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Expeditions

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==Overview==[[File:Expeditions Loading Screen.png|right|470x470px]]:Expeditions is a game mode primarily used for farming and progression. It comes right after [[Adventures]] in difficulty, and features a different special enemy in every Chaos difficulty. <br><br><br><br><br><br><br><br><br><br> ==Chaos Tiers== [[File:Vanguard Icon.png|right|80px]] [[File:Gorbstock lane icon.png|right|80px]]=== Chaos I ===* Introduced Enemies: [[Vanguard]]* Chaos Enemies: [[Vanguard]]* Chaos Miniboss: [[Shield Goblin Gorbstock]]* Unlocked after finishing the [[Campaign]]: [[Vanguard]]s are shield goblins who block all projectile attacks from their front side. Projectiles attacks will be ineffective, so avoid projectiles unless you have a piercer servo/chip or you are able to attack them from behind with projectiles.  
[[File:Cybork Icon.png|right|80px]] [[File:Thorc lane icon.png|right|80px]]===OverviewChaos II ===* Introduced Enemies: [[Cybork]]* Chaos Enemies: [[Cybork]]* Chaos Miniboss: [[Thorc the Terrible]]* Unlocked after reaching 580 [[champion score]]: [[Cybork]] are orcs who send out a projectile with each attack that will disable any [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]]. Stick to using [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] unless your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are equipped with a 100% Tenacity Servo or the Automation Shard (either of these will prevent your defenses from being disabled). A common strategy high level players who still wish to use [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] use is to equip a 100% Tenacity Servo or Automation on their [[Reflect Beam]]. Because the [[Cybork]]'s attack sends out a projectile, the [[Reflect Beam]] is capable of reflecting these projectiles back, keeping your [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] safe.   [[File:Expeditions Loading ScreenGeode Icon.png|right|80px]] [[File:Geode Prime lane icon.jpgpng|right|800px80px]]=== Chaos III ===* Introduced Enemies: [[Shield Geode]]* Chaos Enemies: [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Geode Prime - Leader of the Shield Geodes]]* Unlocked after reaching 1,050 [[champion score]]: [[Shield Geode]]s produce a spherical projectile shield which will reflect all projectile attacks. Projectile attacks will largely be ineffective unless you can get inside the shield and damage the [[Shield Geode]]'s core. Using projectile based defenses is highly discouraged unless they are equipped with piercer servo.
== Chaos I ==
* Chaos enemies: [[Vanguard]]
* Chaos miniboss: [[Shield Goblin Gorbstock]]
* Unlocked after finishing the [[Campaign]].
[[Vanguard]]s are shield goblins who block all projectile attacks from their front side. Projectiles attacks will be ineffective, so avoid projectiles unless you have a piercer servo/chip or you are able to attack them from behind with projectiles.
[[File:Berserker Orc Icon.png|right|80px]] [[File:Gnash.png|right|80px]]=== Chaos II IV ===* Chaos enemiesIntroduced Enemies: [[CyborkBerserker Orc]]* Chaos minibossEnemies: [[Thorc the Terrible]]* Unlocked after reaching 580 [[champion score]].[[Cybork]] are orcs who send out a projectile with each attack that will disable any [[Defenses#Auras|AurasBerserker Orc]], [[Defenses#Traps|TrapsShield Geode]], and [[Defenses#Nodes|NodesVanguard]]. Stick to using * Chaos Miniboss: [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] unless your [[Defenses#Auras|AurasGnash the Flame Lance]]* Unlocked after reaching 1, 740 [[Defenses#Traps|Trapschampion score]], and : [[Defenses#Nodes|NodesBerserker Orc]] s are equipped with a 100% Tenacity Servo or the Automation Shard (either of these will prevent your defenses from being disabled). A common strategy high level players who still wish to use [[Defenses#Auras|Auras]]tanky, [[Defenses#Traps|Traps]]fast moving, and [[Defenses#Nodes|Nodes]] use is hard hitting lady orcs with immunity to equip a 100% Tenacity Servo or Automation on their [[Reflect Beam]]all slowing effects. Because the [[Cybork]]'s attack sends out a projectileThey should be prioritized and eliminated quickly, the [[Reflect Beam]] is capable as they can make quick work of reflecting these projectiles back, keeping your [[Defenses#AurasBlockades|AurasBlockades]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] safe/or slip through to your Crystal Core if left unchecked.
== Chaos III ==
* Chaos enemies: [[Shield Geode]], [[Vanguard]]
* Chaos miniboss: [[Geode Prime - Leader of the Shield Geodes]]
* Unlocked after reaching 1050 [[champion score]].
