Difference between revisions of "Dark Mage"

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|damage_type = Magical
 
|damage_type = Magical
|damage = ??
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|enemy type = Ranged, Support
|health = ??
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|primary lane = [[File:Ground_Spawn_Symbol.png|30px]] Ground Lanes
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|appearances = All gamemodes
 
|schedule icon = [[File:Dark_Mage_Icon.png|60px]]
 
|schedule icon = [[File:Dark_Mage_Icon.png|60px]]
 
}}
 
}}
The Dark Mage is a ranged support [[Enemies|enemy]] type. It has decent health and deals a moderate amount of damage. They spend most of their time summoning [[Skeletons|skeletons]] from fallen allies, healing its allies, and occasionally shooting magic bolts at [[Heroes|heroes]] or [[Defense|defenses]].
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The Dark Mage is a ranged support [[Enemies|enemy]] type. First encountered in Campaign, they spend most of their time summoning [[Skeletons|skeletons]] from fallen allies, healing its allies, and occasionally shooting magic bolts at [[Heroes|heroes]] or [[Defense|defenses]].
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== Behavior ==
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When spawned, Dark Mages will slowly float towards the core, potentially attacking heroes and defenses that aggroes them. Their primary attack only consists of firing magic bolts that damages their targets. Aside from that, Dark Mages also possesses three different abilities, which are casted from one of three spellbooks floating by the Dark Mage. Its abilities consists of -
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* '''Healing spell -''' When a Dark Mage or any nearby enemies are damaged, they will occasionally casts a heal spell that'll restore health to itself or any nearby enemies in a small radius. The amount of health restored is not much.
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* '''Cursing spell -''' Whenever a Dark Mage targets a tower or blockade, alongside firing a magic bolt, they will also occasionally cast a curse bolt that will debuff any tower/blockade the projectile hit, making the defense take 100% more damage for a short duration. The Curse Bolt ''will'' pass through Reflect Beams.
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* '''Summoning Spell -'''
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== Strategy ==
 
 
{| style="text-align:center;"
 
{| style="text-align:center;"
 
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Revision as of 15:28, 27 October 2022

Dark Mage
[[

Dark Mage - Tier 1.png

Dark Mage - Tier 2.png

Dark Mage - Tier 3.png

|300px]]
Information
Enemy Types ?
Lane Type ?
Appearances All gamemodes
Schedule Icon Miscellaneous Enemy Icon.png

The Dark Mage is a ranged support enemy type. First encountered in Campaign, they spend most of their time summoning skeletons from fallen allies, healing its allies, and occasionally shooting magic bolts at heroes or defenses.

Behavior

When spawned, Dark Mages will slowly float towards the core, potentially attacking heroes and defenses that aggroes them. Their primary attack only consists of firing magic bolts that damages their targets. Aside from that, Dark Mages also possesses three different abilities, which are casted from one of three spellbooks floating by the Dark Mage. Its abilities consists of -

  • Healing spell - When a Dark Mage or any nearby enemies are damaged, they will occasionally casts a heal spell that'll restore health to itself or any nearby enemies in a small radius. The amount of health restored is not much.
  • Cursing spell - Whenever a Dark Mage targets a tower or blockade, alongside firing a magic bolt, they will also occasionally cast a curse bolt that will debuff any tower/blockade the projectile hit, making the defense take 100% more damage for a short duration. The Curse Bolt will pass through Reflect Beams.
  • Summoning Spell -


Dark Mage Healing Animation.gif

Casting a Heal Spell

Dark Mage Cursing Animation.gif

Casting a Curse Bolt

Dark Mage Summoning Animation.gif

Casting a Summoning Spell

Dark Mage Attack Animation.gif

Primary Attack - Casting a magic bolt

Like other ranged enemies, placing defenses that have long range or placing traps and auras in the lane will kill them before they get into range to attack. If you have Series Ev2 you can use her Reflect Beam defense in front of a blockade to bounce the projectiles away. They die relatively easy to any damage done to them.

Schedule Icon

Dark Mage icon.png