Difference between revisions of "Template:Passives"
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! style="width:3%;" | Weapon | ! style="width:3%;" | Weapon | ||
! style="width:3%;" | Shield | ! style="width:3%;" | Shield | ||
− | ! style="width:3%;" | Chest | + | ! style="width:3%;" | Helmet |
+ | ! style="width:3%;" | Chest | ||
! style="width:3%;" | Boots | ! style="width:3%;" | Boots | ||
! style="width:3%;" | Gloves | ! style="width:3%;" | Gloves | ||
− | |||
! style="width:3%;" | Relic | ! style="width:3%;" | Relic | ||
|- | |- | ||
− | | Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{ | + | | Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3 Mana every 5 Seconds |
|- | |- | ||
| Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} ||1300 Magical Fire Damage | | Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} ||1300 Magical Fire Damage | ||
|- | |- | ||
− | | Construction || Increases build,repair and upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{ | + | | Construction || Increases build,repair and upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || 20% faster Build/Repair/Upgrade Rate |
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| Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% Defense Critical Chance | | Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% Defense Critical Chance | ||
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| Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 12 seconds of Drenched | | Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 12 seconds of Drenched | ||
|- | |- | ||
− | | Footloose || Movement speed increased by X. || {{no}} || {{no}} || {{no}} || {{ | + | | Footloose || Movement speed increased by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || 150 bonus Movement Speed points |
|- | |- | ||
| Harden || Physical Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus Physical Resist Points | | Harden || Physical Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus Physical Resist Points | ||
|- | |- | ||
− | | Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{ | + | | Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || 1,300 Magical Earth Damage |
|- | |- | ||
| Hero Critical Chance || Hero Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% bonus chance to crit | | Hero Critical Chance || Hero Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% bonus chance to crit | ||
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| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus points to Magic Resistance | | Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus points to Magic Resistance | ||
|- | |- | ||
− | | Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{ | + | | Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 250 HP healed every 5 seconds |
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− | | Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{ | + | | Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 1,300 unresisted damage |
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− | | Superconductor || Ability mana costs reduced by x%. || {{no}} || {{no}} || {{ | + | | Superconductor || Ability mana costs reduced by x%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3% reduced ability mana cost |
|- | |- | ||
− | | Taser Suit || x% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{ | + | | Taser Suit || x% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 10% chance to electrocute nearby enemies |
|- | |- | ||
− | | Vector Corrector || Increases projectile tower range by x%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{ | + | | Vector Corrector || Increases projectile tower range by x%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3% bonus range |
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|} | |} |
Revision as of 18:10, 24 April 2016
Please Note: This information is not accurate please update
List of General Hero Items Passives:
1. Drown can only roll on weapons that deal Water Damage.
2. Impact can only roll on weapons that deal Earth Damage.
3. Incinerate can only roll on weapons that deal Fire Damage.