Template:Shards/Monk
From Dungeon Defenders 2 Wiki
Revision as of 18:09, 5 July 2024 by Mia Nava (talk | contribs) (Reformatted equipment table and added shard pack column.)
List of Monk-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | |
---|---|---|---|
GearSlot | Shard Pack | ||
Betsy’s Zapper | Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% (365%) Ability Power as storm damage 2.5 times per second for 1-5 (6) seconds. | ||
Call Of The Kobold | Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% (380%) of your ability power. | ||
Concussive Chi | Secondary attacks have a 1-25% (25%) chance to stun targets for 1-4.6 (5.8) seconds. | ||
Crane Stance | Each secondary attack increases the damage of the next primary attack by 10-90% (106%). Stacks up to 6 times. | ||
Dragon Stance | Each melee primary attack increases the damage of the next ranged secondary attack by 10-90% (106%). Stacks up to 6 times. | ||
Heroic Boost | Increases Heroic Wave's healing done by 3-39% (52%). | ||
Heroic Convergence | While Heroic Wave is active, you gain an additional 10-58% (70%) Hero Damage and 4-20% (24%) Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. | ||
Heroic Power | Increases Heroic Wave’s hero damage boost by 4-40% (52%). | ||
One With Chi | Increases the damage of Chi Blast by 3-39% (52%). | ||
Pole Power | Increases the damage of Pole Smash or Chi Stomp by 4-40% (52%). | ||
Smashing Fists | Pole Smash or Chi Stomp spawns a Fist dealing 20-620% (740%) Ability Power as damage. After a short delay, another Fist emerges dealing 20-1220% (1460%) Ability Power as damage. | ||
Boosted Blockade | Boost Aura increases blockade health by 2-20% (26%). | ||
Boosted Grasp | Enemies move at 90-60% (48%) speed when they are within the Boost Aura. | ||
Boosted Power | Increases the power of the Boost Aura by 2-20% (24%). | ||
Crippling Blow | Sky Guard Tower has a 10-17% (19%) chance on hit to stun the target for 0-3 (4) seconds. | ||
Electric Arcing | Increases the number of targets for the Lightning Strikes Aura by 4, but does 90-80% (76%) less damage. | ||
Empowering Aura | Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by 5-25% (29%). | ||
Encroaching Flames | Flame Aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage. | ||
Rippling Explosions | Enemies that die inside the Boost Aura have a 5-25% (29%) chance to detonate, dealing 20-80% (92%) of the Boost Aura's Tower Damage stat as damage in a small area around the enemy. |