Difference between revisions of "Template:Passives"

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<small>Please Note: This information is accurate as of 4/23/2016</small>
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''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Passives]]'':
 
''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Passives]]'':
 
{| class="wikitable" style="width:80%; text-align:center;"
 
{| class="wikitable" style="width:80%; text-align:center;"
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! rowspan="2" style="width:50%; text-align:center;" | Effect  
 
! rowspan="2" style="width:50%; text-align:center;" | Effect  
 
! colspan="7" style="width:21%; text-align:center;" | Item
 
! colspan="7" style="width:21%; text-align:center;" | Item
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! colspan="3" style="width:25%; text-align:center;" | Max Effect Value
 
|-
 
|-
 
! style="width:3%;" | Weapon
 
! style="width:3%;" | Weapon
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! style="width:3%;" | Relic
 
! style="width:3%;" | Relic
 
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| Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
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| Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || 3 Mana every 5 Seconds
 
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| Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} ||1300 Magical Fire Damage
 
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| Construction || Increases build rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
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| Construction || Increases build,repair and upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || 20% faster Build/Repair/Upgrade Rate
 
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| Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
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| Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% Defense Critical Chance
 
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| Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 12 seconds of Drenched
 
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| Finglonger || Increases Defense interaction range by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
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| Footloose || Movement speed increased by X. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 150 bonus Movement Speed points
 
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| Footloose || Movement speed increased by X. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
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| Harden || Physical Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus Physical Resist Points
 
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| Harden || Physical Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
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| Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 1,300 Magical Earth Damage
 
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| Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
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| Hero Critical Chance || Hero Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% bonus chance to crit
 
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| Hero Critical Chance || Hero Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
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| Impact || X% chance on hit to stun target for 1s. || {{yes}}<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 14% chance to stun target
 
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| Impact || X% chance on hit to stun target for 1s. || {{yes}}<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Incinerate || 5% chance on hit to burn target for X magical fire damage each second for 4s. || {{yes}}<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 700 Magical Fire Damage
 
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| Incinerate || 5% chance on hit to burn target for X magical fire damage each second for 4s. || {{yes}}<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Jackpot || X% chance to quadruple gold dropped || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 15% bonus chance
 
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| Jackpot || X% chance to quadruple gold dropped || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
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| Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 120 HP per hit
 
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| Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus points to Magic Resistance
 
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| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
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| Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || 250 HP healed every 5 seconds
 
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| Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || 1,300 unresisted damage
 
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| Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Superconductor || Ability mana costs reduced by x%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || 3% reduced ability mana cost
 
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| Superconductor || Ability mana costs reduced by 24%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}}
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| Taser Suit || x% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || 10% chance to electrocute nearby enemies
 
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| Taser Suit || 10% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Vector Corrector || Increases projectile tower range by x%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 3% bonus range
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| Vector Corrector || Increases projectile tower range by 1-3%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
 
|-
 
|-
 
|}
 
|}

Revision as of 20:59, 23 April 2016

Please Note: This information is accurate as of 4/23/2016

List of General Hero Item Passives:

Name Effect Item Max Effect Value
Weapon Shield Chest Boots Gloves Helmet Relic
Channel X ability mana restored every 5s. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png 3 Mana every 5 Seconds
Conflagrate 10% chance when damaged to deal X magical fire damage to nearby enemies. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 1300 Magical Fire Damage
Construction Increases build,repair and upgrade rate during the Combat Phase by X%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png 20% faster Build/Repair/Upgrade Rate
Defense Critical Chance Defense Crit Chance increased by 1-5%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 5% Defense Critical Chance
Drown X% chance on hit to drench target for 5s. TickGreen.png1 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 12 seconds of Drenched
Footloose Movement speed increased by X. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png 150 bonus Movement Speed points
Harden Physical Resist increased by X. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png 150 bonus Physical Resist Points
Heavy Toe 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png 1,300 Magical Earth Damage
Hero Critical Chance Hero Crit Chance increased by 1-5%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 5% bonus chance to crit
Impact X% chance on hit to stun target for 1s. TickGreen.png2 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 14% chance to stun target
Incinerate 5% chance on hit to burn target for X magical fire damage each second for 4s. TickGreen.png3 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 700 Magical Fire Damage
Jackpot X% chance to quadruple gold dropped TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png 15% bonus chance
Life Leech On hit heal for X. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 120 HP per hit
Nullify Magic Resist increased by X. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png 150 bonus points to Magic Resistance
Regeneration Heal X health every 5s. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 250 HP healed every 5 seconds
Retribution 20% chance when damaged to deal X unresisted damage back. CrossWhite.png TickGreen.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 1,300 unresisted damage
Superconductor Ability mana costs reduced by x%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png 3% reduced ability mana cost
Taser Suit x% chance when damaged to electrocute nearby enemies for 1.5s. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png 10% chance to electrocute nearby enemies
Vector Corrector Increases projectile tower range by x%. CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png 3% bonus range

1. Drown can only roll on weapons that deal Water Damage.

2. Impact can only roll on weapons that deal Earth Damage.

3. Incinerate can only roll on weapons that deal Fire Damage.