Changes

Jump to: navigation, search

Mods

5 bytes removed, 02:14, 22 December 2018
no edit summary
M.O.D.S (Magical Offensive/Defensive Subroutines), or simply "Mods", are passives on most equipment that can be moved to the same Slot Type, eg. Helmet to Helmet, Weapon to any Weapon, but not Helmet to Boots. Mods can be found throughout the game, with more available in higher difficulties. Elemental Mods and Boom Mods can not be stacked on a single item.
===Armor Mods===
Mods for the 4 Gear Slots(Helmet, Chest, Gloves, and Boots), that have the Chip suffix. Their effects are additive between each Slot.
{| class="wikitable"
===Relic Mods===
Mods for defenses only. Most can be identified by the Servo suffix. Multiple sources of Anti-Mods stack Multiplicative(As long as the [[Enemy]] meet each Enemy Types).
{| class="wikitable"
===Weapon Mods===
Mods for the Weapon Slot Type, which have the Chip suffix. Multiple sources of Anti-Mods stack Multiplicative(As long as the [[Enemy]] meets the Enemy Types).
{| class="wikitable"
|}
Incursion Weapons with fixed Mods. Once unlock by completing their respective Incursions, they can be bought from The [[Wayfarer]] for 500 [[Defender Medals]].
{| class="wikitable"
26
edits

Navigation menu