Difference between revisions of "Elements"

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== Attack Types ==
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'''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''
Dungeon Defenders 2 has a brand new system for damage. Overall, there are two types of damage:
 
* [[:Category:Magical_Damage|Magical Damage]]
 
* [[:Category:Physical_Damage|Physical Damage]]
 
  
===Special Elementals===
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{|class="wikitable" style="display:; text-align:center;"
Various damage types also can apply any of 5 special elemental effects, which are used for finishing combos:
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|-
* [[:Category:Fire_Element|Fire Elemental Effect]]
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! Combo Starter !! Combo Finisher !! Result
* [[:Category:Water_Element|Water Elemental Effect]]
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|-
* [[:Category:Earth_Element|Earth Elemental Effect]]
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|Poison || Earth || Petrify
* [[:Category:Storm_Element|Storm Elemental Effect]]
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|-
* [[:Category:Crushing_Element|Crushing Elemental Effect]]
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|Drench || Storm || Electrocute
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|-
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|Drench || Frost || Freeze
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|-
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| Oil || Fire || Ignite
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|-
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| Freeze || Earth || Shatter
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|}
  
== Attack Combos ==
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=Elements=
A "Combo" in Dungeon Defenders 2 has two phases, the starter and the finisher.
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* '''Water:''' Needs Info.
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* '''Storm:''' Needs Info.
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* '''Frost:''' Needs Info.
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* '''Poison:''' Needs Info.
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* '''Earth:''' Needs Info.
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* '''Oil:''' Needs Info.
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* '''Fire:''' Needs Info.
  
===Combo Start===
 
The "start" of the combo is started by either a Hero [[:Category:Defense|Defense]] or Hero [[:Category:Ability|Ability]] that applies a special debuff of some sort. This debuff has its own, separate properties.  Certain [[Environmental Traps]] can also be used to start certain combos.
 
  
====Status Combo Starts====
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=Elemental Combos=
* [[Frozen]] ([[Frostbite_Tower|Frostbite Tower]] - [[:Category:Apprentice|Apprentice]] [[:Category:Defense|Tower]]) -- Applies a [[Stun]]
 
* [[Oiled]] ([[Oil_Flask|Oil Flask]] - [[:Category:Huntress|Huntress]] [[:Category:Ability|Ability]]) -- Applies a [[Slow]]
 
* [[Drenched]] ([[Geyser_Trap|Geyser Trap]] - [[:Category:Huntress|Huntress]] [[:Category:Defense|Trap]]) -- Applies a [[Slow]]
 
  
===Combo Finish===
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===Petrify===
The "Finish" of the combo is instigated by a special elemental effect taken by an enemy. These "Finisher's" do not apply debuffs themselves, it is simply dealing damage that activates the combo. This means that attacks that deal "Storm" damage can Electrocute enemies that are Drenched, and attacks that deal "Fire" damage can ignite Oiled enemies. Elemental Bonus Damage on [[:Category:Weapons|Weapons]] can apply theses special elemental effects too, as can some [[Environmental Trap]]s (such as from Falling).
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[[File:Petrify.gif|300px|right]]
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Petrify is a stun that turns [[enemies]] into stone when earth damage comes in contact with poisoned [[Enemies|enemy]].
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* It's approximately a 6s stun.
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* Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]].
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* Causes the [[Enemies#Bosses|Drakenlord]] to take full damage whilst petrified even if his shield hasn't been disabled by ignite or [[Shards|burning strikes]] first.
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* Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[Enemies|mobs]] from walking past (to a degree).
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* Counts towards [[Mods|controller mods]].
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* Has diminishing returns (DR).
  
