Difference between revisions of "Ascension"

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(Ascension Powers: Added Huntress and Monk powers, and corrected some previous errors)
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Ascension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 [[Defender Medals]] or 50 [[Gems]] to reset the ascension points on a hero.
 
Ascension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 [[Defender Medals]] or 50 [[Gems]] to reset the ascension points on a hero.
  
Ascension points are awarded every time the player levels up and fall into one of three categories: Offence, Defence and Utility. Offence deals with hero and ability stats, Defence focuses on defence power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana.  
+
Ascension points are awarded every time the player levels up and fall into one of three categories: Offense, Defense and Utility. Offense deals with hero and ability stats, Defense focuses on defense power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana.  
  
 
==Ascension Powers==
 
==Ascension Powers==
Line 19: Line 19:
 
! Power Name !! Description !! Points Cap
 
! Power Name !! Description !! Points Cap
 
|-
 
|-
| Hero Health || Hero gains 20 Hero Health. || 140
+
| Hero Health || Hero gains 80 Hero Health. || 200
 
|-
 
|-
| Hero Damage || Hero gains 20 Hero Damage. || 140
+
| Hero Damage || Hero gains 80 Hero Damage. || 200
 
|-
 
|-
| Arcane Volley Damage || Arcane Volley gains 30 Ability Power. || 140
+
| Arcane Volley Damage || Arcane Volley gains 30 Ability Power. || 200
 
|-
 
|-
| Tornado Damage || Tornado gains 30 Ability Power. || 140
+
| Tornado Damage || Tornado gains 30 Ability Power. || 200
 
|-
 
|-
| Mana Bomb Damage || Mana Bomb gains 30 Ability Power. || 140
+
| Mana Bomb Damage || Mana Bomb gains 30 Ability Power. || 200
 
|-
 
|-
 
| Tornado Duration || Tornado Knockup duration increased by 0.1 seconds. || 20
 
| Tornado Duration || Tornado Knockup duration increased by 0.1 seconds. || 20
Line 37: Line 37:
 
! Power Name !! Description !! Points Cap
 
! Power Name !! Description !! Points Cap
 
|-
 
|-
| Flamethrower Damage || Flamethrower Tower gains 20 Defense Power. || 140
+
| Flamethrower Damage || Flamethrower Tower gains 20 Defense Power. || 200
 
|-
 
|-
| Flamethrower Health || Flamethrower Tower gains 15 Defense Health. || 140
+
| Flamethrower Health || Flamethrower Tower gains 15 Defense Health. || 200
 
|-
 
|-
| Arcane Barrier Damage || Arcane Barrier gains 15 Defense Power. || 140
+
| Arcane Barrier Damage || Arcane Barrier gains 15 Defense Power. || 200
 
|-
 
|-
| Arcane Barrier Health || Arcane Barrier gains 30 Defense Health. || 140
+
| Arcane Barrier Health || Arcane Barrier gains 30 Defense Health. || 200
 
|-
 
|-
 
| Frostbite Slow || Frostbite Tower slow increased by 0.5%. || 20
 
| Frostbite Slow || Frostbite Tower slow increased by 0.5%. || 20
 
|-
 
|-
| Frostbite Health || Frostbite Tower gains 15 Defense Health. || 140
+
| Frostbite Health || Frostbite Tower gains 15 Defense Health. || 200
 
|-
 
|-
| Earthshatter Damage || Earthshatter Tower gains 20 Defense Power. || 140
+
| Earthshatter Damage || Earthshatter Tower gains 20 Defense Power. || 200
 
|-
 
|-
| Earthshatter Health || Earthshatter Tower gains 15 Defense Health. || 140
+
| Earthshatter Health || Earthshatter Tower gains 15 Defense Health. || 200
 
|-
 
|-
| Defence Speed || All Defenses gains 10 Defense Speed. || 20
+
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 
|}
 
|}
 
|-
 
|-
Line 67: Line 67:
 
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 
|-
 
|-
| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 140
+
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
|-
 
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
+
| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
|-
 
|-
| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 140
+
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 
|-
 
|-
 
| Earthshatter Range Gambit || Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. || 50
 
| Earthshatter Range Gambit || Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. || 50
Line 85: Line 85:
 
! Power Name !! Description !! Points Cap
 
! Power Name !! Description !! Points Cap
 
|-
 
|-
| Hero Health || Hero gains 20 Hero Health. || 140
+
| Hero Health || Hero gains 80 Hero Health. || 200
 
|-
 
|-
| Hero Damage || Hero gains 20 Hero Damage. || 140
+
| Hero Damage || Hero gains 80 Hero Damage. || 200
 
|-
 
|-
| Sword Beam Damage || Sword Beam gains 30 Ability Power. || 140
+
| Sword Beam Damage || Sword Beam gains 30 Ability Power. || 200
 
|-
 
|-
 
| Provoke Duration || Provoke duration increased by 0.1 seconds. || 20
 
| Provoke Duration || Provoke duration increased by 0.1 seconds. || 20
 
|-
 
|-
| Seismic Slam Damage || Seismic Slam gains 30 Ability Power. || 140
+
| Seismic Slam Damage || Seismic Slam gains 30 Ability Power. || 200
 
|-
 
|-
| Seismic Slam Duration || Seismic Slam duration increased by 0.1 seconds. || 20
+
| Seismic Slam Duration || Seismic Slam's stun duration increased by 0.1 seconds. || 20
 
|}
 
|}
 
|-
 
|-
Line 103: Line 103:
 
! Power Name !! Description !! Points Cap
 
! Power Name !! Description !! Points Cap
 
|-
 
|-
| Cannonball Tower Damage || Cannonball Tower gains 20 Defense Power. || 140
+
| Cannonball Tower Damage || Cannonball Tower gains 20 Defense Power. || 200
 
|-
 
|-
| Cannonball Tower Health || Cannonball Tower gains 15 Defense Health. || 140
+
| Cannonball Tower Health || Cannonball Tower gains 15 Defense Health. || 200
 
|-
 
|-
| Spike Blockade Damage || Spike Blockade gains 15 Defense Power. || 140
+
| Spike Blockade Damage || Spike Blockade gains 15 Defense Power. || 200
 
|-
 
|-
| Spike Blockade Health || Spike Blockade gains 30 Defense Health. || 140
+
| Spike Blockade Health || Spike Blockade gains 30 Defense Health. || 200
 
|-
 
|-
| Ballista Damage || Ballista gains 20 Defense Power. || 140
+
| Ballista Damage || Ballista gains 20 Defense Power. || 200
 
|-
 
|-
| Ballista Health || Ballista gains 15 Defense Health. || 140
+
| Ballista Health || Ballista gains 15 Defense Health. || 200
 
|-
 
|-
| Training Dummy Damage || Training Dummy gains 15 Defense Power. || 140
+
| Training Dummy Damage || Training Dummy gains 15 Defense Power. || 200
 
|-
 
|-
| Training Dummy Health || Training Dummy gains 30 Defense Health. || 140
+
| Training Dummy Health || Training Dummy gains 30 Defense Health. || 200
 
|-
 
|-
| Defence Speed || All Defenses gains 10 Defense Speed. || 20
+
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 
|}
 
|}
 
|-
 
|-
Line 133: Line 133:
 
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 
|-
 
|-
| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 140
+
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
|-
 
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
+
| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
|-
 
|-
| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 140
+
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 
|-
 
|-
 
| Shield Block Power || Shield Block power increased by 1%. || 20
 
| Shield Block Power || Shield Block power increased by 1%. || 20
Line 153: Line 153:
 
! Power Name !! Description !! Points Cap
 
! Power Name !! Description !! Points Cap
 
|-
 
|-
| Hero Health || Hero gains 20 Hero Health. || 140
+
| Hero Health || Hero gains 80 Hero Health. || 200
 
|-
 
|-
| Hero Damage || Hero gains 20 Hero Damage. || 140
+
| Hero Damage || Hero gains 80 Hero Damage. || 200
 
|-
 
|-
| Concussive Shots Damage || Concussive Shots gains 30 Ability Power. || 140
+
| Concussive Shots Damage || Concussive Shots gains 30 Ability Power. || 200
 
|-
 
|-
| Oil Flask Damage || Oil Flask gains 30 Ability Power. || 140
+
| Oil Flask Damage || Oil Flask gains 30 Ability Power. || 200
 
