Template:Passives/Apprentice
From Dungeon Defenders 2 Wiki
List of Apprentice-specific Item Passives:
Special Passives that can only roll on specific weapons:
Name | Weapon | Localisation | Effect |
---|---|---|---|
Frosty Power | Chilling Touch | Forest Poachers Incursion | Frostbite Tower's chill increases the Defense Power of affected defenses by X%-50% of Defense Power. |
Weaver | Armageddon | Malthius Incursion (not guaranteed) |
Apprentice Defenses that cause damage now mark their targets. |
Ghostly Aura Specter Scepters |
Ghastly Halberd | Bastille Master Incursion | Ghostly Aura - Reduces overall damage taken by 39~89%, increases movement speed by 160%, and reduces nearby enemy movement speed. Specter Scepters - Secondary fire summons up to 6 Halberds that do 489~588% Ability Power as damage. |
Mana Portal | Harbinger's Watch | Liferoot Forest Defense | Mana Bomb creates a shield absorbing X% Ability Power damage, reflects X% Ability power damage over 3s, fires meteors dealing X% Ability Power damage. |
Arcane Resilience | Harbinger's Watch | Temple of the Necrotic Defense | Arcane Barrier reflects X% Defense Health as damage over 8s, and has a X% chance to fire meteors dealing X% Defense Health as damage. |
Ravenhost | Blaster-Caster | Random map | Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets. |
Dark Mage Slayer | Summoner's Grasp | Weapon reward after 15 round in Onslaught | Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s. |
Weakness Curse | Betsy's Wrath | The Wyvern Den | Curse an area on the ground that reduces the damage of enemies in that curse area by X%. |