Changes

Jump to: navigation, search

Expeditions

5,033 bytes added, 02:47, 9 April 2023
no edit summary
Chaos ==Overview==[[File:Expeditions Loading Screen.png|right|470x470px]]:Expeditions is the replacement a game mode primarily used for Nightmare difficulty however with different mechanics farming and enemiesprogression. Players will need to utilize the new It comes right after [[Shards]] system, [[AscensionAdventures]]in difficulty, and strategize features a different special enemy in hopes of beating the new every Chaos difficulty.
Each Chaos tier introduces new enemy.<br><br><br><br><br><br><br><br><br><br>
== Chaos I Tiers==In C1 you will first encounter [[Vanguard]]s - shield goblins. Tthey have very high resistance to direct front damage, best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them.
[[File:Vanguard Icon.png|right|80px]] [[File:Gorbstock lane icon.png|right|80px]]=== Chaos II I ===* Introduced Enemies: [[Vanguard]]* Chaos Enemies: [[Vanguard]]* Chaos Miniboss: [[Shield Goblin Gorbstock]]* Unlocked after finishing the [[Campaign]]: [[CyborkVanguard]]s are an anti-trap/aura/node enemy inctroduced in C2shield goblins who block all projectile attacks from their front side. If you’re attempting to take down Cyborks with these defensesProjectiles attacks will be ineffective, you’re going to so avoid projectiles unless you have a hard timepiercer servo/chip or you are able to attack them from behind with projectiles.
== Chaos III ==
[[Shield Geode]]s are introduced in this tier, they are reflecting projectiles with energy shield, strategies against them are similar as agains C1 [[Vanguard]]s, but because they have shield around them, placing towers behind won't work. Because best way of beating them is so similar as beating [[Vanguard]]s, they will be present in this Chaos tier as well.
== Chaos IV ==
This Chaos is centered around the [[Berserker Orc]]s (commonly called "Lady Orcs"). Berserkers are all about being fast and dealing high damage upon reaching defenses, so using things like stuns and knockups to slow them down are your main counter for this threat. [[Cybork]]s counter most of those kinds of effects, so you won't see [[Cybork]]s in this Chaos tier anymore, but there will be [[Shield Geode]]s and [[Vanguard]]s present.
[[File:Cybork Icon.png|right|80px]] [[File:Thorc lane icon.png|right|80px]]=== Chaos V II ===* Introduced Enemies: [[Cybork]]* Chaos Enemies: [[Cybork]]* Chaos V is all about Miniboss: [[Thorc the Terrible]]* Unlocked after reaching 580 [[champion score]]: [[Dark AssassinCybork]]s. They are sneaking up on you orcs who send out a projectile with each attack that will disable any [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and after short period after purple fog gathers around you - they will teleport [[Defenses#Nodes|Nodes]]. Stick to you using [[Defenses#Towers|Towers]] and deal great amount of damage silencing all [[Defenses#Blockades|Blockades]] unless your abilities attacks[[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], only thing you can do is run around and activate pet ability. Best way to get [[Dark AssassinDefenses#Nodes|Nodes]] off your back is to run to are equipped with a 100% Tenacity Servo or the Automation Shard (either of these will prevent your defenses/friends so they can kill it, activate immunity pet skill or stun themfrom being disabled). Most popular way is A common strategy high level players who still wish to use some [[CannonDefenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]]s with '''Stun Fire''' use is to equip a 100% Tenacity Servo or '''Heavy Cannonball''' shard in par with '''Sharpened Spikes''' shard Automation on blockadetheir [[Reflect Beam]].Assassins Because the [[Cybork]]'s attack in conesends out a projectile, so you can easily fail the map by running around defenses or Core with Assassin on [[Reflect Beam]] is capable of reflecting these projectiles back, keeping your back.In this tier you will also encounter [[CyborkDefenses#Auras|Auras]]s, [[Berserker OrcDefenses#Traps|Traps]]s , and sometimes single [[Shield GeodeDefenses#Nodes|Nodes]] per wave (usually can spawn in wave 3 and later ones), it's crucial to check where it will spawn and kill it as fast as possible on this difficulty levelsafe.
