Template:Shards/Monk
From Dungeon Defenders 2 Wiki
Revision as of 18:10, 20 June 2024 by Mia Nava (talk | contribs) (Improved previous template - Separated shard types, sorted aplha to match other heroes - Added Hero/defense shard colors - added links to towers, skills, and effects/elements mentioned.)
List of Monk-specific Item Shards:
| Name | Effect (gilded value in brackets) | Item | ||||||
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| Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
| Betsy’s Zapper | Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% (365%) Ability Power as storm damage 2.5 times per second for 1-5 (6) seconds. | |
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| Call Of The Kobold | Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% (380%) of your ability power. | |
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| Concussive Chi | Secondary attacks have a 1-25% (25%) chance to stun targets for 1-4.6 (5.8) seconds. | |
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| Crane Stance | Each secondary attack increases the damage of the next primary attack by 10-90% (106%). Stacks up to 6 times. | |
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| Dragon Stance | Each melee primary attack increases the damage of the next ranged secondary attack by 10-90% (106%). Stacks up to 6 times. | |
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| Heroic Boost | Increases Heroic Wave's healing done by 4-40% (52%). | |
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| Heroic Convergence | While Heroic Wave is active, you gain an additional 10-58% (70%) Hero Damage and 4-20% (24%) Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. | |
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| Heroic Power | Increases Heroic Wave’s hero damage boost by 4-40% (52%). | |
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| One With Chi | Increases the damage of Chi Blast by 4-40% (52%). | |
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| Pole Power | Increases the damage of Pole Smash or Chi Stomp by 4-40% (52%). | |
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| Smashing Fists | Pole Smash or Chi Stomp spawns a Fist dealing 20-620% (740%) Ability Power as damage. After a short delay, another Fist emerges dealing 20-1220% (1460%) Ability Power as damage. | |
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| Boosted Blockade | Boost Aura increases blockade health by 2-20% (26%). | |
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| Boosted Grasp | Enemies move at 90-60% (48%) speed when they are within the Boost Aura. | |
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| Boosted Power | Increases the power of the Boost Aura by 2-20% (24%). | |
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| Crippling Blow | Sky Guard Tower has a 10-17% (19%) chance on hit to stun the target for 0-3 seconds (4 seconds). | |
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| Electric Arcing | Increases the number of targets for the Lightning Strike Aura by 4, but does 90-80% (76%) less damage. | |
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| Empowering Aura | Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by 5-25% (29%). | |
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| Encroaching Flames | Flame Aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage. | |
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| Rippling Explosions | Enemies that die inside the Boost Aura have a 5-25% (29%) chance to detonate, dealing 20-80% (92%) of the Boost Aura's Tower Damage stat as damage in a small area around the enemy. | |
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