Huntress
From Dungeon Defenders 2 Wiki
Huntress
| |||
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Information | |||
Race | Elf | ||
Gender | Female | ||
Weapon | Bows | ||
Damage Type | Physical | ||
Base Stats (lvl 1) | |||
Defense Power | 250 | ||
Defense Health | 100 | ||
Defense Speed | 250 | ||
Hero Damage | 482 | ||
Hero Health | 500 | ||
Ability Power | 100 | ||
Hero Crit Damage | 70 | ||
Defense Crit Damage | 70 | ||
Base Stats (lvl 50) | |||
Defense Power | 642 | ||
Defense Health | 418 | ||
Defense Speed | 250 | ||
Hero Damage | 599.6 | ||
Hero Health | 2337.5 | ||
Ability Power | 149 | ||
Hero Crit Damage | 241.5 | ||
Defense Crit Damage | 241.5 |
The Huntress is a ranged hero that deals high damage to single targets. Primary Attacks deal Physical Damage, while Secondary Attacks can be charged to deal extra physical damage plus Knockback to a single target.
Defenses
Defense | Description |
---|---|
100px | Explosive Trap: When triggered, explodes dealing Physical Damage in an area around it. |
100px | Geyser Trap: Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. |
100px | Poison Dart Tower: Fires multiple projectiles at enemies. Each projectile inflicts Poison, dealing Magical Earth Damage over time. Draws reduced attention from enemies. |
100px | Blaze Balloon: When triggered, the balloon bursts and scorches the ground. Enemies walking on the scorched ground take Magical Fire Damage. |
Abilities
Defense | Description |
---|---|
100px | Concussive Shots: The Huntress fires a volley of arrows that explode on contact, dealing Physical Damage and Stunning enemies. |
100px | Oil Flask: The Huntress lobs a flask that shatters, dealing Magical Damage and Oiling enemies. Oiled enemies are Slowed and can be set Aflame by Magical Fire Damage. |
100px | Piercing Shot: The Huntress unleashes a blazing Phoenix, burning everything in a piercing line for Magical Fire Damage. |
100px | Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |