Difference between revisions of "Freeze"

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Freeze is a status effect that [[Stun|Stuns]] the affected target.  It also carries unique properties not present in other stun effects.
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All heroes, defenses, and enemies that are not immune to crowd-control can be frozen.
 
 
 
== Effects ==
 
When a target is frozen, they are encased in ice and cannot move or attack.  The target becomes extremely vulnerable to crushing damage.
 
 
 
Crushing damage shatters the ice and frees the frozen target, but the attack/projectile that dealt the crushing damage receives a heavy damage multiplier - and is often lethal.
 
 
 
Frozen targets can also take fall damage, should they be frozen in the air.  This counts as crushing damage, making even the smallest fall deal considerable damage.  This property, unlike other stuns, is capable of dragging flying enemies to the ground and making them susceptible to ground defenses.
 
 
 
Sources of crushing damage include, but are not limited to:
 
*Cannonballs from a [[Cannonball Tower]] or [[Cannon Ogre|Cannon Ogre.]]
 
*Explosions from an [[Explosive Trap]] or an -boom/-servo [[Mods|Mod.]]
 
*Most sources of earth damage (unless it comes from an elemental mod), like the [[Earthshatter Tower]] or a seismic slam from an [[Ogre]] or the [[Squire|Squire.]]
 
*Fall damage - the farther the fall, the more damage the victim takes.
 
 
 
== Freeze Sources ==
 
The following are capable of applying the freeze combo:
 
*[[Frost Enemies|Ice Mages.]]
 
*[[Frost Enemies|Yetis.]]
 
*The [[Drakenlord|Drakenlord's]] frost aura.
 
*Combining the [[Chill]] and [[Drenched|Drench]] debuffs (most commonly done when a [[Frostbite Tower]] targets a drenched enemy).
 

Latest revision as of 22:30, 22 May 2023

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