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Defense
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Each Defense costs a specific amount of [[Mana#Green Mana{{!}}Green Mana]] to Build. The Mana consumed to build a defense is also reduced from the current [[Defense Limit Capacity]]. The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.
Each Defense is unlocked at specific levels:
#Level 1: [[Cannonball Tower]] {{!}} [[Flameburst Tower]] {{!}} [[Lightning Aura]] {{!}} [[Explosive Trap]]
Defense Power is a stat that players will find on gear and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.
Based on Defense Power, this stat applies to a select few Defenses that have an overtime damage effect. This overtime damage is applied at a set rate, regardless of the Defense Speed or Upgrades.
Which is basically saying that at specific break points of Defense Speed you have over the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value. For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.
The range of a defense, in both "unreal unit" pixels and in game centimeters. 30 of these units are equal to one foot, 100 of these units are equal to one meter, and 500 of these units are equal to one lane block (3 Blocks = 50ft or 15m).
*Extreme: 4500px+
=====Unique=====
Each hero has their own unique stat:
*Apprentice - [[Arcane Barrier{{!}}Barrier]] Recharge Time: Time required for the barrier to reconstruct itself after exploding. This value is not affected by upgrades.