Mods
Mods provide passive effects and can be attached to Weapons, Armor, and Relics.
Contents
Overview
- The strength of a mod is determined by its two properties - quality and Chaos level.
- Legendary items have 3 mod slots, Mythical items have 2 mod slots, Epic and Powerful items have 1 mod slot, and Sturdy and Worn items have no mod slots.
- Legendary item drops come with 2 mods, Mythical and Epic item drops come with 1 mod, and all lower rarity drops come with no mods.
- Weapon and Armor mods have the "Chip" suffix whereas Relic mods have the "Servo" suffix.
- Certain items have locked mods that cannot be tinkered, though they can be rerolled.
- Hero-specific mods are added to the drop table if the Hero the mod is for is present as one of the 4 Heroes in your party. The Barbarian and the Gunwitch will add all Hero-specific mods to the drop table.
- If you wanted to obtain a mod specific to a hero such as Embermount Flames for the Lavamancer, putting the Lavamancer in your party is sufficient. Technically, removing all heroes other than the Lavamancer from your party would give you the best chances, but doing so only increases your chances by less than a tenth of a percent.
Quality
- The quality of a mod ranges from 1 to 10. The highest qualities (9 and 10) are significantly more powerful than the lower qualities (1 through 8). The lower qualities are very similar in power.
- The quality of a mod can be rerolled by using mod reroll tokens. If you are unable to reroll the quality to a 10 after 285 rerolls, you are guaranteed a 10 on your next reroll. The pity counter is universal and carries over between all mods, and the counter will reset if you reroll into a 10.
- If you do not receive a 10/10 mod after 1705 mod drops, your next mod is guaranteed to be 10/10 quality. Each mod that is not a 10/10 increases the counter by 1. This counter is separate from the reroll counter and resets if you receive a 10/10 mod drop.
Chaos Level
- The Chaos level of a mod ranges from Campaign to Chaos 8. Though Chaos 9 and 10 exist in the game, the Chaos level of a mod cannot go above Chaos 8.
- You may tinker a lower level mod onto a higher level item, but you may not tinker a higher level mod onto a lower level item. Tinkering a lower level mod onto a higher level item is almost always incredibly wasteful and highly discouraged.
- For example, you may tinker a Campaign mod onto a Chaos 5 item, but you may not tinker a Chaos 5 mod onto a Campaign item.
- The Chaos level of a mod can only be upgraded by upgrading the item the mod is attached to to the next Chaos tier. This may change in the future.
- The only way to decrease a mod's level is by resetting.
Armor Mods
Mods for the 4 Gear Slots (Helmet, Chest, Gloves, and Boots), which have the Chip suffix. Their effects are additive between each Slot.
- (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)
Standard M.O.D.S. found in Campaign and above | |
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Standard M.O.D.S. found in Chaos 1 and above | ||
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Standard M.O.D.S. found in Chaos 4 and above | |
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Standard M.O.D.S. found in Chaos 5 and above | ||
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Standard M.O.D.S. found in Chaos 7 and above | ||
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Standard M.O.D.S. found in Chaos 8 and above | ||
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Standard M.O.D.S. found in Chaos 9 and above | ||
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Standard M.O.D.S. found in Chaos 10 | ||
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- (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)
Unique Locked M.O.D.S. | ||
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Relic Mods
Mods for defenses only. Most can be identified by the Servo suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Additively (As long as the Enemies meet each Enemy Types).
