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Defense

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<div class="tabbertab-borderless"> {{#tag:tabber|Interactions = <big>''Defense Interaction''</big><br />Heroes can interact with defenses in a few particular ways: Building, Repairing, and Upgrading. The base range a hero must be to interact with a defense is 1500 unreal units, or 28.57m.
====Build====
Each Defense costs a specific amount of [[Mana#Green Mana{{!}}Green Mana]] to Build. The Mana consumed to build a defense is also reduced from the current [[Defense Limit Capacity]]. The Defense Limit lost from building a defense is refunded when the defense is either lost or sold.
 
<br /><big>''Build Unlock Levels:''</big>
 
Each Defense is unlocked at specific levels:
#Level 1: [[Cannonball Tower]] {{!}} [[Flameburst Tower]] {{!}} [[Lightning Aura]] {{!}} [[Explosive Trap]]
#Level 2: [[Spike Blockade]] {{!}} [[Arcane Barrier]] {{!}} [[Boost Aura]] {{!}} [[Geyser Trap]]
#Level 7: [[Ballista]] {{!}} [[Frostbite Tower]] {{!}} [[Serenity Aura]] {{!}} [[Poison Dart Tower]]
#Level 14: [[Training Dummy]] {{!}} [[Earthshatter Tower]] {{!}} [[Sky Guard Tower]] {{!}} [[Blaze Balloon]]
====Repair====
A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.
A Defense will sell for [[Mana#Green Mana{{!}}Green Mana]] based on it's its condition and upgrade status.
A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana{{!}}Green Mana]] spent on upgrades.
A Defense sold at any other point after it has been built will sell for 75% of it's its cost (Including Upgrade costs) times it's its percent health left. Example: a [[Flameburst Tower]] costs 40 mana, if it is sold at half health you will get 11 mana back, 30 mana * 75% * 50% health.
====Upgrade====
*Tier 4-->5: 200 [[Mana#Green Mana{{!}}Green Mana]]
Upgrading a Tower will increase it's its [[Defense Power]] ratio, and [[Defense Health]] ratio, and range if it has one. These upgrading values can be found on each [[Defense]]s' page
Each Upgrade Tier is also unlocked at specific levels:
#*Level 1#*Level 3#*Level 89#*Level 15#*Level 20
{{!}}-{{!}}
Types= <big>''Types of Defenses''</big><br />
====Towers====
A Tower is any Defense that has physical presence. A Tower is the most common form of Defense. All [[Heroes]] besides the [[Series EV2]] and the [[Gun Witch]] have at least 1 Tower. Heroes and [[Enemies]] cannot move through towers. Towers are targetable by Enemies. Enemies will attempt to attack Towers according to their [[Aggression]] behaviors. Towers have a health bar, which is directly determined by a [[Heroes{{!}}Hero's]] [[Defense Health]]. When the a Tower's Health pool reaches 0 it is destroyed with no refund to [[Mana#Green Mana{{!}}Green Mana]]. Towers do not consume any resources to attack enemies, Unlike unlike Auras and Traps, and Damage type Towers have an attack rate that is determined by the Tower's base attack rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].
====Blockades====
A Blockade is a subtype of Tower. Blockades are typically defenses that excels in absorbing damage on the front line. As of pre-alpha testing phase, only the The [[Squire{{!}}Squire]] and , [[Apprentice{{!}}Apprentice]], [[Mystic]], [[Dryad]], [[Abyss Lord]], and [[Lavamancer]] have blockades in their defense arsenal.
====Traps====
A Trap is a Type of Defense exclusively used by the [[Huntress]], [[Mystic]], and [[Lavamancer]]. Unlike other hero defenses, a trap has a limited number of detonation charges, using a charge count instead of a health pool. This is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]]. Once a trap runs out of detonation charges it disappears, similar to an aura's health degeneration.
Traps are non-physical hero defenses which do not block movement and cannot be directly destroyed by enemies. Traps have 2 radii. A trigger radius and a damage radius. An enemy must come within the trigger radius of a trap for it to detonate, but then any enemy in the damage radius will suffer the effects. Traps also have a recharge rate instead of an attack time, but these mechanics essentially work the same. Determined by the Trap's base recharge rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].
====Auras====
An Aura is a type of Defense exclusively used by the [[Monk]], [[Initiate]], and [[Lavamancer]]. Unlike other hero defenses, an aura has a variable lifespan dependant on the the number of times it has affected enemies or players, shown as a percentage. This percentage is a reflection of the relative health compared to the health when the Aura was built. The underlying number of uses an Aura has is determined by the [[Heroes{{!}}Hero's]] [[Defense Health]].
Auras are non-physical hero defenses which do not block movement and are untargetable by [[Enemies]]except for Cyborks. Auras are spherical in shape and their rotation does not need to be adjusted when being placed on the map. Auras have an effect rate. All auras have a base effect rate. Only All Auras except the [[Lightning Boost Aura]] is are affected by [[Defense Speed]].
====Damage Varieties====
Sustain Defenses are also any of the four above types that apply their damage quickly in low power attacks.
 