|-
 
|-
| Piercing Shot Damage || Piercing Shot gains 30 Ability Power. || 140
+
| Piercing Shot Damage || Piercing Shot gains 30 Ability Power. || 200
 
|-
 
|-
| Concussive Shot Stun Duration || Tornado stun duration increased by 0.1 seconds. || 20
+
| Concussive Shot Stun Duration || Concussive Shots stun duration increased by 0.1 seconds. || 20
 
|-
 
|-
 
| Oil Flask Slow Duration || Oil Flask Slow duration increased by 0.1 seconds. || 20
 
| Oil Flask Slow Duration || Oil Flask Slow duration increased by 0.1 seconds. || 20
Line 173: Line 173:
 
! Power Name !! Description !! Points Cap
 
! Power Name !! Description !! Points Cap
 
|-
 
|-
| Explosive Trap Damage || Explosive Trap gains 20 Defense Power. || 140
+
| Explosive Trap Damage || Explosive Trap gains 20 Defense Power. || 200
 
|-
 
|-
| Explosive Trap Health || Explosive Trap gains 15 Defense Health. || 140
+
| Explosive Trap Health || Explosive Trap gains 15 Defense Health. || 200
 
|-
 
|-
| Geyser Trap Damage || Geyser Trap gains 20 Defense Power. || 140
+
| Geyser Trap Damage || Geyser Trap gains 20 Defense Power. || 200
 
|-
 
|-
| Geyser Trap Health || Geyser Trap gains 15 Defense Health. || 140
+
| Geyser Trap Health || Geyser Trap gains 15 Defense Health. || 200
 
|-
 
|-
| Poison Dart Tower Damage || Poison Dart Tower gains 20 Defense Power. || 140
+
| Poison Dart Tower Damage || Poison Dart Tower gains 20 Defense Power. || 200
 
|-
 
|-
| Poison Dart Tower Health || Poison Dart Tower gains 15 Defense Health. || 140
+
| Poison Dart Tower Health || Poison Dart Tower gains 15 Defense Health. || 200
 
|-
 
|-
| Blaze Balloon Damage || Blaze Balloon gains 20 Defense Power. || 140
+
| Blaze Balloon Damage || Blaze Balloon gains 20 Defense Power. || 200
 
|-
 
|-
| Earthshatter Health || Earthshatter Tower gains 15 Defense Health. || 140
+
| Blaze Balloon Health || Blaze Balloon gains 15 Defense Health. || 200
 
|-
 
|-
| Defence Speed || All Defenses gains 10 Defense Speed. || 20
+
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 
|}
 
|}
 
|-
 
|-
Line 203: Line 203:
 
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 
|-
 
|-
| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 140
+
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
|-
 
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
+
| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
|-
 
|-
| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 140
+
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 
|-
 
|-
 
| Explosive Range Gambit || Explosive Trap gains 30 Defense Range and loses -30 Defense power. || 50
 
| Explosive Range Gambit || Explosive Trap gains 30 Defense Range and loses -30 Defense power. || 50
Line 225: Line 225:
 
! Power Name !! Description !! Points Cap
 
! Power Name !! Description !! Points Cap
 
|-
 
|-
| Hero Health || Hero gains 20 Hero Health. || 140
+
| Hero Health || Hero gains 80 Hero Health. || 200
 
|-
 
|-
| Hero Damage || Hero gains 20 Hero Damage. || 140
+
| Hero Damage || Hero gains 80 Hero Damage. || 200
 
|-
 
|-
| Pole Smash Damage || Pole Smash gains 30 Ability Power. || 140
+
| Pole Smash Damage || Pole Smash gains 30 Ability Power. || 200
 
|-
 
|-
| Chi Blast Damage || Chi Blast gains 30 Ability Power. || 20
+
| Chi Blast Damage || Chi Blast gains 30 Ability Power. || 200
 
|-
 
|-
 
| Heroic Presence Heal || Heroic Presence Heal increased by 1%. || 20
 
| Heroic Presence Heal || Heroic Presence Heal increased by 1%. || 20
 
|-
 
|-
| Heroic Presence Damage || Heroic Presence Damage Boost percentage increased by 0.1%. || 20
+
| Heroic Boost Damage || Heroic Presence Damage Boost percentage increased by 1%. || 20
 
|}
 
|}
 
|-
 
|-
Line 243: Line 243:
 