- (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)
Found in Campaign and above | |
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Found in Chaos 1 and above | ||
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Found in Chaos 2 and above | ||
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Found in Chaos 3 and above | |
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Found in Chaos 4 and above | ||
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Found in Chaos 5 and above | ||
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Found in Chaos 6 and above | ||
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Found in Chaos 7 and above | ||
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Found in Chaos 10 | ||
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- (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)
Name & Effects | Drops On | Valid Hero(s) | |
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Burning Bolts
+1.14~20% extra Fire damage over 3.05~10 seconds when hit by Ballista and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield). |
Campaign+ (As Squire) | ||
Drain Aura
Boost Aura damages enemies for 75~600% of Defense Power (per second). |
Campaign+ (As Monk) | ||
Embermount Flames
+15.5~80 seconds ignite duration when hit by Fissure of Embermount. (Does not work on Drakenlord's shield). |
Campaign+ (As Lavamancer) | ||
Empowering Claws
Each Werewolf Commander melee attack generates a stack that increases the damage of its ranged attacks by ?~50%. Stacks up to 6 times. Stacks are lost after 10 seconds of no melee hits. |
Chaos 1+ | ||
Energy Overload
When a Rail Gun hits a target it overloads dealing 3.23~35% damage to nearby enemies. |
Campaign+ (As Engineer) | ||
Fiery Fangs
+1.14~20% extra Fire damage over 3.05~10 seconds when hit by Sand Viper and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield). |
Campaign+ (As Mystic) | ||
Fireblossom Blessing
+1~20% extra Fire damage over 1~8 seconds when hit by Harpy's Perch and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield). |
Campaign+ (As Dryad} | ||
Lingering Frostfire
Enemies suffer 7.86~30% extra Water Damage Every second for 2.02~5 seconds when hit by Frost Strikes Aura. |
Campaign+ (As Initiate) | ||
Lingering Helfire
+1.14~20% extra Fire damage over 3.05~10 seconds when hit by Skeletal Ramster and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield). |
Campaign+ (As Abyss Lord | ||
Motherly Instinct
Increases the defense power of the Elder Dragon by 1~40% for each Dragon's Nest built near the Elder Dragon. |
Campaign+ (As Countess) | ||
Proactive Traps
+4~222 Defense Power per detonation of Explosive Trap. Up to 100 times. |
Campaign+ (As Huntress) | ||
Ramping Voltage
The Tesla Coil deals more damage as it strikes enemies, up to a maximum of 7-50% extra damage. Damage increases resets after no attacking for 5 seconds. |
Campaign+ (As Adept) | ||
Shatterquake
+?~5% of tower damage as area Earth damage for ?~15 seconds when hit by Earthshatter. |
Campaign+ (As Apprentice) | ||
Spectral Arrows
Damage dealt by the Nether Archer's arrows is reduced by 10.5~60% less than normal on subsequent bounces. |
Campaign+ (As Mercenary) | ||
Stunning Revelation
+260~19,630 Magic Damage and 10.17~35% chance to stun enemies for 2 seconds when hit by Weapon Manufacturer. |
Campaign+ (As Series EV2) | ||
Venomous Overload
PufferFish Tower's spines deal more damage the further they travel, up to +26%~? more damage. |
Campaign+ (As Aquarion) |
Weapon Mods
Mods for the Weapon Slot Type, which have the Chip suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Additively (As long as the Enemies meets the Enemy Types).