== Chaos VI ==
[[Hex Thrower]]s is the name of the main threat of this tier. They are range type enemies with the longest range in game and throw javelins that can curse your defenses. Don't forget that you have to deal with all previous special enemies you met on previous chaos (except [[Cybork]]s). Keep in mind that [[Dark Assassin]]s do their appearences at wave 3, 4 and 5. At wave 5 you have a special surprise, a [[Hex Thrower]] in the form of a boss will appear.
Best way to defend against cursed javelins of a [[Hex Thrower]] is to use your [[Reflect Beam]]s of your series EV2 hero.
 [[File:Geode Icon.png|right|80px]] [[File:Geode Prime lane icon.png|right|80px]]=== Chaos VII III ===A new flying threat introduced in this tier under * Introduced Enemies: [[Shield Geode]]* Chaos Enemies: [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Geode Prime - Leader of the name Shield Geodes]]* Unlocked after reaching 1,050 [[Koboltchampion score]]: [[Shield Geode]]s produce a spherical projectile shield which will reflect all projectile attacks. They Projectile attacks will agro on your largely be ineffective unless you can get inside the shield and damage the [[Shield Geode]]'s core. Using projectile based defenses is highly discouraged unless they are equipped with piercer servo.   [[File:Berserker Orc Icon.png|right|80px]] [[File:Gnash.png|right|80px]]=== Chaos IV ===* Introduced Enemies: [[Berserker Orc]]* Chaos Enemies: [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Gnash the Flame Lance]] * Unlocked after reaching 1,740 [[champion score]]: [[Berserker Orc]]s are tanky, fast moving, and suicide hard hitting lady orcs with an explotion immunity to all slowing effects. They should be prioritized and eliminated quickly, as they can make quick work of your [[Defenses#Blockades|Blockades]] and/or slip through to your Crystal Core if left unchecked.   [[File:Dark Assassin Icon.png|right|80px]] [[File:Skarnash Miniboss Icon.png|right|80px]]=== Chaos V ===* Introduced Enemies: [[Dark Assassin]]* Chaos Enemies: [[Dark Assassin]], [[Cybork]], [[Berserker Orc]], [[Shield Geode]] (1 per wave starting on wave 3), [[Vanguard]]* Chaos Miniboss: [[Skarnash The Terrible]]* Unlocked after reaching 2,750 [[champion score]]: [[Dark Assassin]]s are flying enemies that exclusively focus on attacking the player (although they can still damage [[Defenses]] or the Crystal Core if you bring them if within striking distance). After spawning, they will target a player. If you are close to their pathstargeted, purple smoke will appear around your hero and you will hear a hissing sound. In case Shortly afterwards, the [[Dark Assassin]] will teleport onto your towers survive the impact they ll hero, disabling your hero abilities and basic attacks. You will still be stunned for the next 20-30 secondsable to move around and use your pet ability. All previous special They can be countered by utilizing [[Defenses]] or pet abilities that can stun or knock up enemies do their appearance as well into this tier, or by simply killing them with [[Defenses]] before they kill you.  [[File:Regular Hex Thrower Icon.png|right|80px]] [[File:Hex Thrower Miniboss Icon. At png|right|80px]]=== Chaos VI ===* Introduced Enemies: [[Hex Thrower]]* Chaos Enemies: [[Hex Thrower]], [[Dark Assassin]] (from wave 5 usually 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Sniper Warbleed]]* Unlocked after reaching 3,800 [[champion score]]: [[Hex Thrower]]s are elite javelin throwers who can attack your defenses from extremely far away. Their attacks leave a devastating curse on your [[Defenses]] in an area on hit. The easiest way to counter them is by using the [[EV2]]'s [[Reflect Beam]]. If you don't have a special surprise[[EV2]], avoid clumping [[Defenses]] around your [[Defenses#Blockades|Blockades]].  [[File:Kobolt Icon.png|right|80px]] [[File:Zapper Icon.png|right|80px]]=== Chaos VII ===* Introduced Enemies: [[Kobolts]]* Chaos Enemies: [[Kobolts]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]],[[Vanguard]] the * Chaos Miniboss: [[Zapper]] * Unlocked after reaching 5, 300 [[champion score]]: [[Kobolts]] are special flying kobolds that focus on dive bombing your [[Defenses#Towers|Towers]]. On contact, they will explode, dealing a boss type enemy large amount of damage and disabling your [[Defenses#Towers|Towers]]. If you do choose to use [[Defenses#Towers|Towers]], be very careful with your placement.  [[File:DeathWeaverHeadIcon.png|right|80px]] [[File:QueenDeathWeaverHeadIcon.png|right|80px]]=== Chaos VIII ===* Introduced Enemies: [[Death Weavers]]* Chaos Enemies: [[Death Weavers]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]* Chaos Miniboss: [[Queen Deathweaver]]* Unlocked after reaching 7,850 [[champion score]]: [[Death Weaver]]s are spiders which leave a spider web on the abilities ground after they are killed. These spider webs will curse your defenses, decreasing attack speed, damage, and range. These webs cannot be countered by 100% [[Mods|Tenacity Servo]] or [[Shards#Hyper Shards|Automation]]. These spiders also hit quite hard and have a decent amount of a health, and they'll also web you and slow you down if they hit you. Due to their webs, [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] are generally not recommended.  [[KoboltFile:ElderWyvernHeadIcon.png|right|80px]][[File:AncientWyvern.png|right|80px]]=== Chaos IX ===* Introduced Enemies: [[Flame AuraElder Wyvern]]* Chaos Enemies: [[Elder Wyvern]], [[Hex Thrower]], [[Dark Assassin]] (from wave 3 onwards), [[Berserker Orc]], [[Shield Geode]], [[Vanguard]]s * Chaos Miniboss: Ancient Wyvern* Unlocked after reaching 9, 850 [[champion score]]: [[Sky Guard TowerElder Wyvern]]s are grounded wyverns that buff nearby enemies, providing damage resistance and immunity to any [[Weapon ManufacturerCrowd Control]] effects. Because of this buff, you are among essentially forced into high damage setups that kill the enemies with raw damage. The most used ones commonly employed strategy for Chaos 9 is a [[Fissure of Embermount]] build with the Embermount Flames mod, which allows the Fissure to defend against continue damaging enemies even after they have moved out of range.   [[File:War Party Icons.png|right|150px]] === Chaos X ===* Introduced Enemies: [[Orc Chieftain]], [[Orc Queen]], [[Berserker Goblin]]* Chaos Enemies: [[Orc Chieftain]], [[Orc Queen]], [[Berserker Goblin]], [[Hex Thrower]], [[Berserker Orc]], [[Cybork]], [[Vanguard]], and a special group of enemies, [[Enemies#Special Level Enemies|Frost Enemies]].* Chaos Miniboss: [[Orc Warlord]]* Unlocked after reaching 12,750 [[champion score]]:Unlike the prior chaos tiers, this new type one excludes some common enemies such as [[Enemies#Common Enemies|Witherbeasts]], [[Dark Mage|Dark Mages]], and [[Dark Assassin|Dark Assassins]].<br>: [[Orc Chieftain]]s are bulky leaders of enemythe Goblins and Orcs. When their health is low, they unleash a rallying Warcry, granting themselves increased speed, healing over time, and near-immunity to damage and status ailments for several seconds. Nearby Orcs and Goblins have their speed and damage reduction increased, along with healing over time.<br>: [[Orc Queen]]s are relentless fighters who cannot be slowed or stunned, and they have higher health than [[Berserker Orc|Berserker Orcs]].<br>: [[Berserker Goblin]]s are fanatical goblins that have bombs strapped to their back. Upon being killed the bomb explodes, stunning nearby defenses. Though it can be countered with 100% [[Mods|Tenacity Servo]] or [[Shards#Hyper Shards|Automation]].
WikiDefender
1,807
edits

Navigation menu