! Power Name !! Description !! Points Cap
 
! Power Name !! Description !! Points Cap
 
|-
 
|-
| Flame Aura Damage || Flame Aura gains 20 Defense Power. || 140
+
| Flame Aura Damage || Flame Aura gains 20 Defense Power. || 200
 
|-
 
|-
| Flame Aura Health || Flame Aura gains 15 Defense Health. || 140
+
| Flame Aura Health || Flame Aura gains 15 Defense Health. || 200
 
|-
 
|-
| Lightning Aura Damage || Lightning Strikes Aura gains 20 Defense Power. || 140
+
| Lightning Aura Damage || Lightning Strikes Aura gains 20 Defense Power. || 200
 
|-
 
|-
| Lightning Aura Health || Lightning Strikes Aura gains 15 Defense Health. || 140
+
| Lightning Aura Health || Lightning Strikes Aura gains 15 Defense Health. || 200
 
|-
 
|-
| Boost Aura Damage || Boost Aura's damage boost gains 20 Defense Power. || 140
+
| Boost Aura Damage || Boost Aura's damage boost gains 20 Defense Power. || 200
 
|-
 
|-
| Boost Aura Health || Boost Aura gains 15 Defense Health. || 140
+
| Boost Aura Health || Boost Aura gains 15 Defense Health. || 200
 
|-
 
|-
| Sky Guard Damage || Sky Guard gains 15 Defense Power. || 140
+
| Sky Guard Damage || Sky Guard gains 20 Defense Power. || 200
 
|-
 
|-
| Sky Guard Health || Sky Guard gains 30 Defense Health. || 140
+
| Sky Guard Health || Sky Guard gains 15 Defense Health. || 200
 
|-
 
|-
| Defence Speed || All Defenses gains 10 Defense Speed. || 20
+
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 
|}
 
|}
 
|-
 
|-
Line 273: Line 273:
 
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 
|-
 
|-
| Hero Crit Damage || Hero gains 20 Hero Crit Damage. || 140
+
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 
|-
 
|-
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
+
| Defense Crit Chance || All Defenses gain 1% Defense Crit Chance. || 20
 
|-
 
|-
| Defense Crit Damage || All Defenses gain 20 Defense Crit Damage. || 140
+
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 
|-
 
|-
 
| Sky Guard Slow Duration || Sky Guard Slow duration increased by 0.1 seconds. || 20
 
| Sky Guard Slow Duration || Sky Guard Slow duration increased by 0.1 seconds. || 20
Line 286: Line 286:
 
|-
 
|-
 
| Sky Guard Range Gambit || Sky Guard Tower gains 30 Defense Range and loses -30 Defense power || 50
 
| Sky Guard Range Gambit || Sky Guard Tower gains 30 Defense Range and loses -30 Defense power || 50
 +
|}
 +
|}
 +
|-|Abyss Lord=
 +
{|
 +
'''Offense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Hero Health || Hero gains 80 Hero Health. || 200
 +
|-
 +
| Hero Damage || Hero gains 80 Hero Damage. || 200
 +
|-
 +
| Abyss Stone Damage || Abyss Stone gains 30 Ability Power. || 200
 +
|-
 +
| Abyss Knight Damage || Abyss Knight gains 30 Ability Power. || 200
 +
|-
 +
| Abyss Fountain Heal || Fountain Heal rate increased by 1%. || 20
 +
|-
 +
| Abyss Knight Radius || Abyss Knight radiud increased by 1%. || 20
 +
|}
 +
|-
 +
'''Defense'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Skeletal Orc Damage || Skeletal Orc gains 15 Defense Power. || 200
 +
|-
 +
| Skeletal Orc Health || Skeletal Orc gains 30 Defense Health. || 200
 +
|-
 +
| Ramster Damage || Ramster gains 20 Defense Power. || 200
 +
|-
 +
| Ramster Health || Ramster gains 15 Defense Health. || 200
 +
|-
 +
| Skeletal Archer Damage || Skeletal Archer gains 20 Defense Power. || 200
 +
|-
 +
| Skeletal Archer Health || Skeletal Archer gains 15 Defense Health. || 200
 +
|-
 +
| Colossus Damage || Colossus gains 15 Defense Power. || 200
 +
|-
 +
| Colossus Health || Colossus gains 30 Defense Health. || 200
 +
|-
 +
| Defense Speed || All Defenses gain 1.75% Attack Rate. || 20
 +
|}
 +
|-
 +
'''Utility'''
 +
{| class="wikitable" style="width:100%;
 +
|-
 +
! Power Name !! Description !! Points Cap
 +
|-
 +
| Ability Mana || Maximum Ability Mana increased by 5. || 20
 +
|-
 +
| Movement Speed || Movement Speed increased by 10. || 20
 +
|-
 +
| Hero Crit Chance || Hero gains 1% Hero Crit Chance. || 20
 +
|-
 +
| Hero Crit Damage || Hero gains 1% Hero Crit Damage. || 20
 +
|-
 +
| Defense Crit Chance || All Defenses gain 1% Hero Crit Chance. || 20
 +
|-
 +
| Defense Crit Damage || All Defenses gain 1% Defense Crit Damage. || 20
 +
|-
 +
| Abyss Fountain Range || Abyss Fountain gains 10 Range. || 20
 +
|-
 +
| Ramster Range Gambit || Ramster gains 30 Defense Range and loses -30 Defense power. || 50
 +
|-
 +
| Archer Range Gambit || Skeletal Archer gains 30 Defense Range and loses -30 Defense power || 50
 +
|-
 