{{!}}-{{!}}
Defense Unlock Levels= <big>''Defense Unlock Levels''</big><br />
Defenses are unlocked at set levels:
{{{!}} class="wikitable"
{{!}}-
! Unlock Level
! Apprentice
! Huntress
! Monk
! Squire
! Abyss Lord
{{!}}-
{{!}} style="text-align:center;"{{!}} 1
{{!}} [[Flameburst Tower]]
{{!}} [[Explosive Trap]]
{{!}} [[Lightning Aura]]
{{!}} [[Cannonball Tower]]
{{!}} [[Orc Blockade]]
{{!}}-
{{!}} style="text-align:center;"{{!}} 2
{{!}} [[Arcane Barrier]]
{{!}} [[Geyser Trap]]
{{!}} [[Boost Aura]]
{{!}} [[Spike Blockade]]
{{!}} [[Skeletal Ramster]]
{{!}}-
{{!}} style="text-align:center;"{{!}} 7
{{!}} [[Frostbite Tower]]
{{!}} [[Poison Dart Tower]]
{{!}} [[Serenity Aura]]
{{!}} [[Ballista]]
{{!}} [[Bone Archers]]
{{!}}-
{{!}} style="text-align:center;"{{!}} 14
{{!}} [[Earthshatter Tower]]
{{!}} [[Blaze Balloon]]
{{!}} [[ Sky Guard Tower]]
{{!}} [[Training Dummy]]
{{!}} [[The Colossus]]
{{!}}}
{{!}}-{{!}}
The following [[Stats#Build Attributes{{!}}Attributes]] apply to Defenses:
==Defense Stats==The following [[Attributes]] apply to [[Defenses]].*'''[[Defense PowerHealth]]''': Increases damage done from all Defensesthe maximum health pool of your tower.*'''[[Defense HealthPower]]''': Increases Affects how much damage is dealt by the max Tower's Attacks.*'''[[HealthDefense Range]] of all Defenses''': Determines how far away the Defense can attack enemies from.*'''[[Defense Speed]]''' (a.k.a ''Attack Rate''): Increases Affects how frequently the Defense can attack speed of all Defenses. *'''[[Defense Crit Chance]]''': A % chance that determines how likely the Defense is to land a critical hit.*'''[[Defense Crit Damage]]''': Affects how much extra % damage a critical hit does.
====Power====
Defense Power is a stat that players will find on gear relics and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.
<br /><big>''=====Damage Over Time''</big>=====
Based on Defense Power, this stat applies to a select few Defenses that have an overtime damage effect. This overtime damage is applied at a set rate, regardless of the Defense Speed or Upgrades.
Which is basically saying that at specific break points of Defense Speed you have over the Perfect Speed value, your Defense's attacks per second increases by 100% of the base value. For example, a [[Flameburst Tower]] (Which has a Perfect Speed at 250, and growth rate of 0.33% and thus hits 100% every 300 points above 250) has a Base attack rate of 2.5 seconds, or 0.4 Attacks per Second. At 250 DS the Flameburst Tower will be at that base value of 0.4 APS. At 550 DS the Flameburst Tower will be at 0.8 APS. At 850 DS the Flameburst Tower will be at 1.2 APS, etc.
<br /><big>''====Special''</big>=========Range=====
The range of a defense, in both "unreal unit" pixels and in game centimeters. 30 of these units are equal to one foot, 100 of these units are equal to one meter, and 500 of these units are equal to one lane block (3 Blocks = 50ft or 15m).
*Extreme: 4500px+
=====Unique=====
Each hero has their own unique stat:
*Apprentice - [[Arcane Barrier{{!}}Barrier]] Recharge Time: Time required for the barrier to reconstruct itself after exploding. This value is not affected by upgrades.
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