| Apprentice
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| Information
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| Race
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Human
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| Gender
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Male
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| Weapon
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Staves
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| Damage Type
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Magical
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| Base Stats (lvl 1)
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| Defense Power
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250
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| Defense Health
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100
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| Defense Speed
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250
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| Hero Damage
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251.6
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| Hero Health
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600
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| Ability Power
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100
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| Hero Crit Damage
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70
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| Defense Crit Damage
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70
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| Base Stats (lvl 50)
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|---|
| Defense Power
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642
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| Defense Health
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349
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| Defense Speed
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250
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| Hero Damage
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349.6
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| Hero Health
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2,805
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| Ability Power
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198
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| Hero Crit Damage
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241.5
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| Defense Crit Damage
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241.5
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The Apprentice is a ranged hero that excels in multi-target attacks. Primary Attacks deal Magical Damage and Mark enemies while Abilities consume marks. Secondary Attacks can be charged and pierces through multiple enemies.
Defenses
| Defense |
Description
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|---|
| 100px |
Flameburst Tower: Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it bursts, dealing Magical Fire Damage in a small area.
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| 100px |
Arcane Barrier: Blocks enemies. After losing 25% of its max health, self-destructs, dealing Magical Damage. Regenerates after a delay, knocking enemies backwards. Draws extra attention from enemies.
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| 100px |
Frostbite Tower: Shoots a beam of frost at an enemy, Slowing that enemy and all nearby enemies. Draws reduced attention from enemies.
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| 100px |
Earthshatter Tower: Sends forth a long-range homing projectile at a ground enemy. When the projectile strikes an enemy, it erupts dealing Magical Earth Damage in a small area.
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Abilities
| Ability |
Description
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|---|
| 100px |
Arcane Volley: The Apprentice fires up to five homing bolts at his Marked enemies, dealing Magical Damage to each.
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| 100px |
Tornado: The Apprentice hurls a tornado in a line, suspending enemies in the air and dealing Magical Storm Damage over time. Deals extra damage to Marked enemies.
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| 100px |
Mana Bomb: The Apprentice charges his staff and unleashes a massive explosion dealing Magical Damage. While charging, the Apprentice takes reduced damage. Deals extra damage to Marked enemies.
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| 100px |
Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
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