- (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)
Name & Effects | Drops On | Valid Hero(s) |
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Anti Heal Chip
Reduce Healing of enemies by ?~100% for 15 seconds. |
Chaos 10 | All |
Boarsplosion Chip
Warboars explode when killed dealing around 7,207~400,000 area damage, depending on enemy type. |
Chaos 1+ | All |
Chaos Chip
+5.39~60% Damage to Chaos enemies. |
Chaos 6+ | All |
Chaosplosion Chip
Chaos enemies explode when killed dealing around ?~200,000 as area damage,depending on enemy type. |
Chaos 6+ | All |
Controller Chip
+5.22~55% Damage to crowd controlled enemies. |
Chaos 6+ | All |
Crit Damage Chip
+5.22~35% Hero Critical Damage. |
Chaos 5+ | All |
Critical Chip
+1.15~25% Hero Critical Chance. |
Chaos 5+ | All |
Earth Chip
+350~19,425 Earth Damage to primary attacks. |
Campaign+ | All |
Fire Chip
+350~19,425 Fire Damage to primary attacks. |
Campaign+ | All |
Focused AP Chip
+5.17~30% Ability Power for each ability on cooldown. |
Chaos 4+ | All |
Focused Power Chip
+5.17~30% Weapon Damage for each ability on cooldown. |
Chaos 4+ | All |
Frost Chip
+5.17~60% Damage to Frosty Enemies. |
Chaos 7+ | All |
Frostsplosion Chip
Frosty enemies explode when killed dealing around 7,207~400,000 as area damage, depending on enemy type. |
Chaos 7+ | All |
Goblin Chip
+5.17~60% Damage to Goblins. |
Campaign+ | All |
Gobsplosion Chip
Goblins explode when killed dealing around 7,207~400,000 as area damage, depending on enemy type. |
Campaign+ | All |
Last Stand Chip
Upon death, return to 15.5~100% health. Once per combat phase. |
Chaos 2+ | All |
Lifeburn CD Chip
+5.2~50% Hero Critical Damage when under 20% Health. |
Chaos 6+ | All |
Lifeburn Critical Chip
+5.2~50% Hero Critical Chance when under 20% Health. |
Chaos 6+ | All |
Mana Gain Chip
+1~15 ability resource per second while inactive. |
Chaos 2+ | |
Mana Growth Chip
+5~35 Mana per second while inactive. |
Chaos 2+ | |
Melee Chip
+5.39~60% Damage to Melee enemies. |
Chaos 4+ | All |
Meleesplosion Chip
Melee enemies explode when killed dealing around ?~200,000 as area damage, depending on enemy type. |
Chaos 4+ | All |
Miniboss Chip
+5.17~60% Damage to Minibosses. |
Chaos 5+ | All |
Minibossplosion Chip
Minibosses explode when killed dealing around ?~200,000 as area damage, depending on enemy type. |
Chaos 5+ | All |
Oil Chip
+350~19,425 Oil Damage to primary attacks, Oiling enemies for 10 seconds. |
Drakenfrost Region | All |
Orc Chip
+5.17~60% Damage to Orcs |
Campaign+ | All |
Orcsplosion Chip
Orcs explode when killed dealing around 7,207~400,000 as area damage, depending on enemy type. |
Campaign+ | All |
Piercer Chip
Hero projectiles pierce shields and do 5.5~100% of their damage. |
Chaos 3+ | All |
Poison Chip
+350~19,425 Poison Damage to primary attacks, causing enemies to take 5% hero damage as Poison Damage over 3 seconds. |
The Lost Temple | All |
Ranged Chip
+5.17~60% Damage to Ranged enemies. |
Chaos 4+ | All |
Rangesplosion Chip
Ranged enemies explode when killed dealing around ?~200,000 as area damage, depending on enemy type. |
Chaos 4+ | All |
Skeleton Chip
+5.17~60% Damage to Skeletons. |
Chaos 1+ | All |
Skelsplosion Chip
Skeleton enemies explode when killed dealing around 7,207~400,000 as area damage, depending on enemy type. |
Chaos 1+ | All |
Storm Chip
+350~19,425 Storm Damage to primary attacks. |
Campaign+ | All |
Support Chip
+5.17~60% Damage to Support enemies. |
Chaos 5+ | All |
Suppsplosion Chip
Support enemies explode when killed dealing around 7,207~400,000 as area damage, depending on enemy type. |
Chaos 2+ | All |
Warboar Chip
+5.17~60% Damage to Warboars. |
Chaos 1+ | All |
Water Chip
+350~19,425 Water Damage to primary attacks, drenching enemies for 5 seconds. |
Campaign+ | All |
