]] damage 2.5 times per second for '''1-5 (6)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
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− | | | + | | {{Hero Shard|Call Of The Kobold}} || Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for '''20%-320% (380%)''' of your ability power. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
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− | | | + | | {{Hero Shard|Concussive Chi}} || Secondary attacks have a '''1-25% (25%)''' chance to [[Status Effects|stun]] targets for '''1-4.6 (5.8)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
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− | | | + | | {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of the next primary attack by '''10-90% (106%)'''. Stacks up to 6 times. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} |
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− | | Dragon Stance || Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90% | + | | {{Hero Shard|Dragon Stance}} || Each melee primary attack increases the damage of the next ranged secondary attack by '''10-90% (106%)'''. Stacks up to 6 times. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
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− | | | + | | {{Hero Shard|Heroic Boost}} || Increases [[Heroic Wave|Heroic Wave's]] healing done by '''4-40% (52%)'''. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} |
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− | | | + | | {{Hero Shard|Heroic Convergence}} || While [[Heroic Wave]] is active, you gain an additional '''10-58% (70%)''' Hero Damage and '''4-20% (24%)''' Ability Power. However, the damage boost of [[Heroic Wave]] is reduced by 30%. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
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− | | | + | | {{Hero Shard|Heroic Power}} || Increases [[Heroic Wave|Heroic Wave’s]] hero damage boost by '''4-40% (52%)'''. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} |
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− | | | + | | {{Hero Shard|One With Chi}} || Increases the damage of [[Chi Blast]] by '''4-40% (52%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} |
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− | | | + | | {{Hero Shard|Pole Power}} || Increases the damage of [[Pole Smash]] or [[Chi Stomp]] by '''4-40% (52%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} |
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− | | | + | | {{Hero Shard|Smashing Fists}} || [[Pole Smash]] or [[Chi Stomp]] spawns a Fist dealing '''20-620% (740%)''' Ability Power as damage. After a short delay, another Fist emerges dealing '''20-1220% (1460%)''' Ability Power as damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} |
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− | | | + | | {{Defense Shard|Boosted Blockade}} || [[Boost Aura]] increases blockade health by '''2-20% (26%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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− | | | + | | {{Defense Shard|Boosted Grasp}} || Enemies move at '''90-60% (48%)''' speed when they are within the [[Boost Aura]]. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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− | | Boosted Power || Increases the power of the Boost Aura by '''2-20% | + | | {{Defense Shard|Boosted Power}} || Increases the power of the [[Boost Aura]] by '''2-20% (24%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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− | | | + | | {{Defense Shard|Crippling Blow}} || [[Sky Guard Tower]] has a '''10-17%''' (19%) chance on hit to [[Status Effects|stun]] the target for '''0-3 seconds''' (4 seconds). || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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− | | | + | | {{Defense Shard|Electric Arcing}} || Increases the number of targets for the [[Lightning Strikes Aura|Lightning Strike Aura]] by 4, but does '''90-80%''' (76%) less damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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− | | | + | | {{Defense Shard|Empowering Aura}} || [[Flame Aura]] and [[Water Aura]] increase the Hero Damage and Ability Power of heroes standing inside them by '''5-25%''' (29%). || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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− | | | + | | {{Defense Shard|Encroaching Flames}} || [[Flame Aura]] has a '''6-30%''' (38%) chance to deal '''12-104%''' (135%) more damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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− | | | + | | {{Defense Shard|Rippling Explosions}} || Enemies that die inside the [[Boost Aura]] have a '''5-25%''' (29%) chance to detonate, dealing '''20-80%''' (92%) of the [[Boost Aura|Boost Aura's]] Tower Damage stat as damage in a small area around the enemy. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} |
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|} | |} |
Revision as of 18:10, 20 June 2024
List of Monk-specific Item Shards:
Name | Effect (gilded value in brackets) | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Betsy’s Zapper | Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% (365%) Ability Power as storm damage 2.5 times per second for 1-5 (6) seconds. | |||||||
Call Of The Kobold | Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% (380%) of your ability power. | |||||||
Concussive Chi | Secondary attacks have a 1-25% (25%) chance to stun targets for 1-4.6 (5.8) seconds. | |||||||
Crane Stance | Each secondary attack increases the damage of the next primary attack by 10-90% (106%). Stacks up to 6 times. | |||||||
Dragon Stance | Each melee primary attack increases the damage of the next ranged secondary attack by 10-90% (106%). Stacks up to 6 times. | |||||||
Heroic Boost | Increases Heroic Wave's healing done by 4-40% (52%). | |||||||
Heroic Convergence | While Heroic Wave is active, you gain an additional 10-58% (70%) Hero Damage and 4-20% (24%) Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. | |||||||
Heroic Power | Increases Heroic Wave’s hero damage boost by 4-40% (52%). | |||||||
One With Chi | Increases the damage of Chi Blast by 4-40% (52%). | |||||||
Pole Power | Increases the damage of Pole Smash or Chi Stomp by 4-40% (52%). | |||||||
Smashing Fists | Pole Smash or Chi Stomp spawns a Fist dealing 20-620% (740%) Ability Power as damage. After a short delay, another Fist emerges dealing 20-1220% (1460%) Ability Power as damage. | |||||||
Boosted Blockade | Boost Aura increases blockade health by 2-20% (26%). | |||||||
Boosted Grasp | Enemies move at 90-60% (48%) speed when they are within the Boost Aura. | |||||||
Boosted Power | Increases the power of the Boost Aura by 2-20% (24%). | |||||||
Crippling Blow | Sky Guard Tower has a 10-17% (19%) chance on hit to stun the target for 0-3 seconds (4 seconds). | |||||||
Electric Arcing | Increases the number of targets for the Lightning Strike Aura by 4, but does 90-80% (76%) less damage. | |||||||
Empowering Aura | Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by 5-25% (29%). | |||||||
Encroaching Flames | Flame Aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage. | |||||||
Rippling Explosions | Enemies that die inside the Boost Aura have a 5-25% (29%) chance to detonate, dealing 20-80% (92%) of the Boost Aura's Tower Damage stat as damage in a small area around the enemy. |