[[Shield Geode]]s produce a spherical projectile shield which will reflect all projectile attacks. Projectile attacks will largely be ineffective unless you can get inside the shield and damage the [[Shield Geode]]'s core. Using projectile based defenses is highly discouraged unless they are equipped with piercer servo.
[[File:Dark Assassin Icon.png|right|80px]] [[File:Skarnash Miniboss Icon.png|right|80px]]
=== Chaos V ===
* Introduced Enemies: [[Dark Assassin]]
* Chaos Enemies: [[Dark Assassin]], [[Cybork]], [[Berserker Orc]], [[Shield Geode]] (1 per wave starting on wave 3), [[Vanguard]]
* Chaos Miniboss: [[Skarnash The Terrible]]
* Unlocked after reaching 2,750 [[champion score]]
: [[Dark Assassin]]s are flying enemies that exclusively focus on attacking the player (although they can still damage [[Defenses]] or the Crystal Core if you bring them within striking distance). After spawning, they will target a player. If you are targeted, purple smoke will appear around your hero and you will hear a hissing sound. Shortly afterwards, the [[Dark Assassin]] will teleport onto your hero, disabling your hero abilities and basic attacks. You will still be able to move around and use your pet ability. They can be countered by utilizing [[Defenses]] or pet abilities that can stun or knock up enemies, or by simply killing them with [[Defenses]] before they kill you.
== Chaos IV ==
* Chaos enemies: [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
* Chaos miniboss: [[Gnash the Flame Lance]]
* Unlocked after reaching 1740 [[champion score]].
[[Berserker Orc]]s are tanky, fast moving, and hard hitting lady orcs with immunity to all slowing effects. They should be prioritized and eliminated quickly, as they can make quick work of your [[Defenses#Blockades|Blockades]] and/or slip through to your Crystal Core if left unchecked.
[[File:Regular Hex Thrower Icon.png|right|80px]] [[File:Hex Thrower Miniboss Icon.png|right|80px]]
=== Chaos VI ===
* Introduced Enemies: [[Hex Thrower]]
* Chaos Enemies: [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
* Chaos Miniboss: [[Sniper Warbleed]]
* Unlocked after reaching 3,800 [[champion score]]
: [[Hex Thrower]]s are elite javelin throwers who can attack your defenses from extremely far away. Their attacks leave a devastating curse on your [[Defenses]] in an area on hit. The easiest way to counter them is by using the [[EV2]]'s [[Reflect Beam]]. If you don't have [[EV2]], avoid clumping [[Defenses]] around your [[Defenses#Blockades|Blockades]].
== Chaos V ==
* Chaos enemies: [[Dark Assassin]], [[Berserker Orc]], [[Shield Geode]] (1 per wave starting on wave 3), [[Vanguard]]
* Chaos miniboss: [[Skarnash The Terrible]]
* Unlocked after reaching 2750 [[champion score]].
[[Dark Assassin]]s are flying enemies that exclusively focus on attacking the player (although they can still damage [[Defenses]] or the Crystal Core if you bring them within striking distance). After spawning, they will target a player. If you are targeted, purple smoke will appear around your hero and you will hear a hissing sound. Shortly afterwards, the [[Dark Assassin]] will teleport onto your hero, disabling your hero abilities and basic attacks. You will still be able to move around and use your pet ability. They can be countered by utilizing [[Defenses]] or pet abilities that can stun or knock up enemies, or by simply killing them with [[Defenses]] before they kill you.
[[File:Kobolt Icon.png|right|80px]] [[File:Zapper Icon.png|right|80px]]
=== Chaos VII ===
* Introduced Enemies: [[Kobolts]]
* Chaos Enemies: [[Kobolts]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
* Chaos Miniboss: [[Zapper]]
* Unlocked after reaching 5,300 [[champion score]]
: [[Kobolts]] are special flying kobolds that focus on dive bombing your [[Defenses#Towers|Towers]]. On contact, they will explode, dealing a large amount of damage and disabling your [[Defenses#Towers|Towers]]. If you do choose to use [[Defenses#Towers|Towers]], be very careful with your placement.
== Chaos VI ==
* Chaos enemies: [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
* Chaos miniboss: [[Sniper Warbleed]]
* Unlocked after reaching 3800 [[champion score]].
[[Hex Thrower]]s are elite javelin throwers who can attack your defenses from extremely far away. Their attacks leave a devastating curse on your [[Defenses]] in an area on hit. The easiest way to counter them is by using the [[EV2]]'s [[Reflect Beam]]. If you don't have [[EV2]], avoid clumping [[Defenses]] around your [[Defenses#Blockades|Blockades]].