- (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)
Name & Effects | Drops On | Valid Hero(s) |
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Lucky Strikes
+?~8,260 Hero Damage and Ability Power each time you Critical Strike. Resets on non-Crits. (Max Stacks 15) |
Campaign+ ( As Hunter) | |
Overclock
Gain up to +?~25% Crit Chance and +?~60% Crit Damage while gaining heat. |
Campaign+ ( As Engineer) |
- (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)
Name & Effects | Item | Drops On | Valid Hero(s) |
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Aerial Strike Chip
+?~125% Arc Lightning Damage to Knocked Up enemies. |
Standard Legendary Magic Staffs | Onslaught Floor 35+ | |
Buffer Chip
?~15 Heat per second while standing in Buff Beam nodes. |
Standard Legendary Canisters | Onslaught Floor 35+ | |
Echoing Command Chip
+1~15 seconds to Direct Command duration on Skeletal Orcs, Ramsters, and Archers. |
Standard Legendary Tomes | Onslaught Floor 35+ | |
Exploding Lashes Chip
+?~365,967 Damage Poison Explosion on enemies killed by Lash Out. |
Standard Legendary Daggers | Onslaught Floor 35+ | |
Exploding Volley Chip
+?~138,750 area damage to enemies hit by Arcane Volley or Arc Lightning. |
Standard Legendary Magic Staff | Onslaught Floor 35+ | |
Frosty Shard Chip
+760~42,180 Hero Damage for 5 seconds on Ice Needle kills. |
Standard Legendary Guns | Onslaught Floor 35+ | |
Oil Spill Chip
Oil Flask leaves an oil area for 5.17~23.33 seconds. |
Standard Legendary Bows | Onslaught Floor 35+ | |
Prickly Shield Chip
+53.33~450% Thorns damage on Shield Blocking. Thorns increases on Armor. |
Standard Legendary Swords | Onslaught Floor 35+ | |
Shroomite Chip
Enemies slain by Poison Mushrooms spawn additional mushrooms that deal 346~19,203 damage per second. |
Standard Legendary Swords | Onslaught Floor 35+ | |
Thundering Storm Chip
+?~8 second stun on Chi Stomp. |
Standard Legendary Polearms | Onslaught Floor 35+ | |
Tidal Wave Chip
Heroic Wave deals ?~304,973 damage to nearby enemies. |
Standard Legendary Polearms | Onslaught Floor 35+ | |
Toe Roaster Chip
1,559~88,863 Fire damage to enemies while Submerged. |
Standard Legendary Lava Arm | Onslaught Floor 35+ | |
Earthen Power Chip
+5~20 Molten Power per second while submerged. |
Prestigious Energy Claw | Ancient Pwr Reset or every 10 Onslaught floors. | |
Mana Command Chip
+?~30 Mana from kills by Direct Command empowered defenses. |
Prestigious Energy Tablet | Ancient Pwr Reset or every 10 Onslaught floors. | |
Marknado Chip
Tornado marks enemies. |
Prestigious Power Staff | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Meltdown Chip
Up to 10.13~50% Proton Charge Damage while Overheating. |
Prestigious Energy Canister | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Piercing Ice Chip
Ice Needle pierces shields for 10.64~67.86% damage and up to ?~20 enemies. |
Prestigious Energy Rifle | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Searing Flames Chip
+5,600~310,800 Fire damage per second on enemies affected by Piercing Shot. |
Prestigious Energy Bow | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Seismic Launch Chip
+10,385~576,368 Earth damage to Seismic Slam and knocks enemies up. |
Prestigious Energy Sword | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Serpent Avatar
The serpent avatar summoned by the Mystic at max Appeasement deals 9~55% more damage |
Prestigious Energy Dagger | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Stance Dancer Chip
+60~3,330 Hero damage for 5 seconds each time you switch stances. Stacks up to 3 times. |
Prestigious Energy Axe | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Stomp Strike Chip
Chi Stomp deals +5.5~75% increased damage |
Prestigious Energy Polearm | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Stunning Wave Chip