|}
 
|}
 
|}
 
|}
 
</tabber>
 
</tabber>

Revision as of 02:24, 12 January 2023

Not to be confused with the Ascension patch, part of the Open Alpha release

Ascension is an account-wide system in which players continue to gain virtually limitless power past level 50. It was added in the Trials: Endgame Update.

Description

The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. Once any Hero in an account reaches level 50, experience will go into increasing Ascension Level. An Ascension Point is earned for every Ascension Level increase. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account.

Ascension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 Defender Medals or 50 Gems to reset the ascension points on a hero.

Ascension points are awarded every time the player levels up and fall into one of three categories: Offense, Defense and Utility. Offense deals with hero and ability stats, Defense focuses on defense power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana.

Ascension Powers

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Arcane Volley Damage Arcane Volley gains 30 Ability Power. 200
Tornado Damage Tornado gains 30 Ability Power. 200
Mana Bomb Damage Mana Bomb gains 30 Ability Power. 200
Tornado Duration Tornado Knockup duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Flamethrower Damage Flamethrower Tower gains 20 Defense Power. 200
Flamethrower Health Flamethrower Tower gains 15 Defense Health. 200
Arcane Barrier Damage Arcane Barrier gains 15 Defense Power. 200
Arcane Barrier Health Arcane Barrier gains 30 Defense Health. 200
Frostbite Slow Frostbite Tower slow increased by 0.5%. 20
Frostbite Health Frostbite Tower gains 15 Defense Health. 200
Earthshatter Damage Earthshatter Tower gains 20 Defense Power. 200
Earthshatter Health Earthshatter Tower gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Earthshatter Range Gambit Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. 50
Flamethrower Range Gambit Flamethrower gains 30 Defense Range and loses -30 Defense power 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Sword Beam Damage Sword Beam gains 30 Ability Power. 200
Provoke Duration Provoke duration increased by 0.1 seconds. 20
Seismic Slam Damage Seismic Slam gains 30 Ability Power. 200
Seismic Slam Duration Seismic Slam's stun duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Cannonball Tower Damage Cannonball Tower gains 20 Defense Power. 200
Cannonball Tower Health Cannonball Tower gains 15 Defense Health. 200
Spike Blockade Damage Spike Blockade gains 15 Defense Power. 200
Spike Blockade Health Spike Blockade gains 30 Defense Health. 200
Ballista Damage Ballista gains 20 Defense Power. 200
Ballista Health Ballista gains 15 Defense Health. 200
Training Dummy Damage Training Dummy gains 15 Defense Power. 200
Training Dummy Health Training Dummy gains 30 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Shield Block Power Shield Block power increased by 1%. 20
Cannonball Range Gambit Cannonball Tower gains 30 Defense Range and loses -30 Defense power. 50
Ballista Range Gambit Ballista gains 30 Defense Range and loses -30 Defense power 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Concussive Shots Damage Concussive Shots gains 30 Ability Power. 200
Oil Flask Damage Oil Flask gains 30 Ability Power. 200
Piercing Shot Damage Piercing Shot gains 30 Ability Power. 200
Concussive Shot Stun Duration Concussive Shots stun duration increased by 0.1 seconds. 20
Oil Flask Slow Duration Oil Flask Slow duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Explosive Trap Damage Explosive Trap gains 20 Defense Power. 200
Explosive Trap Health Explosive Trap gains 15 Defense Health. 200
Geyser Trap Damage Geyser Trap gains 20 Defense Power. 200
Geyser Trap Health Geyser Trap gains 15 Defense Health. 200
Poison Dart Tower Damage Poison Dart Tower gains 20 Defense Power. 200
Poison Dart Tower Health Poison Dart Tower gains 15 Defense Health. 200
Blaze Balloon Damage Blaze Balloon gains 20 Defense Power. 200
Blaze Balloon Health Blaze Balloon gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Explosive Range Gambit Explosive Trap gains 30 Defense Range and loses -30 Defense power. 50
Geyser Trap Range Gambit Geyser Trap gains 30 Defense Range and loses -30 Defense power 50
Poison Dart Range Gambit Poison Dart Tower gains 30 Defense Range and loses -30 Defense power 50
Blaze Balloon Range Gambit Blaze Balloon gains 30 Defense Range and loses -30 Defense power 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Pole Smash Damage Pole Smash gains 30 Ability Power. 200
Chi Blast Damage Chi Blast gains 30 Ability Power. 200
Heroic Presence Heal Heroic Presence Heal increased by 1%. 20
Heroic Boost Damage Heroic Presence Damage Boost percentage increased by 1%. 20

