11
edits
Changes
Defense
,no edit summary
Types= <big>''Types of Defenses''</big><br />
====Towers====
A Tower is any Defense that has physical presence. A Tower is the most common form of Defense. All [[Heroes]] besides the [[Series EV2]] and the [[GunwitchGun Witch]] have at least 1 Tower. Heroes and [[Enemies]] cannot move through towers. Towers are targetable by Enemies. Enemies will attempt to attack Towers according to their [[Aggression]] behaviors. Towers have a health bar, which is directly determined by a [[Heroes{{!}}Hero's]] [[Defense Health]]. When the a Tower's Health pool reaches 0 it is destroyed with no refund to [[Mana#Green Mana{{!}}Green Mana]]. Towers do not consume any resources to attack enemies, unlike Auras and Traps, and Damage type Towers have an attack rate that is determined by the Tower's base attack rate and the [[Heroes{{!}}Hero's]] [[Defense Speed]].
====Blockades====
The following [[Stats#Build Attributes{{!}}Attributes]] apply to Defenses:
====Power====
Defense Power is a stat that players will find on gear relics and directly affects the effectiveness of each activation of a Defense. For most Defenses this means the Damage Per Hit. The Damage of all Defenses is a direct scalar multiple of the [[Heroes{{!}}Hero]]'s Defense Power.
=====Damage Over Time=====