Heroes Wave stuns enemies for 2~8 seconds. |
Prestigious Energy Polearm | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Spectral Chip
+10~75 Celestial Power. (Max Mana) |
Prestigious Energy Sword | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Banjaxed
Primary attacks have a ?~33% chance to Drench, Chill, Oil, or Poison enemies (?~111,000 Damage every second), for ?~10.01 seconds. |
Fish Flinger
Captain's Persuader
Seven Seas Bow
The Polly Wanna
Captain's Log
Core-sair Canister
Harbroom
The Souvenir
Hoyster Shucker
Dead Weight
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The High Seas Region | All |
Favorable Winds
?~2,220% of your active Movement Speed is added to your Hero Damage. Player grows faster by 60 for each Primary attack kill (max 10 times); resets when stationary. | |||
Grave Infection
Enemies killed have a ?~20% chance of spawning a pirate skeleton that lasts for ?~20 seconds. It poisons surrounding enemies dealing ?~600,000 damage over 10 seconds. | |||
Grog-a-tov
Primary Weapon ranged attacks have a ?~20.01% chance of spawning a bottle projectile. On contact it explodes dealing ?~30,000 Fire Area damage, and confuses enemies for 3 seconds. | |||
Hurricane
While moving above 1700 speed, your Primary attacks deal ?~20,000 Storm damage. | |||
Knot Stopping
While moving above 1700 speed, you will drench and deal ?~50,000 Water damage every two seconds. | |||
Shackled
Dark Assassins have a 20.73~100% chance to be chained when striking the hero for the first time, dealing ?~60,000 damage and stunning them for 3 seconds. | |||
To Arms
Switching to this Hero will spawn a Pirate Flag that lasts 5.09~15.01s seconds (once per Combat Phase). It increases the Defense Power of nearby defenses by 10~25%, their Attack Rate by 50.91~150%, and heals them by 2% for each second. | |||
Turn the Tides
Hero deals 79~500% of the Health recovered over the past 5 seconds as Area damage. | |||
Walk the Plank
Primary Weapon melee attacks have a ?~25% chance to spawn a plank that will fling enemies upward. They deal ?~100,000 Water Area damage and Drench enemies when crashing back to the ground. | |||
Ice Chip
+350~19,425 Frost Damage to primary attacks. |
Any Drakenfrost Weapons |
All | |
Torch Bearer
+38,590~464,630 Fire damage to enemies in an area around the player. |
Frostbrand Winterstrike | Drakenfrost Keep - 1st Weekly Loot Rotation | All |
Frozen Path
Projectile attacks that hit the ground leave up to three projectiles of frost that reduce enemy movement speed by 10.59~75.01%. Each patch lasts 5 seconds. |
Winter's Blight Glaive of Winters The Ice Age | Drakenfrost Keep - 2nd Weekly Loot Rotation | All |
Frostfire Remnants
Slain enemies explode for around 3,604~200,000 dmg as Frost and Fire damage, and leave behind a trail of Frostfire on the ground that deals 540.54~30,000 dmg per tick for 5 seconds. Explosion damage scales with enemy type. |
Deathfrost Tome Absolute Zero Crushed Ice | Drakenfrost Keep - 3rd Weekly Loot Rotation | All |
Drakenlord's Soul
Gain the aura of the Drakenlord. Aura slows enemies around you by 30%. If the enemies stay within the aura for 5 seconds, they will become frozen and take 790~45,030 Earth Damage after an additional 5 seconds. |
Frostbrand Frost Edge Frostbane | Drakenfrost Keep - 4th Weekly Loot Rotation | All |
Curse of the Rattlesnake
?~20% chance on hit to poison a target for ?~200% of your Hero Damage stat as magical poison damage each second for ?~3 seconds. When the poison expires it stuns the target for 2 seconds. |
Outlaws Sniper Corrupted Raven's Claw Corrupted Iron Reaper Corrupted Night's Wish Corrupted Wailing Glaive Bowling Pin Turkey Leg Stabber | The Wild West Region | All |
Desert's Shadow