Defense

Power Name Description Points Cap
Flame Aura Damage Flame Aura gains 20 Defense Power. 200
Flame Aura Health Flame Aura gains 15 Defense Health. 200
Lightning Aura Damage Lightning Strikes Aura gains 20 Defense Power. 200
Lightning Aura Health Lightning Strikes Aura gains 15 Defense Health. 200
Boost Aura Damage Boost Aura's damage boost gains 20 Defense Power. 200
Boost Aura Health Boost Aura gains 15 Defense Health. 200
Sky Guard Damage Sky Guard gains 20 Defense Power. 200
Sky Guard Health Sky Guard gains 15 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Defense Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Sky Guard Slow Duration Sky Guard Slow duration increased by 0.1 seconds. 20
Flame Aura Range Gambit Flame Aura gains 30 Defense Range and loses -30 Defense power. 50
Lightning Aura Range Gambit Lightning Strikes Aura gains 30 Defense Range and loses -30 Defense power 50
Sky Guard Range Gambit Sky Guard Tower gains 30 Defense Range and loses -30 Defense power 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 80 Hero Health. 200
Hero Damage Hero gains 80 Hero Damage. 200
Abyss Stone Damage Abyss Stone gains 30 Ability Power. 200
Abyss Knight Damage Abyss Knight gains 30 Ability Power. 200
Abyss Fountain Heal Fountain Heal rate increased by 1%. 20
Abyss Knight Radius Abyss Knight radiud increased by 1%. 20

Defense

Power Name Description Points Cap
Skeletal Orc Damage Skeletal Orc gains 15 Defense Power. 200
Skeletal Orc Health Skeletal Orc gains 30 Defense Health. 200
Ramster Damage Ramster gains 20 Defense Power. 200
Ramster Health Ramster gains 15 Defense Health. 200
Skeletal Archer Damage Skeletal Archer gains 20 Defense Power. 200
Skeletal Archer Health Skeletal Archer gains 15 Defense Health. 200
Colossus Damage Colossus gains 15 Defense Power. 200
Colossus Health Colossus gains 30 Defense Health. 200
Defense Speed All Defenses gain 1.75% Attack Rate. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 1% Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 1% Defense Crit Damage. 20
Abyss Fountain Range Abyss Fountain gains 10 Range. 20
Ramster Range Gambit Ramster gains 30 Defense Range and loses -30 Defense power. 50
Archer Range Gambit Skeletal Archer gains 30 Defense Range and loses -30 Defense power 50