[[File:DeathWeaverHeadIcon.png|right|80px]] [[File:QueenDeathWeaverHeadIcon.png|right|80px]]
=== Chaos VIII ===
* Introduced Enemies: [[Death Weavers]]
* Chaos Enemies: [[Death Weavers]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
* Chaos Miniboss: [[Queen Deathweaver]]
* Unlocked after reaching 7,850 [[champion score]]
: [[Death Weaver]]s are spiders which leave a spider web on the ground after they are killed. These spider webs will curse your defenses, decreasing attack speed, damage, and range. These webs cannot be countered by 100% [[Mods|Tenacity Servo]] or [[Shards#Hyper Shards|Automation]]. These spiders also hit quite hard and have a decent amount of health, and they'll also web you and slow you down if they hit you. Due to their webs, [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are generally not recommended.
== Chaos VII ==
* Chaos enemies: [[Kobolts]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
* Chaos miniboss: [[Zapper]]
* Unlocked after reaching 5300 [[champion score]].
[[Kobolts]] are special flying kobolds that focus on dive bombing your [[Defenses#Towers|Towers]]. On contact, they will explode, dealing a large amount of damage and disabling your [[Defenses#Towers|Towers]]. If you do choose to use [[Defenses#Towers|Towers]], be very careful with your placement.
[[File:ElderWyvernHeadIcon.png|right|80px]] [[File:AncientWyvern.png|right|80px]]
=== Chaos IX ===
* Introduced Enemies: [[Elder Wyvern]]
* Chaos Enemies: [[Elder Wyvern]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
* Chaos Miniboss: Ancient Wyvern
* Unlocked after reaching 9,850 [[champion score]]
: [[Elder Wyvern]]s are grounded wyverns that buff nearby enemies, providing damage resistance and immunity to any [[Crowd Control]] effects. Because of this buff, you are essentially forced into high damage setups that kill the enemies with raw damage. The most commonly employed strategy for Chaos 9 is a [[Fissure of Embermount]] build with the Embermount Flames mod, which allows the Fissure to continue damaging enemies even after they have moved out of range.
== Chaos VIII ==
* Chaos enemies: [[Death Weavers]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]
* Chaos miniboss: [[Queen Deathweaver]]
* Unlocked after reaching 7850 [[champion score]].
[[Death Weaver]]s are spiders which leave a spider web on the ground after they are killed. These spider webs will curse your defenses, decreasing attack speed, damage, and range. These webs cannot be countered by 100% Tenacity Servo or Automation. These spiders also hit quite hard and have a decent amount of health, and they'll also web you and slow you down if they hit you. Due to their webs, [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are generally not recommended.
[[File:War Party Icons.png|right|150px]] === Chaos IX X ===* Introduced Enemies: [[Orc Chieftain]], [[Orc Queen]], [[Berserker Goblin]]* Chaos enemiesEnemies: [[Elder WyvernOrc Chieftain]], [[Hex ThrowerOrc Queen]], [[Berserker Goblin]], [[Dark AssassinHex Thrower]] (from wave 3 onwards), [[Berserker Orc]], [[Shield GeodeCybork]], [[Vanguard]], and a special group of enemies, [[Enemies#Special Level Enemies|Frost Enemies]].* Chaos minibossMiniboss: Ancient Wyvern[[Orc Warlord]]* Unlocked after reaching 9850 12,750 [[champion score]]:Unlike the prior chaos tiers, this one excludes some common enemies such as [[Enemies#Common Enemies|Witherbeasts]], [[Dark Mage|Dark Mages]], and [[Dark Assassin|Dark Assassins]].<br>: [[Elder WyvernOrc Chieftain]]s are grounded wyverns that buff nearby enemiesbulky leaders of the Goblins and Orcs. When their health is low, they unleash a rallying Warcry, granting themselves increased speed, healing over time, providing damage resistance and near-immunity to any damage and status ailments for several seconds. Nearby Orcs and Goblins have their speed and damage reduction increased, along with healing over time.<br>: [[Crowd ControlOrc Queen]]s are relentless fighters who cannot be slowed or stunned, and they have higher health than [[Berserker Orc|Berserker Orcs]] effects. Because of this buff, you <br>: [[Berserker Goblin]]s are essentially forced into high damage setups fanatical goblins that kill have bombs strapped to their back. Upon being killed the enemies bomb explodes, stunning nearby defenses. Though it can be countered with raw damage. At Chaos 9, 100% [[Defenses#BlockadesMods|BlockadesTenacity Servo]] are no longer viable. The most commonly employed strategy for Chaos 9 is a or [[Fissure of EmbermountShards#Hyper Shards|Automation]] build with the Embermount Flames mod, which allows the Fissure to continue damaging enemies even after they have moved out of range.
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