====Status Combo finishers====
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<br><br><br>
It should be noted that the finishers "Fire" and "Storm" simply refer to the damage dealt to the target with the Combo Beginner. It doesn't matter if it's from a tower or a hero.
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===Electrocute===
* [[:Category:Fire_Element|Fire Attacks]] ends [[Oiled]] with [[Ignite]]
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[[File:Electrocute.gif|300px|right]]
* [[:Category:Water_Element|Water Attacks]] do not currently end combos.
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* [[:Category:Earth_Element|Earth Attacks]] do not currently end combos.
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Electrocute is a stun that shocks [[enemies]] when storm damage comes in contact with a drenched [[Enemies|enemy]].
* [[:Category:Storm_Element|Storm Attacks]] ends [[Drenched]] with [[Electrocute]]
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* It's approximately a 6s stun.
* [[:Category:Crushing_Element|Crushing Attacks]] ends [[Frozen]] with [[Shatter]]
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* Has body block, but the body block is worse than petrify.
[[Category:Stats]]
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* Counts towards [[Mods|controller mods]].
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* Counts towards [[Mutators|Controlled Burn Mutator]].
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* Has diminishing returns (DR).
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<br><br><br>
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===Ignite===
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[[File:Ignite.gif|300px|right]]
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* Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited.
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* Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus.
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* Oil type [[defenses]] inherently slows [[Enemies|mobs]] by a %, since the status disappears when a combo occurs , you'll lose oil and the slow once ignite procs.
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* Ignite can't be applied to [[Enemies#Bosses|Phoenix]] or [[Enemies#Bosses|Genie King Bosses]], [[Shards|Melting Point]] can.
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* [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a 30%~35% debuff and stacks with standard ignite.
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<br><br><br>
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===Freeze===
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[[File:Freeze.gif|300px|right]]
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* It's approximately a 4s stun.
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* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
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* Cannot be applied to [[Enemies#Special Level Enemies|frost mobs]].
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* Can drop flying mobs & void-kill like petrify. The kill does not Work against [[Dark Assassin|Dark Assassins]].
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* Counts towards [[Mods|controller mods]].
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* Counts towards [[Mutators|Controlled Burn Mutator]].
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* Has diminishing returns (DR).
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<br><br><br>
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===Shatter===
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[[File:Shatter.gif|300px|right]]
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* The earth damage providing the shatter will deal 50% more damage.
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* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
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* Is a 2.5s stun.
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* Does not have DR on it's own but will get affect from it on any other stun.
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* Counts towards [[Mods|controller mods]].
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[[Category:Dungeon Defenders 2]]

Revision as of 22:55, 22 May 2023

NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY.

Combo Starter Combo Finisher Result
Poison Earth Petrify
Drench Storm Electrocute
Drench Frost Freeze
Oil Fire Ignite
Freeze Earth Shatter

Elements

  • Water: Needs Info.
  • Storm: Needs Info.
  • Frost: Needs Info.
  • Poison: Needs Info.
  • Earth: Needs Info.
  • Oil: Needs Info.
  • Fire: Needs Info.


Elemental Combos

Petrify

Petrify.gif

Petrify is a stun that turns enemies into stone when earth damage comes in contact with poisoned enemy.

  • It's approximately a 6s stun.
  • Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for Dark Assassins.
  • Causes the Drakenlord to take full damage whilst petrified even if his shield hasn't been disabled by ignite or burning strikes first.
  • Has the best body block, petrified mobs form a physical barrier which prevents un-petrified mobs from walking past (to a degree).
  • Counts towards controller mods.
  • Has diminishing returns (DR).




Electrocute

Electrocute.gif

Electrocute is a stun that shocks enemies when storm damage comes in contact with a drenched enemy.

  • It's approximately a 6s stun.
  • Has body block, but the body block is worse than petrify.
  • Counts towards controller mods.
  • Counts towards Controlled Burn Mutator.
  • Has diminishing returns (DR).




Ignite

Ignite.gif




Freeze

Freeze.gif




Shatter

Shatter.gif
  • The earth damage providing the shatter will deal 50% more damage.
  • Slows mobs by 40% for 2 seconds after the end of the stun.
  • Is a 2.5s stun.
  • Does not have DR on it's own but will get affect from it on any other stun.
  • Counts towards controller mods.