Once every 5 seconds, your primary attack spawns a shadow entity that bounces between nearby enemies dealing ?~1,400% of your ability power as damage. | |||
Midas Touch
On hit, enemies move at ?~50% of their original speed and burn for ?~80% of your Hero Damage stat a second for ?~5 seconds. | |||
Radiant Heat
?~20% Chance on taking damage to spawn a flame shield that lasts for ?~5 seconds reflecting back ?~500% of the damage before resistance as Fire Damage back to the target. | |||
Runaway Mine Cart
Primary attacks have a ?~20% chance to spawn a minecart dealing ?~500% of your Hero Damage stat and knocking enemies back. | |||
Goat Launcher
Once every 2 seconds, your attacks spawn a flying goat that explodes on impact dealing ?~1,000% of your Hero Damage as Fire damage to all nearby enemies. |
Outlaws Sniper Bowling Pin Turkey Leg Stabber | Wild Westival | All |
Bouncing Phoenix
Once every 2 seconds, your attacks spawn a flying phoenix that bounces to 5 enemies dealing ?~500% of your Hero Damage as Fire damage to all enemies hit. |
Ember Scepter Flame Warden's Sword Bow of The Phoenix Phoenix Tail Spear Wyvern Rifle Ancient Fire Mace Molten Dagger Smoldering Axe | Chaos 8+ Embermount Volcano | All |
Immolation
Slain enemies have a 25% chance to spawn fire on the ground, burning enemies near it for ?~1,000% of your hero damage once per second over 5 seconds. Minimum cooldown of 1 second per spawn. | |||
Internal Combustion
Enemies on death explode for ?~100% of hero health as fire damage to all nearby enemies. | |||
Mark Of The Phoenix
Damaging enemies has a ?~10% chance to give a 25% boost to damage, speed, and jump height for 5 seconds. Can only occur once every 10 seconds. | |||
Rise From The Ashes
Upon death, returns ?~100% Health and deal ?~40% more damage for 15 seconds. Once every 80 seconds. | |||
Canyon Bells
Enemies on death have a ?~20% chance to spawn a bell that does ?~1000% of your Ability Power as damage to all nearby enemies every second for 3 seconds and stuns them for 2 seconds. This effect can only occur once every 2 seconds. |
Staff of Sands Clockwork Sword Ancient Water Boiler Tuskin Rifle Ancient Robot Arm | Chaos 8+ Tornado Canyon | All |
Cyclostrophic Wind
Your attacks generate 1 tornado stack. At 5 stacks you launch a tornado forward, dealing ?~6,000% of your Ability Power as damage to up to 10 enemies and sending airborne. The effect has a cooldown of 3 seconds. | |||
Sand Storm
Generates a sandstorm around you that deals ?~150% of your Hero Damage as earth damage to nearby enemies every second. | |||
Sand Path
Projectile attacks that hit the ground leave up to three patches of Sand that deal ?~1500% of your Ability Power as damage per second and reduce enemy movement speed by ?~85%. Each patch lasts 5 seconds. |
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Blinding Sand
Your attacks have a 15% chance to spawn a ball of sand on impact that deals ?~150% of your Hero Damage as Earth damage. Enemies hit move 30% slower and attack 20% slower for 5 seconds. |
Corrupted Oculus Corrupted Bow Spear of Corruption Tomb of Corruption Corrupted Dagger Corrupted Axe | Chaos 8+ Tornado Highlands | All |
Genie King's Curse
While moving below 100 Speed, your Primary attacks deal ?~250% of your Hero Damage stat as Earth Damage. | |||
Genies Protection
After using an ability, gain ?~300 movement speed and take ?~20% less damage for 3 seconds. | |||
Owl God's Wisdom
Your primary attacks deal ?~400% of your Ability Power as extra damage. This extra damage can trigger once every 0.1s per enemy hit. | |||
Axearang
Once every 2 seconds, your attacks spawn a flying Pickaxe that pierces enemies and returns to you dealing 7~250% of your Hero Damage as Physical damage to all enemies hit. |
Earth Guardian's Staff Earth Guardian's Mace Earth Guardian's Bow Earth Guardian's Spear Earth Guardian's Tome Earth Guardian's Canister Earth Guardian's Rifle Earth Guardian's Arm Earth Guardian's Dagger | Chaos 8+ Crystal Mine | All |
Gold Rush
Gain ?~1,150 Hero Damage for each enemy killed; resets when damaged. | |||
Metamorphosis
After taking damage, take ?~8% less damage from further attacks for 5 seconds, Stacks up to 5 times. | |||
Molten Cage
10% chance on hit to trap the enemy in a cage of fire, stunning them for 3 seconds and dealing ?~600,000 fire damage over 5 seconds. | |||
Shift Rotation
+?~40% Hero Damage and Ability Power for 10 seconds after swapping in. Afterwards, reduce Hero Damage and Ability Power by 25% until swapped out. | |||
Blood Craze
When damaging an enemy, you have an ?~10% chance to charm them for 3 seconds. Then, they explode, dealing ,~2,000% of your Ability Power as damage to up to ten other enemies. 10 second cooldown. |
Ancient Crimson Staff Malakai's Old Mace Gothic Longbow Vampiric Harvester Ritualist's Codex Desecrated Canister Ostentatious Rifle Malakai's Arm Bloodstained Athame | Chaos 8+ Malakai's Manor | All |
Spectral Vanishing
After taking damage from an enemy, you have an ?~20% chance to become invisible to enemies for 5 seconds. 15 second cooldown. | |||
Spicy Garlic
Enemies killed have an ?~20% chance of spawning 'spicy garlic' that lasts for 15.52~20 seconds. Spicy garlic poisons surrounding enemies dealing ?~2,300% of your Ability Power as damage over 10 seconds. | |||
Vampiric Embrace
Gives you a life-stealing aura, dealing ?~100,000 damage to up to 10 enemies within it. Heals for ?~2% of damage dealt. | |||
Wrath of the Bat
You gain ?~25% jump height. While in the air, attacks deal ?~20% more damage. |
- (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)
Name & Effects | Item | Drops On | Valid Hero(s) |
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Betsy's Curse
Primary Attacks leave a curse zone, reducing enemy damage by ?~40%. Place up to 3 zone lasting up to ?~120 seconds each. |
Betsy's Wrath | The Wyvern's Den or Wayfarer. | |
Betsy Blast
Attacks fire a piercing projectile that deals ?~90% Hero Damage as Magical Damage. |
Flying Dragon | The Wyvern's Den or Wayfarer. | |
Death from Above
Ranged attacks that hit flying enemies spawn bombs that deal ?~300% Ability Power as Area Damage. ?~100% chance to trigger on hit. |
Aerial Bane | The Wyvern's Den or Wayfarer. | |
Sky Dragon's Fury
Secondary attacks spawn a lightning ball dealing ?~65% Ability Power as Storm Damage 2.5 times a second for ?~7 seconds. Occurs every 8 seconds. |
Sky Dragon's Fury | The Wyvern's Den or Wayfarer. | |
Terra Wisp
Fire a wisp that deals 10.7~87% Hero Damage as Magical Damage. It pierces up to ?~12 targets and fire once per second. (The Squire and Dryad each has a separate version as the mod isn't cross-compatible.) |
Terra Blade | Griblok's Horde Incursion or Wayfarer. | |
Lunar Caller
Secondary Attacks summon Lunar Portals that deals 46~225% Ability Power as magical damage per second for ?~35 seconds. Up to ?~10 portals. |
Lunar Portal Staff | Chrome Enemies Incursion or Wayfarer. | |
Pole Launcher
Secondary Attacks fire additional North Poles that deal 93~420% of Hero Damage as Frost Damage, pierce 6 enemies and slows them by 40% for ?~12 seconds. |
North Pole | Wyvern Enthusiast Incursion or Wayfarer. | |
Chlorophyte Chip
Fires a column of Chlorophyte Arrows that deal ?~50% bonus magical earth damage and may reflect off one surface. |
Tsunami | Forest Poachers Incursion or Wayfarer. | |
Bling Blast
Charged Shots fire a stream burning enemies for ?~85% Hero Damage twice per second for ?~11 seconds. The stream is ?~66 degrees wide and ?~2,650 unites long. |
Bling-O-Midas | Kobold Bling King Incursion or Wayfarer. | |
Celebration!!!
Enemies explode when killed dealing around ?~1,999 as area damage, depending on enemy type. |
Celebration!!! | Dawn of the Blood Moon Incursion or Wayfarer. | |
Volcanic Command
Secondary Attack summons meteors that deal 365~1,350% Ability Power as Fire Damage. Charge to summon a lava fissure dealing ?~530% of Ability Power as fire damage in a path and burning for ?~160% Ability Power per second for 5 seconds. (DoT damage does not work on Drakenlord's shield) |
Scorched Tome of Molten Brimstone | Spectral Assault Incursion or Wayfarer. | |
Fist of Bones
Attacks fire piercing bones that deal ?~60% Hero Damage as Magical Damage. Bones can hit ?~14 times and reflect off surfaces. |
Bone Glove | The Demon's Lair Incursion or Wayfarer. | |
Stormrider
Ride a cloud that changes to lightning dealing ?~250% Ability Power as Storm Damage for 15 seconds. Enemies under gets drenched and are hit for ?~500% of Ability Power as Storm damage every 2 seconds. |
Glaive of the Storm | Power Surge Incursion or Wayfarer. | |
Shadowflame Knife
Secondary Attacks fire a Shadowflame Knife dealing ?~70% Hero Damage as Magical Damage. Dagger bounce up to ?~8 times. |
Shadowflame Knife | Altar of the Athame Incursion or Wayfarer. | |
Jester Arrows
Fires column of Jester Arrows that pierces up to 5 targets. |
Tsunami | Malthius Incursion or Wayfarer. | |
Meteor Bullets
Rapidly fires Meteor Bullets that pierce one additional target or reflect off one surface for 50% damage. |
Megashark | Malthius Incursion or Wayfarer. | |
Master of Cats
Primary Attacks fire a piercing Meowmere projectile dealing ?~145% Ability Power as Magical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing ?~145% Ability Power as Magical Damage. (The Squire and Dryad each has a separate version as the mod isn't cross-compatible.) |
Meowmere | Return of Maldonis Incursion or Wayfarer. | |
Ghastly Halberds
Secondary Attacks summons Ghastly Halberds that attack for 52~515% Ability Power as damage, twice per second for 15 seconds. You can summon up to ?~10. |
Ghastly Halberd | Bastille Master Incursion or Wayfarer. | |
Demonic Scythe
Secondary attacks summon Demon Scythes that deal ?~210% Ability Power as Magical Damage and pierce up to 5 targets. Charged attacks deal ?~550% Ability Power as Magical Damage and pierce up to 10 targets. |
Demon Scythe | Revenge of the Yeti Incursion or Wayfarer. | |
Captain's Fury
Increase Barbarian's Hero Damage by +179~9,989 and increases Hero Damage in an AOE around the Barbarian by +540~9,990. |
The Last Word | Dark Awakening Incursion or Wayfarer. |
Trivia
- MODS officially stands for Magical Offensive/Defensive Subroutines.
- Some developers liked to call the quality of a mod "qualibean" in reference to the bean shaped quality indicator present on mods.